Searched refs:ResU8 (Results 1 – 9 of 9) sorted by relevance
259 ut::ResU8 originType;262 ut::ResU8 padding[3];313 ut::ResU8 padding[2];366 ut::ResU8 padding[2];502 ut::ResU8 wrapSflt; // TexWrap, TexFilter504 ut::ResU8 wrapTflt; // TexWrap, TexFilter743 ut::ResU8 r;745 ut::ResU8 g;747 ut::ResU8 b;749 ut::ResU8 a;[all …]
1683 ut::ResU8 texGenType;1687 ut::ResU8 texGenSrc;1691 ut::ResU8 reserve[2];2568 ut::ResU8 blendOp;2571 ut::ResU8 srcFactor;2574 ut::ResU8 dstFactor;2577 ut::ResU8 logicOp;2756 ut::ResU8 m_Type;2759 ut::ResU8 m_Padding;2808 ut::ResU8 flag;[all …]
118 nw::ut::ResU8 frameFlag; // 参照: AnimSoundImpl::FrameFlag120 nw::ut::ResU8 loopInterval; // loopCount 以降で再生するループ間隔149 nw::ut::ResU8 volume;150 nw::ut::ResU8 playDirection; // 参照: PlayDirection151 nw::ut::ResU8 sequenceVariableNo; // 0-15:ローカル変数、16-31:グローバル変数
268 ut::ResU8 volume;
138 ut::ResU8 m_FrameValue[3]; // u8 m_Frame; u16 m_Value * scale + offset;139 ut::ResU8 m_InOutSlope[3]; // fx6.5 m_InSlope; fx6.5 m_OutSlope;177 ut::ResU8 m_Frame; // u8178 ut::ResU8 m_ValueSlope[3]; // u12 m_Value * scale + offset; fx6.5 m_Slope;315 ut::ResU8 m_InRepeatMethod;316 ut::ResU8 m_OutRepeatMethod;369 ut::ResU8 m_CompositeMode;400 ut::ResU8 m_Frame;509 ResKeysData<ut::ResU8> cv;
70 ut::ResU8 m_LoopMode;
151 nw::ut::ResU8 m_Dimension;241 nw::ut::ResU8 m_Dimension;442 nw::ut::ResU8 m_PrimitiveMode;
40 nw::ut::ResU8 m_RenderPriority;
115 typedef u8 ResU8; //!< @details :private typedef141 typedef u8 ResU8; //!< @details :private typedef