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Searched refs:ResStaticCast (Results 1 – 25 of 47) sorted by relevance

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/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SceneBuilder.cpp108 … SceneNode::GetMemorySizeInternal(pSize, ResStaticCast<ResSceneNode>(resource), description); in BuildSceneObject()
112 …SceneNode::GetDeviceMemorySizeInternal(pDeviceSize, ResStaticCast<ResSceneNode>(resource), descrip… in BuildSceneObject()
137 …TransformNode::GetMemorySizeInternal(pSize, ResStaticCast<ResTransformNode>(resource), description… in BuildSceneObject()
141 …TransformNode::GetDeviceMemorySizeInternal(pDeviceSize, ResStaticCast<ResTransformNode>(resource),… in BuildSceneObject()
172 … Model::GetMemorySizeInternal(pSize, ResStaticCast<ResModel>(resource), description); in BuildSceneObject()
176 … Model::GetDeviceMemorySizeInternal(pDeviceSize, ResStaticCast<ResModel>(resource), description); in BuildSceneObject()
206 builder.GetMemorySizeInternal(pSize, ResStaticCast<ResSkeletalModel>(resource)); in BuildSceneObject()
210 … builder.GetDeviceMemorySizeInternal(pDeviceSize, ResStaticCast<ResSkeletalModel>(resource)); in BuildSceneObject()
274 …ParticleEmitter::GetMemorySizeInternal(pSize, ResStaticCast<ResParticleEmitter>(resource), descrip… in BuildSceneObject()
278 …ParticleEmitter::GetDeviceMemorySizeInternal(pDeviceSize, ResStaticCast<ResParticleEmitter>(resour… in BuildSceneObject()
[all …]
Dgfx_OffScreenBuffer.cpp39 ResPixelBasedTexture resPixelBasedTexture = ResStaticCast<ResPixelBasedTexture>(resTexture); in OffScreenBuffer()
65 u32 address = ResStaticCast<ResImageTexture>(resTexture).GetImage().GetImageAddress(); in OffScreenBuffer()
72 … u32 address = ResStaticCast<ResCubeTexture>(resTexture).GetImage( face ).GetImageAddress(); in OffScreenBuffer()
79 u32 address = ResStaticCast<ResShadowTexture>(resTexture).GetImage().GetImageAddress(); in OffScreenBuffer()
Dgfx_Model.cpp572 anim::ResMeshMember member = ResStaticCast<anim::ResMeshMember>(anim); in GetAnimTargetObject()
581 … anim::ResMeshNodeVisibilityMember member = ResStaticCast<anim::ResMeshNodeVisibilityMember>(anim); in GetAnimTargetObject()
627 anim::ResMaterialColorMember member = ResStaticCast<anim::ResMaterialColorMember>(anim); in GetMaterialIndex()
634 … anim::ResTextureSamplerMember member = ResStaticCast<anim::ResTextureSamplerMember>(anim); in GetMaterialIndex()
641 anim::ResTextureMapperMember member = ResStaticCast<anim::ResTextureMapperMember>(anim); in GetMaterialIndex()
648 … anim::ResBlendOperationMember member = ResStaticCast<anim::ResBlendOperationMember>(anim); in GetMaterialIndex()
655 … anim::ResTextureCoordinatorMember member = ResStaticCast<anim::ResTextureCoordinatorMember>(anim); in GetMaterialIndex()
Dgfx_ActivateCommand.cpp218 … ResInterleavedVertexStream interleave = ResStaticCast<ResInterleavedVertexStream>(attribute); in CalcSetupDeactivateVertexAttributeCommandSize_()
347 … ResInterleavedVertexStream interleave = ResStaticCast<ResInterleavedVertexStream>(attribute); in SetupActivateVertexAttributeCommand_()
401 ResVertexStream stream = ResStaticCast<ResVertexStream>(attribute); in SetupActivateVertexAttributeCommand_()
433 ResVertexParamAttribute param = ResStaticCast<ResVertexParamAttribute>(attribute); in SetupActivateVertexAttributeCommand_()
556 … ResInterleavedVertexStream interleave = ResStaticCast<ResInterleavedVertexStream>(attribute); in SetupDeactivateVertexAttributeCommand_()
Dgfx_Material.cpp719 ut::ResStaticCast<ResReferenceLookupTable>(resLightingLookupTable.GetSampler()); in CopyResLightingLookupTable()
747 anim::ResMaterialColorMember member = ResStaticCast<anim::ResMaterialColorMember>(anim); in GetAnimTargetObject()
757 … anim::ResTextureSamplerMember member = ResStaticCast<anim::ResTextureSamplerMember>(anim); in GetAnimTargetObject()
773 anim::ResTextureMapperMember member = ResStaticCast<anim::ResTextureMapperMember>(anim); in GetAnimTargetObject()
787 … anim::ResBlendOperationMember member = ResStaticCast<anim::ResBlendOperationMember>(anim); in GetAnimTargetObject()
800 … anim::ResTextureCoordinatorMember member = ResStaticCast<anim::ResTextureCoordinatorMember>(anim); in GetAnimTargetObject()
Dgfx_SkeletalModel.cpp46 ResSkeletalModel resModel = ResStaticCast<ResSkeletalModel>(resource); in Create()
214 nw::anim::ResBoneMember member = ResStaticCast<nw::anim::ResBoneMember>(anim); in GetAnimTargetObject()
Dgfx_IRenderTarget.cpp59 ResPixelBasedTexture texture = ResStaticCast<ResPixelBasedTexture>(resTexture.Dereference()); in CreateOffScreenBuffer()
/NW4C-2.0.3/sources/libraries/anim/res/
Danim_ResAnimGroup.cpp49 ResStaticCast<ResBoneMember>(*this).SetValue(object, value); in SetValueForType()
53 ResStaticCast<ResMaterialColorMember>(*this).SetValue(object, value); in SetValueForType()
57 ResStaticCast<ResTextureSamplerMember>(*this).SetValue(object, value); in SetValueForType()
61 ResStaticCast<ResTextureMapperMember>(*this).SetValue(object, value); in SetValueForType()
65 ResStaticCast<ResBlendOperationMember>(*this).SetValue(object, value); in SetValueForType()
69 ResStaticCast<ResTextureCoordinatorMember>(*this).SetValue(object, value); in SetValueForType()
73 ResStaticCast<ResModelMember>(*this).SetValue(object, value); in SetValueForType()
77 ResStaticCast<ResMeshMember>(*this).SetValue(object, value); in SetValueForType()
81 ResStaticCast<ResMeshNodeVisibilityMember>(*this).SetValue(object, value); in SetValueForType()
85 ResStaticCast<ResTransformMember>(*this).SetValue(object, value); in SetValueForType()
[all …]
/NW4C-2.0.3/sources/libraries/gfx/res/
Dgfx_ResVertex.cpp109 ResStaticCast<ResVertexParamAttribute>( *this ).Setup(); in Setup()
113 ResStaticCast<ResInterleavedVertexStream>( *this ).Setup(); in Setup()
117 ResStaticCast<ResVertexStream>( *this ).Setup(); in Setup()
129 ResStaticCast<ResVertexParamAttribute>( *this ).Cleanup(); in Cleanup()
133 ResStaticCast<ResInterleavedVertexStream>(*this).Cleanup(); in Cleanup()
137 ResStaticCast<ResVertexStream>(*this).Cleanup(); in Cleanup()
155 ResStaticCast<ResInterleavedVertexStream>( *this ); in GetVertexCount()
160 ResVertexStream stream = ResStaticCast<ResVertexStream>( *this ); in GetVertexCount()
Dgfx_ResTextureMapper.cpp84 ResStaticCast<ResPixelBasedTextureMapper>(ResTextureMapper(this->GetOwnerData())); in GetOwnerCommand()
94 ResStaticCast<ResPixelBasedTextureMapper>(ResTextureMapper(this->GetOwnerData())); in SetTextureMipmapCommand()
106 ResStaticCast<ResPixelBasedTexture>(texture.Dereference()); in SetTextureMipmapCommand()
132 ResStaticCast<ResPixelBasedTextureMapper>(resTextureMapper); in ResPixelBasedTextureMapper_Setup()
147 …SetupTextureMapperCommand(resPixelBasedTextureMapper, ResStaticCast<ResImageTexture>(resImageTextu… in ResPixelBasedTextureMapper_Setup()
150 …SetupTextureMapperCommand(resPixelBasedTextureMapper, ResStaticCast<ResCubeTexture>(resImageTextur… in ResPixelBasedTextureMapper_Setup()
153 …SetupTextureMapperCommand(resPixelBasedTextureMapper, ResStaticCast<ResShadowTexture>(resImageText… in ResPixelBasedTextureMapper_Setup()
184 ResStaticCast<ResPixelBasedTextureMapper>(resTextureMapper); in ResPixelBasedTextureMapper_Cleanup()
216 ResStaticCast<ResPixelBasedTextureMapper>(resTextureMapper); in ResPixelBasedTextureMapper_CloneDynamic()
279 ResStaticCast<ResProceduralTextureMapper>(resTextureMapper); in ResProceduralTextureMapper_CloneDynamic()
[all …]
Dgfx_ResLookupTable.cpp75 ResImageLookupTable imageLut = ResStaticCast<ResImageLookupTable>( resLut ); in ResImageLut_Cleanup()
85 ResReferenceLookupTable referLut = ResStaticCast<ResReferenceLookupTable>( resLut ); in ResReferenceLut_Cleanup()
Dgfx_ResShader.cpp52 return ResStaticCast<ResBinaryShader>(*this); in Dereference()
57 ResReferenceShader resRefShader = ResStaticCast<ResReferenceShader>( *this ); in Dereference()
81 return ResStaticCast<ResBinaryShader>(*this); in Dereference()
86 ResReferenceShader resRefShader = ResStaticCast<ResReferenceShader>( *this ); in Dereference()
Dgfx_ResShape.cpp198 ResSeparateDataShape resSeparateShape = ResStaticCast<ResSeparateDataShape>( resShape ); in ResSeparateDataShape_Setup()
359 ResSeparateDataShape resSeparateShape = ResStaticCast<ResSeparateDataShape>( resShape ); in ResSeparateDataShape_Cleanup()
375 ResParticleShape resParticleShape = ResStaticCast<ResParticleShape>( resShape ); in ResParticleShape_Cleanup()
/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResLookupTable.h242 return ResStaticCast<ResImageLookupTable>(*this); in Dereference()
246 ResReferenceLookupTable resRefLut = ResStaticCast<ResReferenceLookupTable>( *this ); in Dereference()
270 return ResStaticCast<ResImageLookupTable>(*this); in Dereference()
274 ResReferenceLookupTable resRefLut = ResStaticCast<ResReferenceLookupTable>( *this ); in Dereference()
Dgfx_ResLight.h286 …ResReferenceLookupTable referenceLut = ResStaticCast<ResReferenceLookupTable>(GetDistanceSampler()… in NW_RES_CTOR_INHERIT()
359 …ResReferenceLookupTable referenceLut = ResStaticCast<ResReferenceLookupTable>(GetDistanceSampler()… in NW_RES_FIELD_BOOL_PRIMITIVE_DECL()
Dgfx_ResShape.h531 m_Interleave = ResStaticCast<ResInterleavedVertexStream>( attribute );
581 m_Interleave = ResStaticCast<ResInterleavedVertexStream>( attribute ); in ResVertexAttributeIterator()
/NW4C-2.0.3/sources/libraries/demo/
Ddemo_Utility.cpp104 nw::gfx::ResStaticCast<nw::gfx::ResLookAtTargetViewUpdater>(viewUpdater->GetResource()); in CreateCamera()
116 nw::gfx::ResStaticCast<nw::gfx::ResPerspectiveProjectionUpdater>( in CreateCamera()
158 nw::gfx::ResStaticCast<nw::gfx::ResAimTargetViewUpdater>(viewUpdater->GetResource()); in CreateAimCamera()
170 nw::gfx::ResStaticCast<nw::gfx::ResPerspectiveProjectionUpdater>( in CreateAimCamera()
213 nw::gfx::ResStaticCast<nw::gfx::ResLookAtTargetViewUpdater>(viewUpdater->GetResource()); in CreateFrustumCamera()
225 nw::gfx::ResStaticCast<nw::gfx::ResFrustumProjectionUpdater>( in CreateFrustumCamera()
271 nw::gfx::ResStaticCast<nw::gfx::ResLookAtTargetViewUpdater>(viewUpdater->GetResource()); in CreateOrthoCamera()
283 nw::gfx::ResStaticCast<nw::gfx::ResOrthoProjectionUpdater>( in CreateOrthoCamera()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_AmbientLight.h170 return ResStaticCast<ResAmbientLight>(this->GetResSceneObject()); in GetResAmbientLight()
176 return ResStaticCast<ResAmbientLight>(this->GetResSceneObject()); in GetResAmbientLight()
Dgfx_HemiSphereLight.h171 return ResStaticCast<ResHemiSphereLight>(this->GetResSceneObject()); in GetResHemiSphereLight()
177 return ResStaticCast<ResHemiSphereLight>(this->GetResSceneObject()); in GetResHemiSphereLight()
Dgfx_VertexLight.h212 return ResStaticCast<ResVertexLight>(this->GetResSceneObject()); in GetResVertexLight()
218 return ResStaticCast<ResVertexLight>(this->GetResSceneObject()); in GetResVertexLight()
Dgfx_FragmentLight.h248 return ResStaticCast<ResFragmentLight>(this->GetResSceneObject()); in GetResFragmentLight()
254 return ResStaticCast<ResFragmentLight>(this->GetResSceneObject()); in GetResFragmentLight()
Dgfx_Material.h102 return ResStaticCast<ResMaterial>(this->GetResSceneObject()); in GetOriginal()
108 return ResStaticCast<ResMaterial>(this->GetResSceneObject()); in GetOriginal()
Dgfx_Fog.h205 return ResStaticCast<ResFog>(this->GetResSceneObject()); in GetResFog()
211 return ResStaticCast<ResFog>(this->GetResSceneObject()); in GetResFog()
Dgfx_Skeleton.h268 return ResStaticCast<ResSkeleton>(this->GetResSceneObject()); in GetResSkeleton()
274 return ResStaticCast<ResSkeleton>(this->GetResSceneObject()); in GetResSkeleton()
/NW4C-2.0.3/demos/Nw4cDemo/sources/
DSmCamera.cpp108 nw::gfx::ResStaticCast<nw::gfx::ResLookAtTargetViewUpdater>(viewUpdater->GetResource()); in SmCamera()
117 nw::gfx::ResStaticCast<nw::gfx::ResPerspectiveProjectionUpdater>( in SmCamera()
505 nw::gfx::ResStaticCast<nw::gfx::ResLookAtTargetViewUpdater>(viewUpdater->GetResource()); in MoveCamera3D()

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