Searched refs:SetAnimObject (Results 1 – 9 of 9) sorted by relevance
| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_AnimBinding.h | 254 bool SetAnimObject(AnimObject* animObject, int objectIdx = 0) 258 return SetAnimObject(animGroup->GetName(), animObject, objectIdx); 270 bool SetAnimObject(int groupIdx, AnimObject* animObject, int objectIdx = 0) 292 bool SetAnimObject(const char* animGroupName, AnimObject* animObject, int objectIdx = 0) 294 return SetAnimObject(GetAnimGroupIndex(animGroupName), animObject, objectIdx);
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| D | gfx_Light.h | 93 void SetAnimObject(AnimObject* animObject) in SetAnimObject() function 101 m_AnimBinding->SetAnimObject(0, animObject); in SetAnimObject()
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| D | gfx_Fog.h | 235 void SetAnimObject(AnimObject* animObject) { m_AnimBinding->SetAnimObject(0, animObject); } in SetAnimObject() function
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| D | gfx_Camera.h | 325 void SetAnimObject(AnimObject* animObject) in SetAnimObject() function 333 m_AnimBinding->SetAnimObject(0, animObject); in SetAnimObject()
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| D | gfx_SkeletalModel.h | 343 m_AnimBinding->SetAnimObject(m_SkeletalAnimBindingIndex, animObject, objectIndex);
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| D | gfx_Model.h | 333 m_AnimBinding->SetAnimObject(m_MaterialAnimBindingIndex, animObject, objectIndex); 365 m_AnimBinding->SetAnimObject(m_VisibilityAnimBindingIndex, animObject, objectIndex);
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| /NW4C-2.0.3/demos/Nw4cDemo/sources/ |
| D | SmCamera.cpp | 197 m_Camera->SetAnimObject( NULL ); in DetachAnimEvaluator() 240 m_Camera->SetAnimObject(m_CameraAnimEvaluatorArray[animEvaluatorNo]); in SetAnimEvaluatorNo()
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| D | GfxCtrl.cpp | 516 light->SetAnimObject( lightAnimEvaluator ); in CreateSceneEnvironment()
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| /NW4C-2.0.3/sources/libraries/demo/ |
| D | demo_Utility.cpp | 625 camera->SetAnimObject(animObject); in BindAnimationObject() 632 light->SetAnimObject(animObject); in BindAnimationObject()
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