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Searched refs:ResTextureAnimData (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/sources/libraries/anim/res/
Danim_ResUtil.cpp70 void* animMemory = allocator->Alloc(sizeof(nw::anim::ResTextureAnimData)); in CloneTextureAnimMember()
71 nw::anim::ResTextureAnimData* anim = new(animMemory) nw::anim::ResTextureAnimData; in CloneTextureAnimMember()
73 if (nw::ut::CheckFlag(src.ptr()->m_Flags, nw::anim::ResTextureAnimData::FLAG_CONSTANT)) in CloneTextureAnimMember()
/NW4C-2.0.3/include/nw/anim/res/
Danim_ResAnim.h286 struct ResTextureAnimData : public ResMemberAnimData struct
1076 …NW_RESANM_GETCURVE_DECL( ResFloatCurveData, Curve, ResTextureAnimData::FLAG_CONSTANT ) // GetCurv…
1077 …NW_RESANM_EVALUATE_FLOAT_DECL( Curve, ResTextureAnimData::FLAG_CONSTANT ) // EvaluateCurve(f32 fr…