| /NW4C-2.0.3/demos/snd/playerHeap/sources/ |
| D | playerHeapApp.cpp | 33 const char SOUND_ARC_PATH[] = NW_SND_DEMO_PATH_PREFIX "playerHeap.bcsar"; variable 73 if ( ! m_Archive.Open( SOUND_ARC_PATH ) ) in InitializeSoundSystem() 75 NW_ASSERTMSG( 0, "cannot open bcsar(%s)\n", SOUND_ARC_PATH ); in InitializeSoundSystem() 84 NW_ASSERTMSG( 0, "cannot load infoBlock(%s)", SOUND_ARC_PATH ); in InitializeSoundSystem() 94 NW_ASSERTMSG( 0, "cannot load stringBlock(%s)", SOUND_ARC_PATH ); in InitializeSoundSystem()
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| /NW4C-2.0.3/demos/snd/externalFile/sources/ |
| D | externalFileApp.cpp | 34 const char SOUND_ARC_PATH[] = NW_SND_DEMO_PATH_PREFIX "externalFile.bcsar"; variable 71 if ( ! m_Archive.Open( SOUND_ARC_PATH ) ) in InitializeSoundSystem() 73 NW_ASSERTMSG( 0, "cannot open bcsar(%s)\n", SOUND_ARC_PATH ); in InitializeSoundSystem() 82 NW_ASSERTMSG( 0, "cannot load infoBlock(%s)", SOUND_ARC_PATH ); in InitializeSoundSystem() 92 NW_ASSERTMSG( 0, "cannot load stringBlock(%s)", SOUND_ARC_PATH ); in InitializeSoundSystem()
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| /NW4C-2.0.3/demos/snd/originalSoundHeap/sources/ |
| D | OriginalSoundHeapApp.cpp | 29 const char SOUND_ARC_PATH[] = NW_SND_DEMO_PATH_PREFIX "simple.bcsar"; variable 60 if ( ! m_Archive.Open( SOUND_ARC_PATH ) ) in InitializeSoundSystem() 62 NW_ASSERTMSG( 0, "cannot open bxsar(%s)\n", SOUND_ARC_PATH ); in InitializeSoundSystem() 71 NW_ASSERTMSG( 0, "cannot load infoBlock(%s)", SOUND_ARC_PATH ); in InitializeSoundSystem() 81 NW_ASSERTMSG( 0, "cannot load stringBlock(%s)", SOUND_ARC_PATH ); in InitializeSoundSystem()
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| /NW4C-2.0.3/demos/snd/labelString/sources/ |
| D | LabelStringApp.cpp | 32 const char SOUND_ARC_PATH[] = NW_SND_DEMO_PATH_PREFIX "simple.bcsar"; variable 67 if ( ! m_Archive.Open( SOUND_ARC_PATH ) ) in InitializeSoundSystem() 69 NW_ASSERTMSG( 0, "cannot open bcsar(%s)\n", SOUND_ARC_PATH ); in InitializeSoundSystem() 78 NW_ASSERTMSG( 0, "cannot load infoBlock(%s)", SOUND_ARC_PATH ); in InitializeSoundSystem() 88 NW_ASSERTMSG( 0, "cannot load stringBlock(%s)", SOUND_ARC_PATH ); in InitializeSoundSystem()
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| /NW4C-2.0.3/demos/snd/simple/sources/ |
| D | SimpleApp.cpp | 29 const char SOUND_ARC_PATH[] = NW_SND_DEMO_PATH_PREFIX "simple.bcsar"; variable 64 if ( ! m_Archive.Open( SOUND_ARC_PATH ) ) in InitializeSoundSystem() 66 NW_ASSERTMSG( 0, "cannot open bcsar(%s)\n", SOUND_ARC_PATH ); in InitializeSoundSystem() 75 NW_ASSERTMSG( 0, "cannot load infoBlock(%s)", SOUND_ARC_PATH ); in InitializeSoundSystem()
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| /NW4C-2.0.3/demos/snd/holdSound/sources/ |
| D | HoldSoundApp.cpp | 29 const char SOUND_ARC_PATH[] = NW_SND_DEMO_PATH_PREFIX "simple.bcsar"; variable 64 if ( ! m_Archive.Open( SOUND_ARC_PATH ) ) in InitializeSoundSystem() 66 NW_ASSERTMSG( 0, "cannot open bcsar(%s)\n", SOUND_ARC_PATH ); in InitializeSoundSystem() 75 NW_ASSERTMSG( 0, "cannot load infoBlock(%s)", SOUND_ARC_PATH ); in InitializeSoundSystem()
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| /NW4C-2.0.3/demos/snd/soundActor/sources/ |
| D | SoundActorApp.cpp | 29 const char SOUND_ARC_PATH[] = NW_SND_DEMO_PATH_PREFIX "simple.bcsar"; variable 78 if ( ! m_Archive.Open( SOUND_ARC_PATH ) ) in InitializeSoundSystem() 80 NW_ASSERTMSG( 0, "cannot open bcsar(%s)\n", SOUND_ARC_PATH ); in InitializeSoundSystem() 89 NW_ASSERTMSG( 0, "cannot load infoBlock(%s)", SOUND_ARC_PATH ); in InitializeSoundSystem()
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| /NW4C-2.0.3/demos/snd/filter/sources/ |
| D | main.cpp | 34 const char SOUND_ARC_PATH[] = NW_SND_DEMO_PATH_PREFIX "simple.bcsar"; variable 157 if ( ! m_Archive.Open( SOUND_ARC_PATH ) ) in InitializeSoundSystem() 159 NW_ASSERTMSG( 0, "cannot open bcsar(%s)\n", SOUND_ARC_PATH ); in InitializeSoundSystem() 168 NW_ASSERTMSG( 0, "cannot load infoBlock(%s)", SOUND_ARC_PATH ); in InitializeSoundSystem()
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| /NW4C-2.0.3/demos/snd/sound3d/sources/ |
| D | Sound3dApp.cpp | 29 const char SOUND_ARC_PATH[] = NW_SND_DEMO_PATH_PREFIX "simple.bcsar"; variable 82 if ( ! m_Archive.Open( SOUND_ARC_PATH ) ) in InitializeSoundSystem() 84 NW_ASSERTMSG( 0, "cannot open bcsar(%s)\n", SOUND_ARC_PATH ); in InitializeSoundSystem() 93 NW_ASSERTMSG( 0, "cannot load infoBlock(%s)", SOUND_ARC_PATH ); in InitializeSoundSystem()
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| /NW4C-2.0.3/demos/snd/memorySoundArchive/sources/ |
| D | MemorySoundArchiveApp.cpp | 29 const char SOUND_ARC_PATH[] = NW_SND_DEMO_PATH_PREFIX "simple.bcsar"; variable 55 nn::fs::FileReader reader( SOUND_ARC_PATH ); in InitializeSoundSystem()
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| /NW4C-2.0.3/demos/snd/effect/sources/ |
| D | main.cpp | 98 const char SOUND_ARC_PATH[] = NW_SND_DEMO_PATH_PREFIX "simple.bcsar"; variable 135 if ( ! m_Archive.Open( SOUND_ARC_PATH ) ) in InitializeSoundSystem() 137 NW_ASSERTMSG( 0, "cannot open bcsar(%s)\n", SOUND_ARC_PATH ); in InitializeSoundSystem() 146 NW_ASSERTMSG( 0, "cannot load infoBlock(%s)", SOUND_ARC_PATH ); in InitializeSoundSystem()
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| /NW4C-2.0.3/demos/snd/withSdk/sources/ |
| D | main.cpp | 59 const char SOUND_ARC_PATH[] = NW_SND_DEMO_PATH_PREFIX "simple.bcsar"; variable 142 if ( ! m_Archive.Open( SOUND_ARC_PATH ) ) in InitializeSoundSystem() 144 NW_ASSERTMSG( 0, "cannot open bcsar(%s)\n", SOUND_ARC_PATH ); in InitializeSoundSystem() 153 NW_ASSERTMSG( 0, "cannot load infoBlock(%s)", SOUND_ARC_PATH ); in InitializeSoundSystem()
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| /NW4C-2.0.3/demos/snd/createSoundThreadManually/sources/ |
| D | main.cpp | 59 const char SOUND_ARC_PATH[] = NW_SND_DEMO_PATH_PREFIX "simple.bcsar"; variable 167 if ( ! m_Archive.Open( SOUND_ARC_PATH ) ) in InitializeSoundSystem() 169 NW_ASSERTMSG( 0, "cannot open bcsar(%s)\n", SOUND_ARC_PATH ); in InitializeSoundSystem() 178 NW_ASSERTMSG( 0, "cannot load infoBlock(%s)", SOUND_ARC_PATH ); in InitializeSoundSystem()
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| /NW4C-2.0.3/demos/snd/hioSoundArchive/sources/ |
| D | main.cpp | 34 const char SOUND_ARC_PATH[] = "simple.bcsar"; variable
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