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Searched refs:ResU8 (Results 1 – 9 of 9) sorted by relevance

/NW4C-2.0.3/include/nw/lyt/
Dlyt_Resources.h259 ut::ResU8 originType;
262 ut::ResU8 padding[3];
313 ut::ResU8 padding[2];
366 ut::ResU8 padding[2];
502 ut::ResU8 wrapSflt; // TexWrap, TexFilter
504 ut::ResU8 wrapTflt; // TexWrap, TexFilter
743 ut::ResU8 r;
745 ut::ResU8 g;
747 ut::ResU8 b;
749 ut::ResU8 a;
[all …]
Dlyt_Types.h1683 ut::ResU8 texGenType;
1687 ut::ResU8 texGenSrc;
1691 ut::ResU8 reserve[2];
2568 ut::ResU8 blendOp;
2571 ut::ResU8 srcFactor;
2574 ut::ResU8 dstFactor;
2577 ut::ResU8 logicOp;
2756 ut::ResU8 m_Type;
2759 ut::ResU8 m_Padding;
2808 ut::ResU8 flag;
[all …]
/NW4C-2.0.3/include/nw/snd/
Dsnd_AnimSoundFile.h118 nw::ut::ResU8 frameFlag; // 参照: AnimSoundImpl::FrameFlag
120 nw::ut::ResU8 loopInterval; // loopCount 以降で再生するループ間隔
149 nw::ut::ResU8 volume;
150 nw::ut::ResU8 playDirection; // 参照: PlayDirection
151 nw::ut::ResU8 sequenceVariableNo; // 0-15:ローカル変数、16-31:グローバル変数
Dsnd_SoundArchiveFile.h268 ut::ResU8 volume;
/NW4C-2.0.3/include/nw/anim/res/
Danim_ResAnimCurve.h138 ut::ResU8 m_FrameValue[3]; // u8 m_Frame; u16 m_Value * scale + offset;
139 ut::ResU8 m_InOutSlope[3]; // fx6.5 m_InSlope; fx6.5 m_OutSlope;
177 ut::ResU8 m_Frame; // u8
178 ut::ResU8 m_ValueSlope[3]; // u12 m_Value * scale + offset; fx6.5 m_Slope;
315 ut::ResU8 m_InRepeatMethod;
316 ut::ResU8 m_OutRepeatMethod;
369 ut::ResU8 m_CompositeMode;
400 ut::ResU8 m_Frame;
509 ResKeysData<ut::ResU8> cv;
Danim_ResAnim.h70 ut::ResU8 m_LoopMode;
/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResVertex.h151 nw::ut::ResU8 m_Dimension;
241 nw::ut::ResU8 m_Dimension;
442 nw::ut::ResU8 m_PrimitiveMode;
Dgfx_ResMesh.h40 nw::ut::ResU8 m_RenderPriority;
/NW4C-2.0.3/include/nw/ut/
Dut_ResTypes.h115 typedef u8 ResU8; //!< @details :private typedef
141 typedef u8 ResU8; //!< @details :private typedef