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Searched refs:SafeCleanup (Results 1 – 12 of 12) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/res/
Dgfx_ResFragmentShader.cpp223 ut::SafeCleanup(this->GetFragmentLightingTable()); in Cleanup()
230 ut::SafeCleanup(this->GetReflectanceRSampler()); in Cleanup()
231 ut::SafeCleanup(this->GetReflectanceGSampler()); in Cleanup()
232 ut::SafeCleanup(this->GetReflectanceBSampler()); in Cleanup()
233 ut::SafeCleanup(this->GetDistribution0Sampler()); in Cleanup()
234 ut::SafeCleanup(this->GetDistribution1Sampler()); in Cleanup()
235 ut::SafeCleanup(this->GetFresnelSampler()); in Cleanup()
Dgfx_ResLight.cpp91 ut::SafeCleanup(fragment.GetDistanceSampler()); in Cleanup()
92 ut::SafeCleanup(fragment.GetAngleSampler()); in Cleanup()
Dgfx_ResFog.cpp55 ut::SafeCleanup(this->GetFogSampler()); in Cleanup()
Dgfx_ResTexture.cpp481 ut::SafeCleanup(noise.GetNoiseTable()); in ResProceduralTexture_Cleanup()
485 ut::SafeCleanup(mapping.GetMappingTable()); in ResProceduralTexture_Cleanup()
486 ut::SafeCleanup(mapping.GetAlphaMappingTable()); in ResProceduralTexture_Cleanup()
489 ut::SafeCleanup(color.GetColorTables(0)); in ResProceduralTexture_Cleanup()
490 ut::SafeCleanup(color.GetColorTables(1)); in ResProceduralTexture_Cleanup()
491 ut::SafeCleanup(color.GetColorTables(2)); in ResProceduralTexture_Cleanup()
492 ut::SafeCleanup(color.GetColorTables(3)); in ResProceduralTexture_Cleanup()
Dgfx_ResTextureMapper.cpp189 ut::SafeCleanup(resTexture); in ResPixelBasedTextureMapper_Cleanup()
201 ut::SafeCleanup(resTexture); in ResProceduralTextureMapper_Cleanup()
Dgfx_ResMaterial.cpp87 ut::SafeCleanup(this->GetFragmentShader()); in Cleanup()
/NW4C-2.0.3/include/nw/ut/
Dut_ResUtil.h356 SafeCleanup( in SafeCleanup() function
377 SafeCleanup(res); in operator()
/NW4C-2.0.3/demos/gfx/DynamicMaterialDemo/sources/
DDynamicMaterialDemo.cpp494 nw::ut::SafeCleanup(s_TextureResource.resource); in TerminateScenes()
495 nw::ut::SafeCleanup(s_LutResource.resource); in TerminateScenes()
/NW4C-2.0.3/include/nw/demo/
Ddemo_GraphicsSystem.h679 nw::ut::SafeCleanup(it->resource); in SafeCleanupResources()
/NW4C-2.0.3/sources/libraries/demo/
Ddemo_Particle.cpp385 nw::ut::SafeCleanup(m_ShaderResource->resource); in FinalizeShaderBinary()
/NW4C-2.0.3/demos/gfx/ResourceDemo/sources/
DResourceDemo.cpp420 nw::ut::SafeCleanup(s_ShaderResource->resource); in TerminateScenes()
/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResFragmentShader.h451 ut::SafeCleanup(this->GetSampler()); in Cleanup()