Searched refs:SetAnimationEnable (Results 1 – 11 of 11) sorted by relevance
| /NW4C-2.0.3/include/nw/lyt/ |
| D | lyt_Util.h | 107 void SetAnimationEnable(
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| D | lyt_Material.h | 866 virtual void SetAnimationEnable( 883 virtual void SetAnimationEnable(
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| D | lyt_Pane.h | 1279 virtual void SetAnimationEnable( 1301 virtual void SetAnimationEnable(
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| D | lyt_Layout.h | 458 virtual void SetAnimationEnable(
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| /NW4C-2.0.3/sources/libraries/lyt/ |
| D | lyt_Pane.cpp | 853 Pane::SetAnimationEnable( in SetAnimationEnable() function in nw::lyt::Pane 867 GetMaterial(i)->SetAnimationEnable(pAnimTrans, bEnable); in SetAnimationEnable() 875 it->SetAnimationEnable(pAnimTrans, bEnable, bRecursive); in SetAnimationEnable() 881 Pane::SetAnimationEnable( in SetAnimationEnable() function in nw::lyt::Pane 895 GetMaterial(i)->SetAnimationEnable(animRes, bEnable); in SetAnimationEnable() 903 it->SetAnimationEnable(animRes, bEnable, bRecursive); in SetAnimationEnable()
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| D | lyt_Util.cpp | 87 SetAnimationEnable( in SetAnimationEnable() function 97 it->target->SetAnimationEnable(pAnimTrans, bEnable, bRecursive); in SetAnimationEnable()
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| D | lyt_Layout.cpp | 518 Layout::SetAnimationEnable( in SetAnimationEnable() function in nw::lyt::Layout 525 this->GetRootPane()->SetAnimationEnable(pAnimTrans, bEnable, true); in SetAnimationEnable()
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| D | lyt_Material.cpp | 1457 Material::SetAnimationEnable( in SetAnimationEnable() function in nw::lyt::Material 1469 Material::SetAnimationEnable( in SetAnimationEnable() function in nw::lyt::Material
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| /NW4C-2.0.3/demos/lyt/bounding/sources/ |
| D | main.cpp | 324 it->SetAnimationEnable(pAnimTrans[ANIMTYPE_UNSELECT], ! bSelected); in nnMain() 325 it->SetAnimationEnable(pAnimTrans[ANIMTYPE_SELECT] , bSelected); in nnMain()
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| /NW4C-2.0.3/demos/lyt/animShare/sources/ |
| D | main.cpp | 434 pLayout->GetRootPane()->SetAnimationEnable(animRes, true/*bEnable*/, true/*bRecursive*/); in nnMain()
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| /NW4C-2.0.3/demos/lyt/tagGroupBind/sources/ |
| D | main.cpp | 489 …nw::lyt::SetAnimationEnable(pGroup, animTranss[animTransIdx], bEnable, animRess[anmIdx].IsDescendi… in nnMain()
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