Searched refs:ResSkeletonData (Results 1 – 15 of 15) sorted by relevance
| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_SkeletalModel.cpp | 121 m_Skeleton->GetResSkeleton().EnableFlags(ResSkeletonData::FLAG_MODEL_COORDINATE); in SetFullBakedAnimEnabled() 125 m_Skeleton->GetResSkeleton().DisableFlags(ResSkeletonData::FLAG_MODEL_COORDINATE); in SetFullBakedAnimEnabled()
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| D | gfx_SkeletonUpdater.cpp | 73 …bool isModelCoordinate = ut::CheckFlag(resSkeleton.GetFlags(), ResSkeletonData::FLAG_MODEL_COORDIN… in UpdateWorld() 251 !ut::CheckFlag(resSkeleton.GetFlags(), ResSkeletonData::FLAG_MODEL_COORDINATE), in UpdateView()
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| D | gfx_MeshRenderer.cpp | 543 ut::CheckFlag(resSkeleton.GetFlags(), ResSkeletonData::FLAG_MODEL_COORDINATE); in SetMatrixPalette()
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| D | gfx_RenderContext.cpp | 342 if (ut::CheckFlag(resSkeleton.GetFlags(), ResSkeletonData::FLAG_MODEL_COORDINATE)) in SetModelMatrixForSkeletalModel()
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| /NW4C-2.0.3/include/nw/gfx/res/ |
| D | gfx_ResSkeleton.h | 66 struct ResSkeletonData : public ResSceneObjectData struct
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| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_SceneUpdateHelper.h | 109 ut::CheckFlag(resSkeleton.GetFlags(), ResSkeletonData::FLAG_MODEL_COORDINATE); in operator()
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| /NW4C-2.0.3/demos/gfx/MultiInstanceDemo/sources/ |
| D | MultiInstanceDemo.cpp | 243 …nw::ut::CheckFlag(resSkeleton.GetFlags(), nw::gfx::ResSkeletonData::FLAG_TRANSLATE_ANIMATION_ENABL… in InitializeSkeletalAnim() 398 ….skeletalModel->GetSkeleton()->GetResSkeleton().EnableFlags(nw::gfx::ResSkeletonData::FLAG_MODEL_C… in BuildAnimModelTemplate()
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| /NW4C-2.0.3/include/nw/demo/ |
| D | demo_Utility.h | 538 nw::gfx::ResSkeletonData::FLAG_TRANSLATE_ANIMATION_ENABLED in BindAnimation()
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| /NW4C-2.0.3/demos/gfx/PartialAnimationDemo/sources/ |
| D | PartialAnimationDemo.cpp | 230 …nw::ut::CheckFlag(resSkeleton.GetFlags(), nw::gfx::ResSkeletonData::FLAG_TRANSLATE_ANIMATION_ENABL… in InitializeSkeletalAnim()
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| /NW4C-2.0.3/demos/gfx/AnimationDemo/sources/ |
| D | AnimationDemo.cpp | 253 …nw::ut::CheckFlag(resSkeleton.GetFlags(), nw::gfx::ResSkeletonData::FLAG_TRANSLATE_ANIMATION_ENABL… in InitializeSkeletalAnim()
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| /NW4C-2.0.3/demos/gfx/AnimationChangeDemo/sources/ |
| D | AnimationChangeDemo.cpp | 239 …nw::ut::CheckFlag(resSkeleton.GetFlags(), nw::gfx::ResSkeletonData::FLAG_TRANSLATE_ANIMATION_ENABL… in InitializeSkeletalAnim()
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| /NW4C-2.0.3/demos/gfx/AnimationBlendDemo/sources/ |
| D | AnimationBlendDemo.cpp | 281 …nw::ut::CheckFlag(resSkeleton.GetFlags(), nw::gfx::ResSkeletonData::FLAG_TRANSLATE_ANIMATION_ENABL… in InitializeSkeletalAnim()
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| /NW4C-2.0.3/demos/gfx/LowLayerAnimationDemo/sources/ |
| D | LowLayerAnimationDemo.cpp | 668 … nw::ut::CheckFlag(resSkeleton.GetFlags(), nw::gfx::ResSkeletonData::FLAG_MODEL_COORDINATE); in SubmitView()
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| /NW4C-2.0.3/demos/gfx/ProjectionShadowDemo/sources/ |
| D | ProjectionShadowDemo.cpp | 497 …nw::ut::CheckFlag(resSkeleton.GetFlags(), nw::gfx::ResSkeletonData::FLAG_TRANSLATE_ANIMATION_ENABL… in InitializeSkeletalAnim()
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| /NW4C-2.0.3/demos/gfx/ShadowMapDemo/sources/ |
| D | ShadowMapDemo.cpp | 504 …nw::ut::CheckFlag(resSkeleton.GetFlags(), nw::gfx::ResSkeletonData::FLAG_TRANSLATE_ANIMATION_ENABL… in InitializeSkeletalAnim()
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