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Searched refs:SceneObject (Results 1 – 25 of 38) sorted by relevance

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/NW4C-2.0.3/include/nw/gfx/
Dgfx_SceneObject.h45 class SceneObject : public GfxObject
48 NW_DISALLOW_COPY_AND_ASSIGN(SceneObject);
83 SceneObject(os::IAllocator* allocator, ResSceneObject resObj) in SceneObject() function
89 virtual ~SceneObject() {} in ~SceneObject()
Dgfx_SceneBuilder.h43 m_MaxChildren(SceneObject::DEFAULT_MAX_CHILDREN), in SceneBuilder()
44 m_MaxCallbacks(SceneObject::DEFAULT_MAX_CALLBACKS), in SceneBuilder()
128 SceneObject* CreateObject(os::IAllocator* allocator, os::IAllocator* deviceAllocator);
140 SceneObject* CreateTree(os::IAllocator* allocator, os::IAllocator* deviceAllocator);
239 SceneObject* BuildSceneObject(
Dgfx_SceneEnvironmentSetting.h38 class SceneEnvironmentSetting : public SceneObject
295 : SceneObject(allocator, resSetting) in SceneEnvironmentSetting()
Dgfx_Skeleton.h44 class Skeleton : public SceneObject
419 SceneObject(allocator, resource), in Skeleton()
Dgfx_SceneNode.h43 class SceneNode : public SceneObject
572 : SceneObject(allocator, resObj), in SceneNode()
Dgfx_Material.h39 class Material : public SceneObject
Dgfx_ParticleShape.h43 class ParticleShape : public SceneObject
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SceneBuilder.cpp43 SceneObject*
53SceneObject* root = BuildSceneObject(NULL, NULL, 0, m_Resource, allocator, deviceAllocator, false,… in CreateObject()
59 SceneObject*
69SceneObject* root = BuildSceneObject(NULL, NULL, 0, m_Resource, allocator, deviceAllocator, true, … in CreateTree()
75 SceneObject*
91 SceneObject* object = 0; in BuildSceneObject()
564SceneObject* child = BuildSceneObject(NULL, NULL, parent, *i, allocator, deviceAllocator, true, fa… in BuildChildren()
Dgfx_SceneObject.cpp42 NW_UT_RUNTIME_TYPEINFO_ROOT_DEFINITION(SceneObject);
Dgfx_Skeleton.cpp30 NW_UT_RUNTIME_TYPEINFO_DEFINITION(Skeleton, SceneObject);
Dgfx_SceneNode.cpp32 NW_UT_RUNTIME_TYPEINFO_DEFINITION(SceneNode, SceneObject);
Dgfx_SceneEnvironmentSetting.cpp30 NW_UT_RUNTIME_TYPEINFO_DEFINITION(SceneEnvironmentSetting, SceneObject);
Dgfx_ParticleShape.cpp35 NW_UT_RUNTIME_TYPEINFO_DEFINITION(ParticleShape, SceneObject);
651 : SceneObject(allocator, resObj), in ParticleShape()
Dgfx_Material.cpp42 NW_UT_RUNTIME_TYPEINFO_DEFINITION(Material, SceneObject);
50 : SceneObject( in Material()
/NW4C-2.0.3/include/nw/demo/
Ddemo_Utility.h378 static nw::gfx::SceneObject* FindObjectByName( in FindObjectByName()
384 nw::gfx::SceneObject* targetObject = NULL; in FindObjectByName()
493 nw::gfx::SceneObject* object, in BindAnimation()
579 nw::gfx::SceneObject* object, in BindAnimationBlender()
652 nw::gfx::SceneObject* targetObject = FindObjectByName(objects, objectName); in BindAnimationByName()
695 nw::gfx::SceneObject* object,
765 nw::gfx::SceneObject* object,
/NW4C-2.0.3/sources/libraries/demo/
Ddemo_Particle.cpp242 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in Allocate()
256 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in Allocate()
314 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in CreateMultiEmitterParticleHandle()
331 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in CreateMultiEmitterParticleHandle()
Ddemo_Utility.cpp448 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in CreateSceneNode()
493 nw::gfx::SceneObject* object, in GetAnimGroup()
582 nw::gfx::SceneObject* object, in BindAnimationObject()
/NW4C-2.0.3/demos/Nw4cDemo/sources/
DGfxCtrl.cpp475 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in CreateSceneEnvironment()
556 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in CreateSceneEnvironment()
593 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in CreateCamera()
/NW4C-2.0.3/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp118 nw::ut::FixedSizeArray<nw::gfx::SceneObject*, ANIMATION_TARGETS_COUNT> s_AnimTargets;
389 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()
418 nw::gfx::SceneObject* targetObject; in BuildAnimations()
/NW4C-2.0.3/demos/gfx/FastCreateDemo/sources/
DFastCreateDemo.cpp287 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()
338 nw::gfx::SceneObject* sceneObject = in BuildLattices()
/NW4C-2.0.3/demos/gfx/SimpleDemo/sources/
DSimpleDemo.cpp246 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()
/NW4C-2.0.3/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp98 nw::ut::FixedSizeArray<nw::gfx::SceneObject*, ANIMATION_TARGETS_COUNT> s_AnimTargets;
628 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()
/NW4C-2.0.3/demos/gfx/UserRenderNodeDemo/sources/
DUserRenderNodeDemo.cpp343 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()
/NW4C-2.0.3/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp380 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()
/NW4C-2.0.3/demos/gfx/ParticleChangeVtxDemo/sources/
DParticleChangeVtxDemo.cpp283 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()

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