| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_SceneObject.h | 45 class SceneObject : public GfxObject 48 NW_DISALLOW_COPY_AND_ASSIGN(SceneObject); 83 SceneObject(os::IAllocator* allocator, ResSceneObject resObj) in SceneObject() function 89 virtual ~SceneObject() {} in ~SceneObject()
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| D | gfx_SceneBuilder.h | 43 m_MaxChildren(SceneObject::DEFAULT_MAX_CHILDREN), in SceneBuilder() 44 m_MaxCallbacks(SceneObject::DEFAULT_MAX_CALLBACKS), in SceneBuilder() 128 SceneObject* CreateObject(os::IAllocator* allocator, os::IAllocator* deviceAllocator); 140 SceneObject* CreateTree(os::IAllocator* allocator, os::IAllocator* deviceAllocator); 239 SceneObject* BuildSceneObject(
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| D | gfx_SceneEnvironmentSetting.h | 38 class SceneEnvironmentSetting : public SceneObject 295 : SceneObject(allocator, resSetting) in SceneEnvironmentSetting()
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| D | gfx_Skeleton.h | 44 class Skeleton : public SceneObject 419 SceneObject(allocator, resource), in Skeleton()
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| D | gfx_SceneNode.h | 43 class SceneNode : public SceneObject 572 : SceneObject(allocator, resObj), in SceneNode()
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| D | gfx_Material.h | 39 class Material : public SceneObject
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| D | gfx_ParticleShape.h | 43 class ParticleShape : public SceneObject
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| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_SceneBuilder.cpp | 43 SceneObject* 53 …SceneObject* root = BuildSceneObject(NULL, NULL, 0, m_Resource, allocator, deviceAllocator, false,… in CreateObject() 59 SceneObject* 69 …SceneObject* root = BuildSceneObject(NULL, NULL, 0, m_Resource, allocator, deviceAllocator, true, … in CreateTree() 75 SceneObject* 91 SceneObject* object = 0; in BuildSceneObject() 564 …SceneObject* child = BuildSceneObject(NULL, NULL, parent, *i, allocator, deviceAllocator, true, fa… in BuildChildren()
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| D | gfx_SceneObject.cpp | 42 NW_UT_RUNTIME_TYPEINFO_ROOT_DEFINITION(SceneObject);
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| D | gfx_Skeleton.cpp | 30 NW_UT_RUNTIME_TYPEINFO_DEFINITION(Skeleton, SceneObject);
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| D | gfx_SceneNode.cpp | 32 NW_UT_RUNTIME_TYPEINFO_DEFINITION(SceneNode, SceneObject);
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| D | gfx_SceneEnvironmentSetting.cpp | 30 NW_UT_RUNTIME_TYPEINFO_DEFINITION(SceneEnvironmentSetting, SceneObject);
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| D | gfx_ParticleShape.cpp | 35 NW_UT_RUNTIME_TYPEINFO_DEFINITION(ParticleShape, SceneObject); 651 : SceneObject(allocator, resObj), in ParticleShape()
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| D | gfx_Material.cpp | 42 NW_UT_RUNTIME_TYPEINFO_DEFINITION(Material, SceneObject); 50 : SceneObject( in Material()
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| /NW4C-2.0.3/include/nw/demo/ |
| D | demo_Utility.h | 378 static nw::gfx::SceneObject* FindObjectByName( in FindObjectByName() 384 nw::gfx::SceneObject* targetObject = NULL; in FindObjectByName() 493 nw::gfx::SceneObject* object, in BindAnimation() 579 nw::gfx::SceneObject* object, in BindAnimationBlender() 652 nw::gfx::SceneObject* targetObject = FindObjectByName(objects, objectName); in BindAnimationByName() 695 nw::gfx::SceneObject* object, 765 nw::gfx::SceneObject* object,
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| /NW4C-2.0.3/sources/libraries/demo/ |
| D | demo_Particle.cpp | 242 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in Allocate() 256 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in Allocate() 314 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in CreateMultiEmitterParticleHandle() 331 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in CreateMultiEmitterParticleHandle()
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| D | demo_Utility.cpp | 448 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in CreateSceneNode() 493 nw::gfx::SceneObject* object, in GetAnimGroup() 582 nw::gfx::SceneObject* object, in BindAnimationObject()
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| /NW4C-2.0.3/demos/Nw4cDemo/sources/ |
| D | GfxCtrl.cpp | 475 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in CreateSceneEnvironment() 556 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in CreateSceneEnvironment() 593 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in CreateCamera()
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| /NW4C-2.0.3/demos/gfx/MultiAnimationDemo/sources/ |
| D | MultiAnimationDemo.cpp | 118 nw::ut::FixedSizeArray<nw::gfx::SceneObject*, ANIMATION_TARGETS_COUNT> s_AnimTargets; 389 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources() 418 nw::gfx::SceneObject* targetObject; in BuildAnimations()
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| /NW4C-2.0.3/demos/gfx/FastCreateDemo/sources/ |
| D | FastCreateDemo.cpp | 287 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources() 338 nw::gfx::SceneObject* sceneObject = in BuildLattices()
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| /NW4C-2.0.3/demos/gfx/SimpleDemo/sources/ |
| D | SimpleDemo.cpp | 246 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()
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| /NW4C-2.0.3/demos/gfx/ConstraintDemo/sources/ |
| D | ConstraintDemo.cpp | 98 nw::ut::FixedSizeArray<nw::gfx::SceneObject*, ANIMATION_TARGETS_COUNT> s_AnimTargets; 628 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()
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| /NW4C-2.0.3/demos/gfx/UserRenderNodeDemo/sources/ |
| D | UserRenderNodeDemo.cpp | 343 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()
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| /NW4C-2.0.3/demos/gfx/PartialAnimationDemo/sources/ |
| D | PartialAnimationDemo.cpp | 380 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()
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| /NW4C-2.0.3/demos/gfx/ParticleChangeVtxDemo/sources/ |
| D | ParticleChangeVtxDemo.cpp | 283 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()
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