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Searched refs:SceneObjectCompare (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SceneEnvironmentSetting.cpp113 …ind_if(sceneContext.GetCameraBegin(), sceneContext.GetCameraEnd(), SceneObjectCompare<const Camera… in ResolveReference()
135 …std::find_if(sceneContext.GetFogBegin(), sceneContext.GetFogEnd(), SceneObjectCompare<const Fog>((… in ResolveReference()
168 …ntext.GetAmbientLightsBegin(), sceneContext.GetAmbientLightsEnd(), SceneObjectCompare<const Ambien… in ResolveReference()
176 …GetHemiSphereLightsBegin(), sceneContext.GetHemiSphereLightsEnd(), SceneObjectCompare<const HemiSp… in ResolveReference()
185 …Context.GetVertexLightsBegin(), sceneContext.GetVertexLightsEnd(), SceneObjectCompare<const Vertex… in ResolveReference()
194 …ext.GetFragmentLightsBegin(), sceneContext.GetFragmentLightsEnd(), SceneObjectCompare<const Fragme… in ResolveReference()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_SceneEnvironmentSetting.h311 struct SceneObjectCompare: public std::unary_function<TObject, bool> struct
313SceneObjectCompare(ResReferenceSceneObject referenceSceneObject): m_Object(referenceSceneObject){} in SceneObjectCompare() argument