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Searched refs:SceneContext (Results 1 – 25 of 26) sorted by relevance

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/NW4C-2.0.3/include/nw/gfx/
Dgfx_SceneUpdater.h33 class SceneContext; variable
131 virtual void UpdateAll(SceneContext* sceneContext);
137 void UpdateTransformNode(SceneContext* sceneContext) const;
145 void UpdateSkeletalModel(SceneContext* sceneContext) const;
151 void UpdateAnim(SceneContext* sceneContext) const;
159 …void EvaluateAnim(SceneContext* sceneContext, anim::ResGraphicsAnimGroup::EvaluationTiming timing)…
177 SceneContext* sceneContext,
195 SceneContext* sceneContext,
215 SceneContext* sceneContext,
Dgfx_ISceneUpdater.h29 class SceneContext; variable
92 virtual void UpdateAll(SceneContext* sceneContext) = 0;
113 SceneContext* sceneContext,
131 SceneContext* sceneContext,
151 SceneContext* sceneContext,
Dgfx_ParticleSceneUpdater.h31 class SceneContext; variable
84 SceneContext* sceneContext,
94 SceneContext* sceneContext,
102 NW_DEPRECATED_FUNCTION(virtual void SwapBuffer(SceneContext* /*sceneContext*/)) {} in NW_DEPRECATED_FUNCTION() argument
Dgfx_SceneTraverser.h28 class SceneContext; variable
60 void Begin(SceneContext* sceneContext);
94 SceneContext* m_SceneContext;
Dgfx_SceneContext.h95 class SceneContext : public GfxObject
98 NW_DISALLOW_COPY_AND_ASSIGN(SceneContext);
234 SceneContext* Create(os::IAllocator* allocator);
1264 SceneContext( in SceneContext() function
1298 virtual ~SceneContext() {} in ~SceneContext()
Dgfx_SceneNode.h36 class SceneContext; variable
75 typedef ut::Signal2<void, SceneNode*, SceneContext*> UpdateSignal;
303 SceneContext* sceneContext) in UpdateTransform()
Dgfx_TransformNode.h44 typedef ut::Signal2<void, TransformNode*, SceneContext*> CalculateMatrixSignal;
229 SceneContext* sceneContext);
Dgfx_SceneEnvironmentSetting.h143 void ResolveReference(const SceneContext& sceneContext);
Dgfx_SceneUpdateHelper.h168 SceneContext* sceneContext, in SubmitView()
/NW4C-2.0.3/include/nw/demo/
Ddemo_GraphicsSystem.h45 class SceneContext; variable
566 : maxSceneNodes(gfx::SceneContext::DEFAULT_MAX_SCENE_NODES), in Description()
567 maxModels(gfx::SceneContext::DEFAULT_MAX_MODELS), in Description()
568 maxSkeletalModels(gfx::SceneContext::DEFAULT_MAX_SKELETAL_MODELS), in Description()
569 maxCameras(gfx::SceneContext::DEFAULT_MAX_CAMERAS), in Description()
570 maxLights(gfx::SceneContext::DEFAULT_MAX_LIGHTS), in Description()
571 maxFragmentLights(gfx::SceneContext::DEFAULT_MAX_FRAGMENT_LIGHTS), in Description()
572 maxVertexLights(gfx::SceneContext::DEFAULT_MAX_VERTEX_LIGHTS), in Description()
573 maxHemiSphereLights(gfx::SceneContext::DEFAULT_MAX_HEMISPHERE_LIGHTS), in Description()
574 maxAmbientLights(gfx::SceneContext::DEFAULT_MAX_AMBIENT_LIGHTS), in Description()
[all …]
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SceneUpdater.cpp73 SceneUpdater::UpdateAll(SceneContext* sceneContext) in UpdateAll()
89 SceneContext* sceneContext, in SubmitView()
113 SceneContext* sceneContext, in SubmitView()
138 SceneContext* sceneContext, in SubmitView()
160 SceneUpdater::UpdateTransformNode(SceneContext* sceneContext) const in UpdateTransformNode()
178 SceneUpdater::UpdateSkeletalModel(SceneContext* sceneContext) const in UpdateSkeletalModel()
203 SceneUpdater::UpdateAnim(SceneContext* sceneContext) const in UpdateAnim()
215 SceneUpdater::EvaluateAnim(SceneContext* sceneContext, anim::ResGraphicsAnimGroup::EvaluationTiming… in EvaluateAnim()
Dgfx_SceneContext.cpp28 SceneContext*
29 SceneContext::Builder::Create( in Create()
70 void* memory = allocator->Alloc(sizeof(SceneContext)); in Create()
73 SceneContext* context = new(memory) SceneContext( in Create()
Dgfx_ParticleSceneUpdater.cpp60 SceneContext* sceneContext, in SetStepFrame()
92 SceneContext* sceneContext, in UpdateNode()
Dgfx_TransformNode.cpp185 SceneContext* sceneContext) in UpdateTransform()
Dgfx_SceneTraverser.cpp59 void SceneTraverser::Begin(SceneContext* sceneContext) in Begin()
Dgfx_SceneEnvironmentSetting.cpp99 SceneEnvironmentSetting::ResolveReference(const SceneContext& sceneContext) in ResolveReference()
/NW4C-2.0.3/demos/Nw4cDemo/sources/
DSmSceneCtrl.cpp70 m_SceneContext = nw::gfx::SceneContext::Builder() in SmSceneCtrl()
233 … nw::gfx::SceneContext::SceneNodeArray::iterator end = m_SceneContext->GetSceneNodesEnd(); in OutputLog()
234 …for (nw::gfx::SceneContext::SceneNodeArray::iterator i = m_SceneContext->GetSceneNodesBegin(); i !… in OutputLog()
244 nw::gfx::SceneContext::ModelArray::iterator end = m_SceneContext->GetModelsEnd(); in OutputLog()
245 … for (nw::gfx::SceneContext::ModelArray::iterator i = m_SceneContext->GetModelsBegin(); i != end;) in OutputLog()
255 … nw::gfx::SceneContext::ParticleModelArray::iterator end = m_SceneContext->GetParticleModelEnd(); in OutputLog()
256 …for (nw::gfx::SceneContext::ParticleModelArray::iterator i = m_SceneContext->GetParticleModelBegin… in OutputLog()
266 … nw::gfx::SceneContext::ParticleSetArray::iterator end = m_SceneContext->GetParticleSetEnd(); in OutputLog()
267 …for (nw::gfx::SceneContext::ParticleSetArray::iterator i = m_SceneContext->GetParticleSetBegin(); … in OutputLog()
/NW4C-2.0.3/demos/Nw4cDemo/include/
DSmSceneCtrl.h66 nw::gfx::SceneContext* GetSceneContext() { return m_SceneContext; } in GetSceneContext()
73 nw::gfx::SceneContext* m_SceneContext;
/NW4C-2.0.3/sources/libraries/demo/
Ddemo_GraphicsSystem.cpp359 gfx::SceneContext* sceneContext = sceneSystem->GetSceneContext(); in SetSceneEnvironmentSettings()
381 gfx::SceneContext* sceneContext = sceneSystem->GetSceneContext(); in SetEnvironment()
419 gfx::SceneContext* sceneContext = sceneSystem->GetSceneContext(); in SubmitView()
1015 sceneSystem->m_SceneContext = gfx::SceneContext::Builder() in Create()
/NW4C-2.0.3/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp395 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SetStepFrame()
425 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in ResetParticle()
476 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in LoopAnimation()
/NW4C-2.0.3/demos/gfx/ParticleDemo/sources/
DParticleDemo.cpp178 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SetStepFrame()
/NW4C-2.0.3/demos/gfx/ParticleDropFrameDemo/sources/
DParticleDropFrameDemo.cpp184 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SetStepFrame()
/NW4C-2.0.3/demos/gfx/ParticleUpdaterDemo/sources/
DParticleUpdaterDemo.cpp186 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SetStepFrame()
/NW4C-2.0.3/demos/gfx/DynamicMaterialDemo/sources/
DDynamicMaterialDemo.cpp569 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SubmitView()
/NW4C-2.0.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp899 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SubmitView()

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