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Searched refs:SetAnimObject (Results 1 – 9 of 9) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_AnimBinding.h254 bool SetAnimObject(AnimObject* animObject, int objectIdx = 0)
258 return SetAnimObject(animGroup->GetName(), animObject, objectIdx);
270 bool SetAnimObject(int groupIdx, AnimObject* animObject, int objectIdx = 0)
292 bool SetAnimObject(const char* animGroupName, AnimObject* animObject, int objectIdx = 0)
294 return SetAnimObject(GetAnimGroupIndex(animGroupName), animObject, objectIdx);
Dgfx_Light.h93 void SetAnimObject(AnimObject* animObject) in SetAnimObject() function
101 m_AnimBinding->SetAnimObject(0, animObject); in SetAnimObject()
Dgfx_Fog.h235 void SetAnimObject(AnimObject* animObject) { m_AnimBinding->SetAnimObject(0, animObject); } in SetAnimObject() function
Dgfx_Camera.h325 void SetAnimObject(AnimObject* animObject) in SetAnimObject() function
333 m_AnimBinding->SetAnimObject(0, animObject); in SetAnimObject()
Dgfx_SkeletalModel.h343 m_AnimBinding->SetAnimObject(m_SkeletalAnimBindingIndex, animObject, objectIndex);
Dgfx_Model.h333 m_AnimBinding->SetAnimObject(m_MaterialAnimBindingIndex, animObject, objectIndex);
365 m_AnimBinding->SetAnimObject(m_VisibilityAnimBindingIndex, animObject, objectIndex);
/NW4C-2.0.3/demos/Nw4cDemo/sources/
DSmCamera.cpp197 m_Camera->SetAnimObject( NULL ); in DetachAnimEvaluator()
240 m_Camera->SetAnimObject(m_CameraAnimEvaluatorArray[animEvaluatorNo]); in SetAnimEvaluatorNo()
DGfxCtrl.cpp516 light->SetAnimObject( lightAnimEvaluator ); in CreateSceneEnvironment()
/NW4C-2.0.3/sources/libraries/demo/
Ddemo_Utility.cpp625 camera->SetAnimObject(animObject); in BindAnimationObject()
632 light->SetAnimObject(animObject); in BindAnimationObject()