| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_SceneBuilder.cpp | 108 … SceneNode::GetMemorySizeInternal(pSize, ResStaticCast<ResSceneNode>(resource), description); in BuildSceneObject() 112 …SceneNode::GetDeviceMemorySizeInternal(pDeviceSize, ResStaticCast<ResSceneNode>(resource), descrip… in BuildSceneObject() 137 …TransformNode::GetMemorySizeInternal(pSize, ResStaticCast<ResTransformNode>(resource), description… in BuildSceneObject() 141 …TransformNode::GetDeviceMemorySizeInternal(pDeviceSize, ResStaticCast<ResTransformNode>(resource),… in BuildSceneObject() 172 … Model::GetMemorySizeInternal(pSize, ResStaticCast<ResModel>(resource), description); in BuildSceneObject() 176 … Model::GetDeviceMemorySizeInternal(pDeviceSize, ResStaticCast<ResModel>(resource), description); in BuildSceneObject() 206 builder.GetMemorySizeInternal(pSize, ResStaticCast<ResSkeletalModel>(resource)); in BuildSceneObject() 210 … builder.GetDeviceMemorySizeInternal(pDeviceSize, ResStaticCast<ResSkeletalModel>(resource)); in BuildSceneObject() 274 …ParticleEmitter::GetMemorySizeInternal(pSize, ResStaticCast<ResParticleEmitter>(resource), descrip… in BuildSceneObject() 278 …ParticleEmitter::GetDeviceMemorySizeInternal(pDeviceSize, ResStaticCast<ResParticleEmitter>(resour… in BuildSceneObject() [all …]
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| D | gfx_OffScreenBuffer.cpp | 39 ResPixelBasedTexture resPixelBasedTexture = ResStaticCast<ResPixelBasedTexture>(resTexture); in OffScreenBuffer() 65 u32 address = ResStaticCast<ResImageTexture>(resTexture).GetImage().GetImageAddress(); in OffScreenBuffer() 72 … u32 address = ResStaticCast<ResCubeTexture>(resTexture).GetImage( face ).GetImageAddress(); in OffScreenBuffer() 79 u32 address = ResStaticCast<ResShadowTexture>(resTexture).GetImage().GetImageAddress(); in OffScreenBuffer()
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| D | gfx_Model.cpp | 572 anim::ResMeshMember member = ResStaticCast<anim::ResMeshMember>(anim); in GetAnimTargetObject() 581 … anim::ResMeshNodeVisibilityMember member = ResStaticCast<anim::ResMeshNodeVisibilityMember>(anim); in GetAnimTargetObject() 627 anim::ResMaterialColorMember member = ResStaticCast<anim::ResMaterialColorMember>(anim); in GetMaterialIndex() 634 … anim::ResTextureSamplerMember member = ResStaticCast<anim::ResTextureSamplerMember>(anim); in GetMaterialIndex() 641 anim::ResTextureMapperMember member = ResStaticCast<anim::ResTextureMapperMember>(anim); in GetMaterialIndex() 648 … anim::ResBlendOperationMember member = ResStaticCast<anim::ResBlendOperationMember>(anim); in GetMaterialIndex() 655 … anim::ResTextureCoordinatorMember member = ResStaticCast<anim::ResTextureCoordinatorMember>(anim); in GetMaterialIndex()
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| D | gfx_ActivateCommand.cpp | 218 … ResInterleavedVertexStream interleave = ResStaticCast<ResInterleavedVertexStream>(attribute); in CalcSetupDeactivateVertexAttributeCommandSize_() 347 … ResInterleavedVertexStream interleave = ResStaticCast<ResInterleavedVertexStream>(attribute); in SetupActivateVertexAttributeCommand_() 401 ResVertexStream stream = ResStaticCast<ResVertexStream>(attribute); in SetupActivateVertexAttributeCommand_() 433 ResVertexParamAttribute param = ResStaticCast<ResVertexParamAttribute>(attribute); in SetupActivateVertexAttributeCommand_() 556 … ResInterleavedVertexStream interleave = ResStaticCast<ResInterleavedVertexStream>(attribute); in SetupDeactivateVertexAttributeCommand_()
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| D | gfx_Material.cpp | 719 ut::ResStaticCast<ResReferenceLookupTable>(resLightingLookupTable.GetSampler()); in CopyResLightingLookupTable() 747 anim::ResMaterialColorMember member = ResStaticCast<anim::ResMaterialColorMember>(anim); in GetAnimTargetObject() 757 … anim::ResTextureSamplerMember member = ResStaticCast<anim::ResTextureSamplerMember>(anim); in GetAnimTargetObject() 773 anim::ResTextureMapperMember member = ResStaticCast<anim::ResTextureMapperMember>(anim); in GetAnimTargetObject() 787 … anim::ResBlendOperationMember member = ResStaticCast<anim::ResBlendOperationMember>(anim); in GetAnimTargetObject() 800 … anim::ResTextureCoordinatorMember member = ResStaticCast<anim::ResTextureCoordinatorMember>(anim); in GetAnimTargetObject()
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| D | gfx_SkeletalModel.cpp | 46 ResSkeletalModel resModel = ResStaticCast<ResSkeletalModel>(resource); in Create() 214 nw::anim::ResBoneMember member = ResStaticCast<nw::anim::ResBoneMember>(anim); in GetAnimTargetObject()
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| D | gfx_IRenderTarget.cpp | 59 ResPixelBasedTexture texture = ResStaticCast<ResPixelBasedTexture>(resTexture.Dereference()); in CreateOffScreenBuffer()
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| /NW4C-2.0.3/sources/libraries/anim/res/ |
| D | anim_ResAnimGroup.cpp | 49 ResStaticCast<ResBoneMember>(*this).SetValue(object, value); in SetValueForType() 53 ResStaticCast<ResMaterialColorMember>(*this).SetValue(object, value); in SetValueForType() 57 ResStaticCast<ResTextureSamplerMember>(*this).SetValue(object, value); in SetValueForType() 61 ResStaticCast<ResTextureMapperMember>(*this).SetValue(object, value); in SetValueForType() 65 ResStaticCast<ResBlendOperationMember>(*this).SetValue(object, value); in SetValueForType() 69 ResStaticCast<ResTextureCoordinatorMember>(*this).SetValue(object, value); in SetValueForType() 73 ResStaticCast<ResModelMember>(*this).SetValue(object, value); in SetValueForType() 77 ResStaticCast<ResMeshMember>(*this).SetValue(object, value); in SetValueForType() 81 ResStaticCast<ResMeshNodeVisibilityMember>(*this).SetValue(object, value); in SetValueForType() 85 ResStaticCast<ResTransformMember>(*this).SetValue(object, value); in SetValueForType() [all …]
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| /NW4C-2.0.3/sources/libraries/gfx/res/ |
| D | gfx_ResVertex.cpp | 109 ResStaticCast<ResVertexParamAttribute>( *this ).Setup(); in Setup() 113 ResStaticCast<ResInterleavedVertexStream>( *this ).Setup(); in Setup() 117 ResStaticCast<ResVertexStream>( *this ).Setup(); in Setup() 129 ResStaticCast<ResVertexParamAttribute>( *this ).Cleanup(); in Cleanup() 133 ResStaticCast<ResInterleavedVertexStream>(*this).Cleanup(); in Cleanup() 137 ResStaticCast<ResVertexStream>(*this).Cleanup(); in Cleanup() 155 ResStaticCast<ResInterleavedVertexStream>( *this ); in GetVertexCount() 160 ResVertexStream stream = ResStaticCast<ResVertexStream>( *this ); in GetVertexCount()
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| D | gfx_ResTextureMapper.cpp | 84 ResStaticCast<ResPixelBasedTextureMapper>(ResTextureMapper(this->GetOwnerData())); in GetOwnerCommand() 94 ResStaticCast<ResPixelBasedTextureMapper>(ResTextureMapper(this->GetOwnerData())); in SetTextureMipmapCommand() 106 ResStaticCast<ResPixelBasedTexture>(texture.Dereference()); in SetTextureMipmapCommand() 132 ResStaticCast<ResPixelBasedTextureMapper>(resTextureMapper); in ResPixelBasedTextureMapper_Setup() 147 …SetupTextureMapperCommand(resPixelBasedTextureMapper, ResStaticCast<ResImageTexture>(resImageTextu… in ResPixelBasedTextureMapper_Setup() 150 …SetupTextureMapperCommand(resPixelBasedTextureMapper, ResStaticCast<ResCubeTexture>(resImageTextur… in ResPixelBasedTextureMapper_Setup() 153 …SetupTextureMapperCommand(resPixelBasedTextureMapper, ResStaticCast<ResShadowTexture>(resImageText… in ResPixelBasedTextureMapper_Setup() 184 ResStaticCast<ResPixelBasedTextureMapper>(resTextureMapper); in ResPixelBasedTextureMapper_Cleanup() 216 ResStaticCast<ResPixelBasedTextureMapper>(resTextureMapper); in ResPixelBasedTextureMapper_CloneDynamic() 279 ResStaticCast<ResProceduralTextureMapper>(resTextureMapper); in ResProceduralTextureMapper_CloneDynamic() [all …]
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| D | gfx_ResLookupTable.cpp | 75 ResImageLookupTable imageLut = ResStaticCast<ResImageLookupTable>( resLut ); in ResImageLut_Cleanup() 85 ResReferenceLookupTable referLut = ResStaticCast<ResReferenceLookupTable>( resLut ); in ResReferenceLut_Cleanup()
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| D | gfx_ResShader.cpp | 52 return ResStaticCast<ResBinaryShader>(*this); in Dereference() 57 ResReferenceShader resRefShader = ResStaticCast<ResReferenceShader>( *this ); in Dereference() 81 return ResStaticCast<ResBinaryShader>(*this); in Dereference() 86 ResReferenceShader resRefShader = ResStaticCast<ResReferenceShader>( *this ); in Dereference()
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| D | gfx_ResShape.cpp | 198 ResSeparateDataShape resSeparateShape = ResStaticCast<ResSeparateDataShape>( resShape ); in ResSeparateDataShape_Setup() 359 ResSeparateDataShape resSeparateShape = ResStaticCast<ResSeparateDataShape>( resShape ); in ResSeparateDataShape_Cleanup() 375 ResParticleShape resParticleShape = ResStaticCast<ResParticleShape>( resShape ); in ResParticleShape_Cleanup()
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| /NW4C-2.0.3/include/nw/gfx/res/ |
| D | gfx_ResLookupTable.h | 242 return ResStaticCast<ResImageLookupTable>(*this); in Dereference() 246 ResReferenceLookupTable resRefLut = ResStaticCast<ResReferenceLookupTable>( *this ); in Dereference() 270 return ResStaticCast<ResImageLookupTable>(*this); in Dereference() 274 ResReferenceLookupTable resRefLut = ResStaticCast<ResReferenceLookupTable>( *this ); in Dereference()
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| D | gfx_ResLight.h | 286 …ResReferenceLookupTable referenceLut = ResStaticCast<ResReferenceLookupTable>(GetDistanceSampler()… in NW_RES_CTOR_INHERIT() 359 …ResReferenceLookupTable referenceLut = ResStaticCast<ResReferenceLookupTable>(GetDistanceSampler()… in NW_RES_FIELD_BOOL_PRIMITIVE_DECL()
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| D | gfx_ResShape.h | 531 m_Interleave = ResStaticCast<ResInterleavedVertexStream>( attribute ); 581 m_Interleave = ResStaticCast<ResInterleavedVertexStream>( attribute ); in ResVertexAttributeIterator()
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| /NW4C-2.0.3/sources/libraries/demo/ |
| D | demo_Utility.cpp | 104 nw::gfx::ResStaticCast<nw::gfx::ResLookAtTargetViewUpdater>(viewUpdater->GetResource()); in CreateCamera() 116 nw::gfx::ResStaticCast<nw::gfx::ResPerspectiveProjectionUpdater>( in CreateCamera() 158 nw::gfx::ResStaticCast<nw::gfx::ResAimTargetViewUpdater>(viewUpdater->GetResource()); in CreateAimCamera() 170 nw::gfx::ResStaticCast<nw::gfx::ResPerspectiveProjectionUpdater>( in CreateAimCamera() 213 nw::gfx::ResStaticCast<nw::gfx::ResLookAtTargetViewUpdater>(viewUpdater->GetResource()); in CreateFrustumCamera() 225 nw::gfx::ResStaticCast<nw::gfx::ResFrustumProjectionUpdater>( in CreateFrustumCamera() 271 nw::gfx::ResStaticCast<nw::gfx::ResLookAtTargetViewUpdater>(viewUpdater->GetResource()); in CreateOrthoCamera() 283 nw::gfx::ResStaticCast<nw::gfx::ResOrthoProjectionUpdater>( in CreateOrthoCamera()
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| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_AmbientLight.h | 170 return ResStaticCast<ResAmbientLight>(this->GetResSceneObject()); in GetResAmbientLight() 176 return ResStaticCast<ResAmbientLight>(this->GetResSceneObject()); in GetResAmbientLight()
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| D | gfx_HemiSphereLight.h | 171 return ResStaticCast<ResHemiSphereLight>(this->GetResSceneObject()); in GetResHemiSphereLight() 177 return ResStaticCast<ResHemiSphereLight>(this->GetResSceneObject()); in GetResHemiSphereLight()
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| D | gfx_VertexLight.h | 212 return ResStaticCast<ResVertexLight>(this->GetResSceneObject()); in GetResVertexLight() 218 return ResStaticCast<ResVertexLight>(this->GetResSceneObject()); in GetResVertexLight()
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| D | gfx_FragmentLight.h | 248 return ResStaticCast<ResFragmentLight>(this->GetResSceneObject()); in GetResFragmentLight() 254 return ResStaticCast<ResFragmentLight>(this->GetResSceneObject()); in GetResFragmentLight()
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| D | gfx_Material.h | 102 return ResStaticCast<ResMaterial>(this->GetResSceneObject()); in GetOriginal() 108 return ResStaticCast<ResMaterial>(this->GetResSceneObject()); in GetOriginal()
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| D | gfx_Fog.h | 205 return ResStaticCast<ResFog>(this->GetResSceneObject()); in GetResFog() 211 return ResStaticCast<ResFog>(this->GetResSceneObject()); in GetResFog()
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| D | gfx_Skeleton.h | 268 return ResStaticCast<ResSkeleton>(this->GetResSceneObject()); in GetResSkeleton() 274 return ResStaticCast<ResSkeleton>(this->GetResSceneObject()); in GetResSkeleton()
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| /NW4C-2.0.3/demos/Nw4cDemo/sources/ |
| D | SmCamera.cpp | 108 nw::gfx::ResStaticCast<nw::gfx::ResLookAtTargetViewUpdater>(viewUpdater->GetResource()); in SmCamera() 117 nw::gfx::ResStaticCast<nw::gfx::ResPerspectiveProjectionUpdater>( in SmCamera() 505 nw::gfx::ResStaticCast<nw::gfx::ResLookAtTargetViewUpdater>(viewUpdater->GetResource()); in MoveCamera3D()
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