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Searched refs:SceneBuilder (Results 1 – 24 of 24) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_SceneBuilder.h34 class SceneBuilder
37 NW_DISALLOW_COPY_AND_ASSIGN(SceneBuilder);
41 SceneBuilder() in SceneBuilder() function
53 ~SceneBuilder() {} in ~SceneBuilder()
56 SceneBuilder& Resource(ResSceneObject resource) { m_Resource = resource; return *this; } in Resource()
63 SceneBuilder& IsFixedSizeMemory(bool isFixedSizeMemory) in IsFixedSizeMemory()
70 SceneBuilder& MaxChildren(int maxChildren) { m_MaxChildren = maxChildren; return *this; } in MaxChildren()
73 SceneBuilder& MaxCallbacks(int maxCallbacks) { m_MaxCallbacks = maxCallbacks; return *this; } in MaxCallbacks()
84 SceneBuilder& BufferOption(bit32 bufferOption) { m_BufferOption = bufferOption; return *this; } in BufferOption()
94 SceneBuilder& SharedMaterialModel(Model* model) { m_SharedMaterialModel = model; return *this; } in SharedMaterialModel()
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/NW4C-2.0.3/sources/libraries/demo/
Ddemo_Particle.cpp242 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in Allocate()
256 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in Allocate()
314 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in CreateMultiEmitterParticleHandle()
331 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in CreateMultiEmitterParticleHandle()
Ddemo_Utility.cpp448 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in CreateSceneNode()
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SceneBuilder.cpp44 SceneBuilder::CreateObject( in CreateObject()
60 SceneBuilder::CreateTree( in CreateTree()
76 SceneBuilder::BuildSceneObject( in BuildSceneObject()
538 SceneBuilder::BuildChildren( in BuildChildren()
/NW4C-2.0.3/demos/Nw4cDemo/sources/
DGfxCtrl.cpp475 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in CreateSceneEnvironment()
556 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in CreateSceneEnvironment()
593 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in CreateCamera()
/NW4C-2.0.3/demos/gfx/FastCreateDemo/sources/
DFastCreateDemo.cpp107 nw::gfx::SceneBuilder s_BeamBuilder;
287 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()
/NW4C-2.0.3/demos/gfx/SimpleDemo/sources/
DSimpleDemo.cpp246 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()
/NW4C-2.0.3/demos/gfx/UserRenderNodeDemo/sources/
DUserRenderNodeDemo.cpp343 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()
/NW4C-2.0.3/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp380 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()
/NW4C-2.0.3/demos/gfx/ParticleChangeVtxDemo/sources/
DParticleChangeVtxDemo.cpp283 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()
/NW4C-2.0.3/demos/gfx/AnimationDemo/sources/
DAnimationDemo.cpp433 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()
/NW4C-2.0.3/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp406 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()
/NW4C-2.0.3/demos/gfx/ResourceDemo/sources/
DResourceDemo.cpp370 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in InitializeScenes()
/NW4C-2.0.3/demos/gfx/ParticleUpdaterDemo/sources/
DParticleUpdaterDemo.cpp451 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()
/NW4C-2.0.3/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp308 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in CreateSceneNode()
/NW4C-2.0.3/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp375 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()
/NW4C-2.0.3/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp581 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()
/NW4C-2.0.3/demos/gfx/DynamicMaterialDemo/sources/
DDynamicMaterialDemo.cpp404 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()
/NW4C-2.0.3/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp389 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()
/NW4C-2.0.3/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp330 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in CreateSceneNode()
/NW4C-2.0.3/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp322 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in CreateSceneNode()
/NW4C-2.0.3/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp628 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()
/NW4C-2.0.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp732 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()
/NW4C-2.0.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp791 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()