Searched refs:SKELETAL_ANIM_RESOURCE_FILE (Results 1 – 3 of 3) sorted by relevance
51 const wchar_t* SKELETAL_ANIM_RESOURCE_FILE = NW_DEMO_FILE_PATH(L"Walk.bcskla"); variable256 maxBones, translateAnimEnabled, SKELETAL_ANIM_RESOURCE_FILE); in InitializeSkeletalAnim()
293 const wchar_t* SKELETAL_ANIM_RESOURCE_FILE = NW_DEMO_FILE_PATH(L"WalkAimAt.bcskla"); variable502 maxBones, translateAnimEnabled, SKELETAL_ANIM_RESOURCE_FILE); in InitializeSkeletalAnim()
295 const wchar_t* SKELETAL_ANIM_RESOURCE_FILE = NW_DEMO_FILE_PATH(L"WalkAimAt.bcskla"); variable509 maxBones, translateAnimEnabled, SKELETAL_ANIM_RESOURCE_FILE); in InitializeSkeletalAnim()