Searched refs:SKELETAL_ANIMATION (Results 1 – 5 of 5) sorted by relevance
| /NW4C-2.0.3/include/nw/demo/ |
| D | demo_Utility.h | 64 SKELETAL_ANIMATION, //!< スケルタルアニメーションを表します。 enumerator 434 case SKELETAL_ANIMATION: in FindResAnimByName() 509 if (animationType == SKELETAL_ANIMATION) in BindAnimation() 531 if (animationType == SKELETAL_ANIMATION) in BindAnimation()
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| /NW4C-2.0.3/demos/gfx/MultiAnimationDemo/sources/ |
| D | MultiAnimationDemo.cpp | 129 { "Male", "Walk", nw::demo::Utility::SKELETAL_ANIMATION }, 130 { "Pierrot", "Pierrot", nw::demo::Utility::SKELETAL_ANIMATION }, 131 { "Robot", "Robot", nw::demo::Utility::SKELETAL_ANIMATION },
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| /NW4C-2.0.3/sources/libraries/demo/ |
| D | demo_Utility.cpp | 502 case SKELETAL_ANIMATION: in GetAnimGroup() 600 case SKELETAL_ANIMATION: in BindAnimationObject()
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| /NW4C-2.0.3/demos/gfx/LowLayerAnimationDemo/sources/ |
| D | LowLayerAnimationDemo.cpp | 450 nw::demo::Utility::SKELETAL_ANIMATION, in BuildAnimations()
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| /NW4C-2.0.3/demos/gfx/ConstraintDemo/sources/ |
| D | ConstraintDemo.cpp | 111 { "Toy_Mobile", "Toy_Mobile", nw::demo::Utility::SKELETAL_ANIMATION },
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