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Searched refs:SOUND_ARC_PATH (Results 1 – 14 of 14) sorted by relevance

/NW4C-2.0.3/demos/snd/playerHeap/sources/
DplayerHeapApp.cpp33 const char SOUND_ARC_PATH[] = NW_SND_DEMO_PATH_PREFIX "playerHeap.bcsar"; variable
73 if ( ! m_Archive.Open( SOUND_ARC_PATH ) ) in InitializeSoundSystem()
75 NW_ASSERTMSG( 0, "cannot open bcsar(%s)\n", SOUND_ARC_PATH ); in InitializeSoundSystem()
84 NW_ASSERTMSG( 0, "cannot load infoBlock(%s)", SOUND_ARC_PATH ); in InitializeSoundSystem()
94 NW_ASSERTMSG( 0, "cannot load stringBlock(%s)", SOUND_ARC_PATH ); in InitializeSoundSystem()
/NW4C-2.0.3/demos/snd/externalFile/sources/
DexternalFileApp.cpp34 const char SOUND_ARC_PATH[] = NW_SND_DEMO_PATH_PREFIX "externalFile.bcsar"; variable
71 if ( ! m_Archive.Open( SOUND_ARC_PATH ) ) in InitializeSoundSystem()
73 NW_ASSERTMSG( 0, "cannot open bcsar(%s)\n", SOUND_ARC_PATH ); in InitializeSoundSystem()
82 NW_ASSERTMSG( 0, "cannot load infoBlock(%s)", SOUND_ARC_PATH ); in InitializeSoundSystem()
92 NW_ASSERTMSG( 0, "cannot load stringBlock(%s)", SOUND_ARC_PATH ); in InitializeSoundSystem()
/NW4C-2.0.3/demos/snd/originalSoundHeap/sources/
DOriginalSoundHeapApp.cpp29 const char SOUND_ARC_PATH[] = NW_SND_DEMO_PATH_PREFIX "simple.bcsar"; variable
60 if ( ! m_Archive.Open( SOUND_ARC_PATH ) ) in InitializeSoundSystem()
62 NW_ASSERTMSG( 0, "cannot open bxsar(%s)\n", SOUND_ARC_PATH ); in InitializeSoundSystem()
71 NW_ASSERTMSG( 0, "cannot load infoBlock(%s)", SOUND_ARC_PATH ); in InitializeSoundSystem()
81 NW_ASSERTMSG( 0, "cannot load stringBlock(%s)", SOUND_ARC_PATH ); in InitializeSoundSystem()
/NW4C-2.0.3/demos/snd/labelString/sources/
DLabelStringApp.cpp32 const char SOUND_ARC_PATH[] = NW_SND_DEMO_PATH_PREFIX "simple.bcsar"; variable
67 if ( ! m_Archive.Open( SOUND_ARC_PATH ) ) in InitializeSoundSystem()
69 NW_ASSERTMSG( 0, "cannot open bcsar(%s)\n", SOUND_ARC_PATH ); in InitializeSoundSystem()
78 NW_ASSERTMSG( 0, "cannot load infoBlock(%s)", SOUND_ARC_PATH ); in InitializeSoundSystem()
88 NW_ASSERTMSG( 0, "cannot load stringBlock(%s)", SOUND_ARC_PATH ); in InitializeSoundSystem()
/NW4C-2.0.3/demos/snd/simple/sources/
DSimpleApp.cpp29 const char SOUND_ARC_PATH[] = NW_SND_DEMO_PATH_PREFIX "simple.bcsar"; variable
64 if ( ! m_Archive.Open( SOUND_ARC_PATH ) ) in InitializeSoundSystem()
66 NW_ASSERTMSG( 0, "cannot open bcsar(%s)\n", SOUND_ARC_PATH ); in InitializeSoundSystem()
75 NW_ASSERTMSG( 0, "cannot load infoBlock(%s)", SOUND_ARC_PATH ); in InitializeSoundSystem()
/NW4C-2.0.3/demos/snd/holdSound/sources/
DHoldSoundApp.cpp29 const char SOUND_ARC_PATH[] = NW_SND_DEMO_PATH_PREFIX "simple.bcsar"; variable
64 if ( ! m_Archive.Open( SOUND_ARC_PATH ) ) in InitializeSoundSystem()
66 NW_ASSERTMSG( 0, "cannot open bcsar(%s)\n", SOUND_ARC_PATH ); in InitializeSoundSystem()
75 NW_ASSERTMSG( 0, "cannot load infoBlock(%s)", SOUND_ARC_PATH ); in InitializeSoundSystem()
/NW4C-2.0.3/demos/snd/soundActor/sources/
DSoundActorApp.cpp29 const char SOUND_ARC_PATH[] = NW_SND_DEMO_PATH_PREFIX "simple.bcsar"; variable
78 if ( ! m_Archive.Open( SOUND_ARC_PATH ) ) in InitializeSoundSystem()
80 NW_ASSERTMSG( 0, "cannot open bcsar(%s)\n", SOUND_ARC_PATH ); in InitializeSoundSystem()
89 NW_ASSERTMSG( 0, "cannot load infoBlock(%s)", SOUND_ARC_PATH ); in InitializeSoundSystem()
/NW4C-2.0.3/demos/snd/filter/sources/
Dmain.cpp34 const char SOUND_ARC_PATH[] = NW_SND_DEMO_PATH_PREFIX "simple.bcsar"; variable
157 if ( ! m_Archive.Open( SOUND_ARC_PATH ) ) in InitializeSoundSystem()
159 NW_ASSERTMSG( 0, "cannot open bcsar(%s)\n", SOUND_ARC_PATH ); in InitializeSoundSystem()
168 NW_ASSERTMSG( 0, "cannot load infoBlock(%s)", SOUND_ARC_PATH ); in InitializeSoundSystem()
/NW4C-2.0.3/demos/snd/sound3d/sources/
DSound3dApp.cpp29 const char SOUND_ARC_PATH[] = NW_SND_DEMO_PATH_PREFIX "simple.bcsar"; variable
82 if ( ! m_Archive.Open( SOUND_ARC_PATH ) ) in InitializeSoundSystem()
84 NW_ASSERTMSG( 0, "cannot open bcsar(%s)\n", SOUND_ARC_PATH ); in InitializeSoundSystem()
93 NW_ASSERTMSG( 0, "cannot load infoBlock(%s)", SOUND_ARC_PATH ); in InitializeSoundSystem()
/NW4C-2.0.3/demos/snd/memorySoundArchive/sources/
DMemorySoundArchiveApp.cpp29 const char SOUND_ARC_PATH[] = NW_SND_DEMO_PATH_PREFIX "simple.bcsar"; variable
55 nn::fs::FileReader reader( SOUND_ARC_PATH ); in InitializeSoundSystem()
/NW4C-2.0.3/demos/snd/effect/sources/
Dmain.cpp98 const char SOUND_ARC_PATH[] = NW_SND_DEMO_PATH_PREFIX "simple.bcsar"; variable
135 if ( ! m_Archive.Open( SOUND_ARC_PATH ) ) in InitializeSoundSystem()
137 NW_ASSERTMSG( 0, "cannot open bcsar(%s)\n", SOUND_ARC_PATH ); in InitializeSoundSystem()
146 NW_ASSERTMSG( 0, "cannot load infoBlock(%s)", SOUND_ARC_PATH ); in InitializeSoundSystem()
/NW4C-2.0.3/demos/snd/withSdk/sources/
Dmain.cpp59 const char SOUND_ARC_PATH[] = NW_SND_DEMO_PATH_PREFIX "simple.bcsar"; variable
142 if ( ! m_Archive.Open( SOUND_ARC_PATH ) ) in InitializeSoundSystem()
144 NW_ASSERTMSG( 0, "cannot open bcsar(%s)\n", SOUND_ARC_PATH ); in InitializeSoundSystem()
153 NW_ASSERTMSG( 0, "cannot load infoBlock(%s)", SOUND_ARC_PATH ); in InitializeSoundSystem()
/NW4C-2.0.3/demos/snd/createSoundThreadManually/sources/
Dmain.cpp59 const char SOUND_ARC_PATH[] = NW_SND_DEMO_PATH_PREFIX "simple.bcsar"; variable
167 if ( ! m_Archive.Open( SOUND_ARC_PATH ) ) in InitializeSoundSystem()
169 NW_ASSERTMSG( 0, "cannot open bcsar(%s)\n", SOUND_ARC_PATH ); in InitializeSoundSystem()
178 NW_ASSERTMSG( 0, "cannot load infoBlock(%s)", SOUND_ARC_PATH ); in InitializeSoundSystem()
/NW4C-2.0.3/demos/snd/hioSoundArchive/sources/
Dmain.cpp34 const char SOUND_ARC_PATH[] = "simple.bcsar"; variable