| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_SceneUpdater.h | 33 class SceneContext; variable 131 virtual void UpdateAll(SceneContext* sceneContext); 137 void UpdateTransformNode(SceneContext* sceneContext) const; 145 void UpdateSkeletalModel(SceneContext* sceneContext) const; 151 void UpdateAnim(SceneContext* sceneContext) const; 159 …void EvaluateAnim(SceneContext* sceneContext, anim::ResGraphicsAnimGroup::EvaluationTiming timing)… 177 SceneContext* sceneContext, 195 SceneContext* sceneContext, 215 SceneContext* sceneContext,
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| D | gfx_ISceneUpdater.h | 29 class SceneContext; variable 92 virtual void UpdateAll(SceneContext* sceneContext) = 0; 113 SceneContext* sceneContext, 131 SceneContext* sceneContext, 151 SceneContext* sceneContext,
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| D | gfx_ParticleSceneUpdater.h | 31 class SceneContext; variable 84 SceneContext* sceneContext, 94 SceneContext* sceneContext, 102 NW_DEPRECATED_FUNCTION(virtual void SwapBuffer(SceneContext* /*sceneContext*/)) {} in NW_DEPRECATED_FUNCTION() argument
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| D | gfx_SceneTraverser.h | 28 class SceneContext; variable 60 void Begin(SceneContext* sceneContext); 94 SceneContext* m_SceneContext;
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| D | gfx_SceneContext.h | 95 class SceneContext : public GfxObject 98 NW_DISALLOW_COPY_AND_ASSIGN(SceneContext); 234 SceneContext* Create(os::IAllocator* allocator); 1264 SceneContext( in SceneContext() function 1298 virtual ~SceneContext() {} in ~SceneContext()
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| D | gfx_SceneNode.h | 36 class SceneContext; variable 75 typedef ut::Signal2<void, SceneNode*, SceneContext*> UpdateSignal; 303 SceneContext* sceneContext) in UpdateTransform()
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| D | gfx_TransformNode.h | 44 typedef ut::Signal2<void, TransformNode*, SceneContext*> CalculateMatrixSignal; 229 SceneContext* sceneContext);
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| D | gfx_SceneEnvironmentSetting.h | 143 void ResolveReference(const SceneContext& sceneContext);
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| D | gfx_SceneUpdateHelper.h | 168 SceneContext* sceneContext, in SubmitView()
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| /NW4C-2.0.3/include/nw/demo/ |
| D | demo_GraphicsSystem.h | 45 class SceneContext; variable 566 : maxSceneNodes(gfx::SceneContext::DEFAULT_MAX_SCENE_NODES), in Description() 567 maxModels(gfx::SceneContext::DEFAULT_MAX_MODELS), in Description() 568 maxSkeletalModels(gfx::SceneContext::DEFAULT_MAX_SKELETAL_MODELS), in Description() 569 maxCameras(gfx::SceneContext::DEFAULT_MAX_CAMERAS), in Description() 570 maxLights(gfx::SceneContext::DEFAULT_MAX_LIGHTS), in Description() 571 maxFragmentLights(gfx::SceneContext::DEFAULT_MAX_FRAGMENT_LIGHTS), in Description() 572 maxVertexLights(gfx::SceneContext::DEFAULT_MAX_VERTEX_LIGHTS), in Description() 573 maxHemiSphereLights(gfx::SceneContext::DEFAULT_MAX_HEMISPHERE_LIGHTS), in Description() 574 maxAmbientLights(gfx::SceneContext::DEFAULT_MAX_AMBIENT_LIGHTS), in Description() [all …]
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| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_SceneUpdater.cpp | 73 SceneUpdater::UpdateAll(SceneContext* sceneContext) in UpdateAll() 89 SceneContext* sceneContext, in SubmitView() 113 SceneContext* sceneContext, in SubmitView() 138 SceneContext* sceneContext, in SubmitView() 160 SceneUpdater::UpdateTransformNode(SceneContext* sceneContext) const in UpdateTransformNode() 178 SceneUpdater::UpdateSkeletalModel(SceneContext* sceneContext) const in UpdateSkeletalModel() 203 SceneUpdater::UpdateAnim(SceneContext* sceneContext) const in UpdateAnim() 215 SceneUpdater::EvaluateAnim(SceneContext* sceneContext, anim::ResGraphicsAnimGroup::EvaluationTiming… in EvaluateAnim()
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| D | gfx_SceneContext.cpp | 28 SceneContext* 29 SceneContext::Builder::Create( in Create() 70 void* memory = allocator->Alloc(sizeof(SceneContext)); in Create() 73 SceneContext* context = new(memory) SceneContext( in Create()
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| D | gfx_ParticleSceneUpdater.cpp | 60 SceneContext* sceneContext, in SetStepFrame() 92 SceneContext* sceneContext, in UpdateNode()
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| D | gfx_TransformNode.cpp | 185 SceneContext* sceneContext) in UpdateTransform()
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| D | gfx_SceneTraverser.cpp | 59 void SceneTraverser::Begin(SceneContext* sceneContext) in Begin()
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| D | gfx_SceneEnvironmentSetting.cpp | 99 SceneEnvironmentSetting::ResolveReference(const SceneContext& sceneContext) in ResolveReference()
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| /NW4C-2.0.3/demos/Nw4cDemo/sources/ |
| D | SmSceneCtrl.cpp | 70 m_SceneContext = nw::gfx::SceneContext::Builder() in SmSceneCtrl() 233 … nw::gfx::SceneContext::SceneNodeArray::iterator end = m_SceneContext->GetSceneNodesEnd(); in OutputLog() 234 …for (nw::gfx::SceneContext::SceneNodeArray::iterator i = m_SceneContext->GetSceneNodesBegin(); i !… in OutputLog() 244 nw::gfx::SceneContext::ModelArray::iterator end = m_SceneContext->GetModelsEnd(); in OutputLog() 245 … for (nw::gfx::SceneContext::ModelArray::iterator i = m_SceneContext->GetModelsBegin(); i != end;) in OutputLog() 255 … nw::gfx::SceneContext::ParticleModelArray::iterator end = m_SceneContext->GetParticleModelEnd(); in OutputLog() 256 …for (nw::gfx::SceneContext::ParticleModelArray::iterator i = m_SceneContext->GetParticleModelBegin… in OutputLog() 266 … nw::gfx::SceneContext::ParticleSetArray::iterator end = m_SceneContext->GetParticleSetEnd(); in OutputLog() 267 …for (nw::gfx::SceneContext::ParticleSetArray::iterator i = m_SceneContext->GetParticleSetBegin(); … in OutputLog()
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| /NW4C-2.0.3/demos/Nw4cDemo/include/ |
| D | SmSceneCtrl.h | 66 nw::gfx::SceneContext* GetSceneContext() { return m_SceneContext; } in GetSceneContext() 73 nw::gfx::SceneContext* m_SceneContext;
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| /NW4C-2.0.3/sources/libraries/demo/ |
| D | demo_GraphicsSystem.cpp | 359 gfx::SceneContext* sceneContext = sceneSystem->GetSceneContext(); in SetSceneEnvironmentSettings() 381 gfx::SceneContext* sceneContext = sceneSystem->GetSceneContext(); in SetEnvironment() 419 gfx::SceneContext* sceneContext = sceneSystem->GetSceneContext(); in SubmitView() 1015 sceneSystem->m_SceneContext = gfx::SceneContext::Builder() in Create()
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| /NW4C-2.0.3/demos/gfx/ConstraintDemo/sources/ |
| D | ConstraintDemo.cpp | 395 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SetStepFrame() 425 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in ResetParticle() 476 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in LoopAnimation()
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| /NW4C-2.0.3/demos/gfx/ParticleDemo/sources/ |
| D | ParticleDemo.cpp | 178 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SetStepFrame()
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| /NW4C-2.0.3/demos/gfx/ParticleDropFrameDemo/sources/ |
| D | ParticleDropFrameDemo.cpp | 184 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SetStepFrame()
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| /NW4C-2.0.3/demos/gfx/ParticleUpdaterDemo/sources/ |
| D | ParticleUpdaterDemo.cpp | 186 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SetStepFrame()
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| /NW4C-2.0.3/demos/gfx/DynamicMaterialDemo/sources/ |
| D | DynamicMaterialDemo.cpp | 569 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SubmitView()
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| /NW4C-2.0.3/demos/gfx/ProjectionShadowDemo/sources/ |
| D | ProjectionShadowDemo.cpp | 899 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SubmitView()
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