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Searched refs:SHADER_UNIFORM_COUNT (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_ShaderUniforms.h395 SHADER_UNIFORM_COUNT enumerator
460 ut::FixedSizeArray<GLint, SHADER_UNIFORM_COUNT> m_UniformLocations;
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_ShaderUniforms.cpp32 m_UniformLocations.reserve(SHADER_UNIFORM_COUNT); in BuildUniformLocations()