Searched refs:START_SUCCESS (Results 1 – 3 of 3) sorted by relevance
97 StartResult result2( StartResult::START_SUCCESS ); in StartSound()147 StartResult result( StartResult::START_SUCCESS ); in HoldSound()160 StartResult result2( StartResult::START_SUCCESS ); in HoldSound()
1103 result( SoundStartable::StartResult::START_SUCCESS ); in detail_SetupSoundImpl()1323 SoundStartable::StartResult::START_SUCCESS ); in PrepareSequenceSoundImpl()1462 SoundStartable::StartResult::START_SUCCESS ); in PrepareStreamSoundImpl()1579 SoundStartable::StartResult::START_SUCCESS ); in PrepareWaveSoundImpl()
74 START_SUCCESS = 0, enumerator113 bool IsSuccess() const { return m_Code == START_SUCCESS; } in IsSuccess()