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Searched refs:ResTextureAnim (Results 1 – 3 of 3) sorted by relevance

/NW4C-2.0.3/sources/libraries/anim/res/
Danim_ResUtil.cpp33 nw::anim::ResTextureAnim CloneTextureAnimMember( in CloneTextureAnimMember()
35 const nw::anim::ResTextureAnim& src in CloneTextureAnimMember()
89 return nw::anim::ResTextureAnim(anim); in CloneTextureAnimMember()
94 nw::anim::ResTextureAnim anim in DestroyTextureAnimMember()
165 ResTextureAnim dup = CloneTextureAnimMember(allocator, src.GetMemberAnimSet(i)); in CloneTextureAnim()
Danim_ResAnim.cpp219 ResTextureAnim::Setup(os::IAllocator* allocator, gfx::ResGraphicsFile graphicsFile) in Setup()
244 ResTextureAnim::Cleanup() in Cleanup()
250 ResTextureAnim::EvaluateResult( in EvaluateResult()
270 ResTextureAnim::ApplyCache( in ApplyCache()
385 return static_cast<ResTextureAnim&>(*this).Setup(allocator, graphicsFile); in Setup()
398 static_cast<ResTextureAnim&>(*this).Cleanup(); in Cleanup()
445 dstFlags = static_cast<const ResTextureAnim&>(*this) in EvaluateResultForType()
487 static_cast<const ResTextureAnim&>(*this).ApplyCache(target, cacheBuf); in ApplyCacheForType()
/NW4C-2.0.3/include/nw/anim/res/
Danim_ResAnim.h1064 class ResTextureAnim : public ResMemberAnim
1067 NW_RES_CTOR_INHERIT( ResTextureAnim, ResMemberAnim ) in NW_RES_CTOR_INHERIT() argument
1069 /* ctor */ ResTextureAnim( ResMemberAnim res ) in NW_RES_CTOR_INHERIT()