| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_SceneEnvironment.cpp | 32 SceneEnvironment::ApplyFrom( in ApplyFrom() 75 SceneEnvironment::ClearSettings() in ClearSettings() 84 SceneEnvironment::Reset() in Reset() 101 SceneEnvironment::ResetFragmentLights() in ResetFragmentLights() 113 SceneEnvironment::ResetVertexLights() in ResetVertexLights() 125 SceneEnvironment::ResetHemiSphereLight() in ResetHemiSphereLight() 133 SceneEnvironment::ResetAmbientLight() in ResetAmbientLight() 141 SceneEnvironment::ResetFog() in ResetFog() 149 SceneEnvironment::ResetLightSet() in ResetLightSet() 156 SceneEnvironment::SetActiveLightSet(int index) in SetActiveLightSet()
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| D | gfx_ParticleMaterialActivator.cpp | 58 const SceneEnvironment& sceneEnvironment = renderContext->GetSceneEnvironment(); in Activate()
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| D | gfx_DirectMaterialActivator.cpp | 59 const SceneEnvironment& sceneEnvironment = renderContext->GetSceneEnvironment(); in Activate()
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| D | gfx_SimpleMaterialActivator.cpp | 55 const SceneEnvironment& sceneEnvironment = renderContext->GetSceneEnvironment(); in Activate()
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| D | gfx_MaterialActivator.cpp | 59 const SceneEnvironment& sceneEnvironment = renderContext->GetSceneEnvironment(); in Activate()
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| D | gfx_MaterialState.cpp | 364 SceneEnvironment& sceneEnvironment = renderContext->GetSceneEnvironment(); in ActivateTextureCoordinators() 399 SceneEnvironment& sceneEnvironment = renderContext->GetSceneEnvironment(); in ActivateTextureCoordinators()
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| D | gfx_RenderContext.cpp | 109 SceneEnvironment::Description description; in Create() 127 const SceneEnvironment::Description& description) in RenderContext()
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| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_MaterialState.h | 76 const SceneEnvironment& sceneEnvironment, 88 const SceneEnvironment& sceneEnvironment, 142 const SceneEnvironment& sceneEnvironment, 154 const SceneEnvironment& sceneEnvironment, 214 const SceneEnvironment& sceneEnvironment, 292 MaterialState::ActivateFogParameters(const SceneEnvironment& sceneEnvironment, const ResMaterial ma… in ActivateFogParameters() 476 const SceneEnvironment& sceneEnvironment, in ActivateFragmentLightParameters() 509 const SceneEnvironment& sceneEnvironment, in ActivateShadingParameters() 608 const SceneEnvironment& sceneEnvironment, in ActivateMaterialColor() 643 const SceneEnvironment& sceneEnvironment, in ActivateFragmentLighting()
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| D | gfx_SceneEnvironment.h | 42 class SceneEnvironment 56 SceneEnvironment(const Description& description) in SceneEnvironment() function 514 typedef SceneEnvironment RenderEnvironment;
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| D | gfx_RenderContext.h | 454 SceneEnvironment& GetSceneEnvironment() in GetSceneEnvironment() 460 const SceneEnvironment& GetSceneEnvironment() const in GetSceneEnvironment() 535 const SceneEnvironment::Description& description); 624 SceneEnvironment m_SceneEnvironment;
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| /NW4C-2.0.3/demos/Nw4cDemo/sources/ |
| D | SmSceneCtrl.cpp | 176 nw::gfx::SceneEnvironment& sceneEnvironment = m_RenderContext->GetSceneEnvironment(); in SetSceneEnvironmentSetting() 188 nw::gfx::SceneEnvironment& sceneEnvironment = m_RenderContext->GetSceneEnvironment(); in SubmitView() 288 nw::gfx::SceneEnvironment& sceneEnvironment = m_RenderContext->GetSceneEnvironment(); 306 … std::bind1st(std::mem_fun(&nw::gfx::SceneEnvironment::SetFragmentLight), &sceneEnvironment)); 311 std::bind1st(std::mem_fun(&nw::gfx::SceneEnvironment::SetVertexLight), &sceneEnvironment));
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| /NW4C-2.0.3/sources/libraries/demo/ |
| D | demo_GraphicsSystem.cpp | 360 gfx::SceneEnvironment& sceneEnvironment = renderContext->GetSceneEnvironment(); in SetSceneEnvironmentSettings() 382 gfx::SceneEnvironment& sceneEnvironment = renderContext->GetSceneEnvironment(); in SetEnvironment() 397 std::bind1st(std::mem_fun(&gfx::SceneEnvironment::SetFragmentLight), &sceneEnvironment)); in SetEnvironment() 402 std::bind1st(std::mem_fun(&gfx::SceneEnvironment::SetVertexLight), &sceneEnvironment)); in SetEnvironment() 506 gfx::SceneEnvironment& sceneEnvironment = renderContext->GetSceneEnvironment(); in RenderScene() 573 gfx::SceneEnvironment& sceneEnvironment = renderContext->GetSceneEnvironment(); in RenderStereoScene()
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| /NW4C-2.0.3/demos/gfx/DynamicMaterialDemo/sources/ |
| D | DynamicMaterialDemo.cpp | 454 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderSystem->GetSceneEnvironment(); in InitializeScenes() 568 nw::gfx::SceneEnvironment& sceneEnvironment = renderContext->GetSceneEnvironment(); in SubmitView()
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| /NW4C-2.0.3/demos/gfx/ParticleRecycleDemo/sources/ |
| D | ParticleRecycleDemo.cpp | 197 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderSystem->GetSceneEnvironment(); in InitializeScenes()
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| /NW4C-2.0.3/demos/gfx/ParticleCtrlEmissionDemo/sources/ |
| D | ParticleCtrlEmissionDemo.cpp | 199 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderSystem->GetSceneEnvironment(); in InitializeScenes()
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| /NW4C-2.0.3/demos/gfx/SimpleDemo/sources/ |
| D | SimpleDemo.cpp | 285 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderSystem->GetSceneEnvironment(); in InitializeScenes()
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| /NW4C-2.0.3/include/nw/demo/ |
| D | demo_GraphicsSystem.h | 246 gfx::SceneEnvironment& GetSceneEnvironment() in GetSceneEnvironment()
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| /NW4C-2.0.3/demos/gfx/ParticleChokeDemo/sources/ |
| D | ParticleChokeDemo.cpp | 209 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderSystem->GetSceneEnvironment(); in InitializeScenes()
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| /NW4C-2.0.3/demos/gfx/ParticleCombinationNodeDemo/sources/ |
| D | ParticleCombinationNodeDemo.cpp | 198 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderSystem->GetSceneEnvironment(); in InitializeScenes()
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| /NW4C-2.0.3/demos/gfx/ParticleApplicationDemo/sources/ |
| D | ParticleApplicationDemo.cpp | 208 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderSystem->GetSceneEnvironment(); in InitializeScenes()
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| /NW4C-2.0.3/demos/gfx/ParticleScaleDemo/sources/ |
| D | ParticleScaleDemo.cpp | 197 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderSystem->GetSceneEnvironment(); in InitializeScenes()
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| /NW4C-2.0.3/demos/gfx/ParticleDemo/sources/ |
| D | ParticleDemo.cpp | 324 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderSystem->GetSceneEnvironment(); in InitializeScenes()
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| /NW4C-2.0.3/demos/gfx/ParticleMissileDemo/sources/ |
| D | ParticleMissileDemo.cpp | 195 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderSystem->GetSceneEnvironment(); in InitializeScenes()
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| /NW4C-2.0.3/demos/gfx/ParticleDropFrameDemo/sources/ |
| D | ParticleDropFrameDemo.cpp | 334 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderSystem->GetSceneEnvironment(); in InitializeScenes()
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| /NW4C-2.0.3/demos/gfx/UserRenderNodeDemo/sources/ |
| D | UserRenderNodeDemo.cpp | 379 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderSystem->GetSceneEnvironment(); in InitializeScenes()
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