| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_SceneBuilder.h | 34 class SceneBuilder 37 NW_DISALLOW_COPY_AND_ASSIGN(SceneBuilder); 41 SceneBuilder() in SceneBuilder() function 53 ~SceneBuilder() {} in ~SceneBuilder() 56 SceneBuilder& Resource(ResSceneObject resource) { m_Resource = resource; return *this; } in Resource() 63 SceneBuilder& IsFixedSizeMemory(bool isFixedSizeMemory) in IsFixedSizeMemory() 70 SceneBuilder& MaxChildren(int maxChildren) { m_MaxChildren = maxChildren; return *this; } in MaxChildren() 73 SceneBuilder& MaxCallbacks(int maxCallbacks) { m_MaxCallbacks = maxCallbacks; return *this; } in MaxCallbacks() 84 SceneBuilder& BufferOption(bit32 bufferOption) { m_BufferOption = bufferOption; return *this; } in BufferOption() 94 SceneBuilder& SharedMaterialModel(Model* model) { m_SharedMaterialModel = model; return *this; } in SharedMaterialModel() [all …]
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| /NW4C-2.0.3/sources/libraries/demo/ |
| D | demo_Particle.cpp | 242 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in Allocate() 256 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in Allocate() 314 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in CreateMultiEmitterParticleHandle() 331 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in CreateMultiEmitterParticleHandle()
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| D | demo_Utility.cpp | 448 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in CreateSceneNode()
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| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_SceneBuilder.cpp | 44 SceneBuilder::CreateObject( in CreateObject() 60 SceneBuilder::CreateTree( in CreateTree() 76 SceneBuilder::BuildSceneObject( in BuildSceneObject() 538 SceneBuilder::BuildChildren( in BuildChildren()
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| /NW4C-2.0.3/demos/Nw4cDemo/sources/ |
| D | GfxCtrl.cpp | 475 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in CreateSceneEnvironment() 556 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in CreateSceneEnvironment() 593 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in CreateCamera()
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| /NW4C-2.0.3/demos/gfx/FastCreateDemo/sources/ |
| D | FastCreateDemo.cpp | 107 nw::gfx::SceneBuilder s_BeamBuilder; 287 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()
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| /NW4C-2.0.3/demos/gfx/SimpleDemo/sources/ |
| D | SimpleDemo.cpp | 246 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()
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| /NW4C-2.0.3/demos/gfx/UserRenderNodeDemo/sources/ |
| D | UserRenderNodeDemo.cpp | 343 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()
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| /NW4C-2.0.3/demos/gfx/PartialAnimationDemo/sources/ |
| D | PartialAnimationDemo.cpp | 380 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()
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| /NW4C-2.0.3/demos/gfx/ParticleChangeVtxDemo/sources/ |
| D | ParticleChangeVtxDemo.cpp | 283 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()
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| /NW4C-2.0.3/demos/gfx/AnimationDemo/sources/ |
| D | AnimationDemo.cpp | 433 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()
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| /NW4C-2.0.3/demos/gfx/AnimationChangeDemo/sources/ |
| D | AnimationChangeDemo.cpp | 406 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()
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| /NW4C-2.0.3/demos/gfx/ResourceDemo/sources/ |
| D | ResourceDemo.cpp | 370 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in InitializeScenes()
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| /NW4C-2.0.3/demos/gfx/ParticleUpdaterDemo/sources/ |
| D | ParticleUpdaterDemo.cpp | 451 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()
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| /NW4C-2.0.3/demos/gfx/LowLayerDemo/sources/ |
| D | LowLayerDemo.cpp | 308 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in CreateSceneNode()
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| /NW4C-2.0.3/demos/gfx/MultiInstanceDemo/sources/ |
| D | MultiInstanceDemo.cpp | 375 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()
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| /NW4C-2.0.3/demos/gfx/AnimationBlendDemo/sources/ |
| D | AnimationBlendDemo.cpp | 581 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()
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| /NW4C-2.0.3/demos/gfx/DynamicMaterialDemo/sources/ |
| D | DynamicMaterialDemo.cpp | 404 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()
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| /NW4C-2.0.3/demos/gfx/MultiAnimationDemo/sources/ |
| D | MultiAnimationDemo.cpp | 389 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()
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| /NW4C-2.0.3/demos/gfx/LowLayerAnimationDemo/sources/ |
| D | LowLayerAnimationDemo.cpp | 330 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in CreateSceneNode()
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| /NW4C-2.0.3/demos/gfx/ParticleLowLayerDemo/sources/ |
| D | ParticleLowLayerDemo.cpp | 322 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in CreateSceneNode()
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| /NW4C-2.0.3/demos/gfx/ConstraintDemo/sources/ |
| D | ConstraintDemo.cpp | 628 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()
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| /NW4C-2.0.3/demos/gfx/ProjectionShadowDemo/sources/ |
| D | ProjectionShadowDemo.cpp | 732 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()
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| /NW4C-2.0.3/demos/gfx/ShadowMapDemo/sources/ |
| D | ShadowMapDemo.cpp | 791 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()
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