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Searched refs:SceneEnvironment (Results 1 – 25 of 42) sorted by relevance

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/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SceneEnvironment.cpp32 SceneEnvironment::ApplyFrom( in ApplyFrom()
75 SceneEnvironment::ClearSettings() in ClearSettings()
84 SceneEnvironment::Reset() in Reset()
101 SceneEnvironment::ResetFragmentLights() in ResetFragmentLights()
113 SceneEnvironment::ResetVertexLights() in ResetVertexLights()
125 SceneEnvironment::ResetHemiSphereLight() in ResetHemiSphereLight()
133 SceneEnvironment::ResetAmbientLight() in ResetAmbientLight()
141 SceneEnvironment::ResetFog() in ResetFog()
149 SceneEnvironment::ResetLightSet() in ResetLightSet()
156 SceneEnvironment::SetActiveLightSet(int index) in SetActiveLightSet()
Dgfx_ParticleMaterialActivator.cpp58 const SceneEnvironment& sceneEnvironment = renderContext->GetSceneEnvironment(); in Activate()
Dgfx_DirectMaterialActivator.cpp59 const SceneEnvironment& sceneEnvironment = renderContext->GetSceneEnvironment(); in Activate()
Dgfx_SimpleMaterialActivator.cpp55 const SceneEnvironment& sceneEnvironment = renderContext->GetSceneEnvironment(); in Activate()
Dgfx_MaterialActivator.cpp59 const SceneEnvironment& sceneEnvironment = renderContext->GetSceneEnvironment(); in Activate()
Dgfx_MaterialState.cpp364 SceneEnvironment& sceneEnvironment = renderContext->GetSceneEnvironment(); in ActivateTextureCoordinators()
399 SceneEnvironment& sceneEnvironment = renderContext->GetSceneEnvironment(); in ActivateTextureCoordinators()
Dgfx_RenderContext.cpp109 SceneEnvironment::Description description; in Create()
127 const SceneEnvironment::Description& description) in RenderContext()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_MaterialState.h76 const SceneEnvironment& sceneEnvironment,
88 const SceneEnvironment& sceneEnvironment,
142 const SceneEnvironment& sceneEnvironment,
154 const SceneEnvironment& sceneEnvironment,
214 const SceneEnvironment& sceneEnvironment,
292 MaterialState::ActivateFogParameters(const SceneEnvironment& sceneEnvironment, const ResMaterial ma… in ActivateFogParameters()
476 const SceneEnvironment& sceneEnvironment, in ActivateFragmentLightParameters()
509 const SceneEnvironment& sceneEnvironment, in ActivateShadingParameters()
608 const SceneEnvironment& sceneEnvironment, in ActivateMaterialColor()
643 const SceneEnvironment& sceneEnvironment, in ActivateFragmentLighting()
Dgfx_SceneEnvironment.h42 class SceneEnvironment
56 SceneEnvironment(const Description& description) in SceneEnvironment() function
514 typedef SceneEnvironment RenderEnvironment;
Dgfx_RenderContext.h454 SceneEnvironment& GetSceneEnvironment() in GetSceneEnvironment()
460 const SceneEnvironment& GetSceneEnvironment() const in GetSceneEnvironment()
535 const SceneEnvironment::Description& description);
624 SceneEnvironment m_SceneEnvironment;
/NW4C-2.0.3/demos/Nw4cDemo/sources/
DSmSceneCtrl.cpp176 nw::gfx::SceneEnvironment& sceneEnvironment = m_RenderContext->GetSceneEnvironment(); in SetSceneEnvironmentSetting()
188 nw::gfx::SceneEnvironment& sceneEnvironment = m_RenderContext->GetSceneEnvironment(); in SubmitView()
288 nw::gfx::SceneEnvironment& sceneEnvironment = m_RenderContext->GetSceneEnvironment();
306 … std::bind1st(std::mem_fun(&nw::gfx::SceneEnvironment::SetFragmentLight), &sceneEnvironment));
311 std::bind1st(std::mem_fun(&nw::gfx::SceneEnvironment::SetVertexLight), &sceneEnvironment));
/NW4C-2.0.3/sources/libraries/demo/
Ddemo_GraphicsSystem.cpp360 gfx::SceneEnvironment& sceneEnvironment = renderContext->GetSceneEnvironment(); in SetSceneEnvironmentSettings()
382 gfx::SceneEnvironment& sceneEnvironment = renderContext->GetSceneEnvironment(); in SetEnvironment()
397 std::bind1st(std::mem_fun(&gfx::SceneEnvironment::SetFragmentLight), &sceneEnvironment)); in SetEnvironment()
402 std::bind1st(std::mem_fun(&gfx::SceneEnvironment::SetVertexLight), &sceneEnvironment)); in SetEnvironment()
506 gfx::SceneEnvironment& sceneEnvironment = renderContext->GetSceneEnvironment(); in RenderScene()
573 gfx::SceneEnvironment& sceneEnvironment = renderContext->GetSceneEnvironment(); in RenderStereoScene()
/NW4C-2.0.3/demos/gfx/DynamicMaterialDemo/sources/
DDynamicMaterialDemo.cpp454 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderSystem->GetSceneEnvironment(); in InitializeScenes()
568 nw::gfx::SceneEnvironment& sceneEnvironment = renderContext->GetSceneEnvironment(); in SubmitView()
/NW4C-2.0.3/demos/gfx/ParticleRecycleDemo/sources/
DParticleRecycleDemo.cpp197 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderSystem->GetSceneEnvironment(); in InitializeScenes()
/NW4C-2.0.3/demos/gfx/ParticleCtrlEmissionDemo/sources/
DParticleCtrlEmissionDemo.cpp199 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderSystem->GetSceneEnvironment(); in InitializeScenes()
/NW4C-2.0.3/demos/gfx/SimpleDemo/sources/
DSimpleDemo.cpp285 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderSystem->GetSceneEnvironment(); in InitializeScenes()
/NW4C-2.0.3/include/nw/demo/
Ddemo_GraphicsSystem.h246 gfx::SceneEnvironment& GetSceneEnvironment() in GetSceneEnvironment()
/NW4C-2.0.3/demos/gfx/ParticleChokeDemo/sources/
DParticleChokeDemo.cpp209 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderSystem->GetSceneEnvironment(); in InitializeScenes()
/NW4C-2.0.3/demos/gfx/ParticleCombinationNodeDemo/sources/
DParticleCombinationNodeDemo.cpp198 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderSystem->GetSceneEnvironment(); in InitializeScenes()
/NW4C-2.0.3/demos/gfx/ParticleApplicationDemo/sources/
DParticleApplicationDemo.cpp208 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderSystem->GetSceneEnvironment(); in InitializeScenes()
/NW4C-2.0.3/demos/gfx/ParticleScaleDemo/sources/
DParticleScaleDemo.cpp197 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderSystem->GetSceneEnvironment(); in InitializeScenes()
/NW4C-2.0.3/demos/gfx/ParticleDemo/sources/
DParticleDemo.cpp324 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderSystem->GetSceneEnvironment(); in InitializeScenes()
/NW4C-2.0.3/demos/gfx/ParticleMissileDemo/sources/
DParticleMissileDemo.cpp195 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderSystem->GetSceneEnvironment(); in InitializeScenes()
/NW4C-2.0.3/demos/gfx/ParticleDropFrameDemo/sources/
DParticleDropFrameDemo.cpp334 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderSystem->GetSceneEnvironment(); in InitializeScenes()
/NW4C-2.0.3/demos/gfx/UserRenderNodeDemo/sources/
DUserRenderNodeDemo.cpp379 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderSystem->GetSceneEnvironment(); in InitializeScenes()

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