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Searched refs:SKELETAL_ANIMATION (Results 1 – 5 of 5) sorted by relevance

/NW4C-2.0.3/include/nw/demo/
Ddemo_Utility.h64 SKELETAL_ANIMATION, //!< スケルタルアニメーションを表します。 enumerator
434 case SKELETAL_ANIMATION: in FindResAnimByName()
509 if (animationType == SKELETAL_ANIMATION) in BindAnimation()
531 if (animationType == SKELETAL_ANIMATION) in BindAnimation()
/NW4C-2.0.3/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp129 { "Male", "Walk", nw::demo::Utility::SKELETAL_ANIMATION },
130 { "Pierrot", "Pierrot", nw::demo::Utility::SKELETAL_ANIMATION },
131 { "Robot", "Robot", nw::demo::Utility::SKELETAL_ANIMATION },
/NW4C-2.0.3/sources/libraries/demo/
Ddemo_Utility.cpp502 case SKELETAL_ANIMATION: in GetAnimGroup()
600 case SKELETAL_ANIMATION: in BindAnimationObject()
/NW4C-2.0.3/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp450 nw::demo::Utility::SKELETAL_ANIMATION, in BuildAnimations()
/NW4C-2.0.3/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp111 { "Toy_Mobile", "Toy_Mobile", nw::demo::Utility::SKELETAL_ANIMATION },