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Searched refs:SequenceSound (Results 1 – 6 of 6) sorted by relevance

/NW4C-2.0.3/sources/libraries/snd/
Dsnd_SequenceSound.cpp33 NW_UT_RUNTIME_TYPEINFO_DEFINITION(SequenceSound,BasicSound);
48 SequenceSound::SequenceSound( in SequenceSound() function in nw::snd::internal::SequenceSound
56 void SequenceSound::Initialize() in Initialize()
77 void SequenceSound::Finalize() in Finalize()
110 void SequenceSound::Setup( in Setup()
129 void SequenceSound::SetBankData( in SetBankData()
154 void SequenceSound::Prepare( const void* seqBase, const StartInfo& startInfo ) in Prepare()
175 void SequenceSound::NotifyAsyncLoadFinishedFunc( in NotifyAsyncLoadFinishedFunc()
182 SequenceSound* sound = static_cast<SequenceSound*>( userData ); in NotifyAsyncLoadFinishedFunc()
214 void SequenceSound::Skip( driver::SequenceSoundPlayer::OffsetType offsetType, int offset ) in Skip()
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Dsnd_SequenceSoundHandle.cpp44 internal::SequenceSound* sound = in SequenceSoundHandle()
45 ut::DynamicCast<internal::SequenceSound*>( handle->detail_GetAttachedSound() ); in SequenceSoundHandle()
63 void SequenceSoundHandle::detail_AttachSoundAsTempHandle( internal::SequenceSound* sound ) in detail_AttachSoundAsTempHandle()
Dsnd_SoundArchivePlayer.cpp867 internal::SequenceSound* seqSound = NULL; in detail_SetupSoundImpl()
874 seqSound = AllocSound<internal::SequenceSound>( in detail_SetupSoundImpl()
1120 internal::SequenceSound* sound, in PrepareSequenceSoundImpl()
1286 internal::SequenceSound::StartInfo startInfo = in PrepareSequenceSoundImpl()
1297 internal::SequenceSound::LoadInfo loadInfo = in PrepareSequenceSoundImpl()
/NW4C-2.0.3/include/nw/snd/
Dsnd_SequenceSoundHandle.h536 return internal::SequenceSound::ReadGlobalVariable( varNo, var ); in ReadGlobalVariable()
590 internal::SequenceSound::WriteGlobalVariable( varNo, var ); in WriteGlobalVariable()
1054 void detail_AttachSoundAsTempHandle( internal::SequenceSound* sound );
1057 internal::SequenceSound* detail_GetAttachedSound() { return m_pSound; } in detail_GetAttachedSound()
1060 const internal::SequenceSound* detail_GetAttachedSound() const { return m_pSound; } in detail_GetAttachedSound()
1065 internal::SequenceSound* m_pSound;
Dsnd_SequenceSound.h46 class SequenceSound; variable
48 typedef SoundInstanceManager<SequenceSound, driver::SequenceSoundPlayer> SequenceSoundInstanceManag…
51 class SequenceSound : public BasicSound
106 SequenceSound( SequenceSoundInstanceManager& manager );
Dsnd_SoundArchivePlayer.h519 internal::SequenceSound* sound,