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Searched refs:SceneNodeArray (Results 1 – 10 of 10) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_SceneContext.h45 typedef ut::MoveArray<SceneNode*> SceneNodeArray; typedef
105 typedef SceneNodeArray SceneNodeArray; typedef
313 SceneNodeArray::iterator GetSceneNodesBegin() in GetSceneNodesBegin()
322 SceneNodeArray::const_iterator GetSceneNodesBegin() const in GetSceneNodesBegin()
331 SceneNodeArray::iterator GetSceneNodesEnd() in GetSceneNodesEnd()
340 SceneNodeArray::const_iterator GetSceneNodesEnd() const in GetSceneNodesEnd()
349 std::pair<SceneNodeArray::iterator, SceneNodeArray::iterator> GetSceneNodes() in GetSceneNodes()
358 std::pair<SceneNodeArray::const_iterator, SceneNodeArray::const_iterator> GetSceneNodes() const in GetSceneNodes()
1266 SceneNodeArray sceneNodes, in SceneContext()
1300 SceneNodeArray m_SceneNodes;
Dgfx_ParticleSceneUpdater.h47 typedef ut::MoveArray<SceneNode*> SceneNodeArray; typedef
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SceneContext.cpp35 SceneNodeArray sceneNodes(allocator); in Create()
53 sceneNodes = SceneNodeArray(this->m_MaxSceneNodes, allocator); in Create()
Dgfx_SceneUpdater.cpp164 SceneNodeArray::iterator end = sceneContext->GetSceneNodesEnd(); in UpdateTransformNode()
165 for (SceneNodeArray::iterator node = sceneContext->GetSceneNodesBegin(); node != end; ++node) in UpdateTransformNode()
/NW4C-2.0.3/demos/Nw4cDemo/sources/
DSmSceneCtrl.cpp233 … nw::gfx::SceneContext::SceneNodeArray::iterator end = m_SceneContext->GetSceneNodesEnd(); in OutputLog()
234 …for (nw::gfx::SceneContext::SceneNodeArray::iterator i = m_SceneContext->GetSceneNodesBegin(); i !… in OutputLog()
/NW4C-2.0.3/demos/gfx/ParticleDemo/sources/
DParticleDemo.cpp180 nw::gfx::SceneNodeArray::iterator end = sceneContext->GetSceneNodesEnd(); in SetStepFrame()
181 for (nw::gfx::SceneNodeArray::iterator i = sceneContext->GetSceneNodesBegin(); i != end; ++i) in SetStepFrame()
/NW4C-2.0.3/demos/gfx/ParticleDropFrameDemo/sources/
DParticleDropFrameDemo.cpp186 nw::gfx::SceneNodeArray::iterator end = sceneContext->GetSceneNodesEnd(); in SetStepFrame()
187 for (nw::gfx::SceneNodeArray::iterator i = sceneContext->GetSceneNodesBegin(); i != end; ++i) in SetStepFrame()
/NW4C-2.0.3/demos/gfx/SceneTreeDemo/sources/
DSceneTreeDemo.cpp431 nw::gfx::SceneNodeArray::iterator end = modelNode->GetChildEnd(); in UpdateScene()
432 for (nw::gfx::SceneNodeArray::iterator node = modelNode->GetChildBegin(); node != end; ++node) in UpdateScene()
/NW4C-2.0.3/demos/gfx/ParticleUpdaterDemo/sources/
DParticleUpdaterDemo.cpp188 nw::gfx::SceneNodeArray::iterator end = sceneContext->GetSceneNodesEnd(); in SetStepFrame()
189 for (nw::gfx::SceneNodeArray::iterator i = sceneContext->GetSceneNodesBegin(); i != end; ++i) in SetStepFrame()
/NW4C-2.0.3/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp397 nw::gfx::SceneNodeArray::iterator end = sceneContext->GetSceneNodesEnd(); in SetStepFrame()
398 for (nw::gfx::SceneNodeArray::iterator i = sceneContext->GetSceneNodesBegin(); i != end; ++i) in SetStepFrame()