Searched refs:SafeCleanup (Results 1 – 12 of 12) sorted by relevance
223 ut::SafeCleanup(this->GetFragmentLightingTable()); in Cleanup()230 ut::SafeCleanup(this->GetReflectanceRSampler()); in Cleanup()231 ut::SafeCleanup(this->GetReflectanceGSampler()); in Cleanup()232 ut::SafeCleanup(this->GetReflectanceBSampler()); in Cleanup()233 ut::SafeCleanup(this->GetDistribution0Sampler()); in Cleanup()234 ut::SafeCleanup(this->GetDistribution1Sampler()); in Cleanup()235 ut::SafeCleanup(this->GetFresnelSampler()); in Cleanup()
91 ut::SafeCleanup(fragment.GetDistanceSampler()); in Cleanup()92 ut::SafeCleanup(fragment.GetAngleSampler()); in Cleanup()
55 ut::SafeCleanup(this->GetFogSampler()); in Cleanup()
481 ut::SafeCleanup(noise.GetNoiseTable()); in ResProceduralTexture_Cleanup()485 ut::SafeCleanup(mapping.GetMappingTable()); in ResProceduralTexture_Cleanup()486 ut::SafeCleanup(mapping.GetAlphaMappingTable()); in ResProceduralTexture_Cleanup()489 ut::SafeCleanup(color.GetColorTables(0)); in ResProceduralTexture_Cleanup()490 ut::SafeCleanup(color.GetColorTables(1)); in ResProceduralTexture_Cleanup()491 ut::SafeCleanup(color.GetColorTables(2)); in ResProceduralTexture_Cleanup()492 ut::SafeCleanup(color.GetColorTables(3)); in ResProceduralTexture_Cleanup()
189 ut::SafeCleanup(resTexture); in ResPixelBasedTextureMapper_Cleanup()201 ut::SafeCleanup(resTexture); in ResProceduralTextureMapper_Cleanup()
87 ut::SafeCleanup(this->GetFragmentShader()); in Cleanup()
356 SafeCleanup( in SafeCleanup() function377 SafeCleanup(res); in operator()
494 nw::ut::SafeCleanup(s_TextureResource.resource); in TerminateScenes()495 nw::ut::SafeCleanup(s_LutResource.resource); in TerminateScenes()
679 nw::ut::SafeCleanup(it->resource); in SafeCleanupResources()
385 nw::ut::SafeCleanup(m_ShaderResource->resource); in FinalizeShaderBinary()
420 nw::ut::SafeCleanup(s_ShaderResource->resource); in TerminateScenes()
451 ut::SafeCleanup(this->GetSampler()); in Cleanup()