Searched refs:SceneObjectCompare (Results 1 – 2 of 2) sorted by relevance
| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_SceneEnvironmentSetting.cpp | 113 …ind_if(sceneContext.GetCameraBegin(), sceneContext.GetCameraEnd(), SceneObjectCompare<const Camera… in ResolveReference() 135 …std::find_if(sceneContext.GetFogBegin(), sceneContext.GetFogEnd(), SceneObjectCompare<const Fog>((… in ResolveReference() 168 …ntext.GetAmbientLightsBegin(), sceneContext.GetAmbientLightsEnd(), SceneObjectCompare<const Ambien… in ResolveReference() 176 …GetHemiSphereLightsBegin(), sceneContext.GetHemiSphereLightsEnd(), SceneObjectCompare<const HemiSp… in ResolveReference() 185 …Context.GetVertexLightsBegin(), sceneContext.GetVertexLightsEnd(), SceneObjectCompare<const Vertex… in ResolveReference() 194 …ext.GetFragmentLightsBegin(), sceneContext.GetFragmentLightsEnd(), SceneObjectCompare<const Fragme… in ResolveReference()
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| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_SceneEnvironmentSetting.h | 311 struct SceneObjectCompare: public std::unary_function<TObject, bool> struct 313 … SceneObjectCompare(ResReferenceSceneObject referenceSceneObject): m_Object(referenceSceneObject){} in SceneObjectCompare() argument
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