Searched refs:ResSkeletalModel (Results 1 – 13 of 13) sorted by relevance
188 ResSkeletalModel resModel,202 ResSkeletalModel,213 ResSkeletalModel resModel) const in GetMemorySizeInternal()242 ResSkeletalModel) const in GetDeviceMemorySizeInternal() argument267 ResSkeletalModel GetResSkeletalModel() in GetResSkeletalModel()269 return ResDynamicCast<ResSkeletalModel>(this->GetResSceneObject()); in GetResSkeletalModel()273 const ResSkeletalModel GetResSkeletalModel() const in GetResSkeletalModel()275 return ResDynamicCast<ResSkeletalModel>(this->GetResSceneObject()); in GetResSkeletalModel()374 ResSkeletalModel resModel, in GetMemorySizeForInitialize()412 ResSkeletalModel resource, in SkeletalModel()
207 class ResSkeletalModel : public ResModel210 enum { TYPE_INFO = NW_GFX_RES_TYPE_INFO(ResSkeletalModel) };213 NW_RES_CTOR_INHERIT( ResSkeletalModel, ResModel )
1310 resTypeInfo == ResSkeletalModel::TYPE_INFO) in operator()
46 ResSkeletalModel resModel = ResStaticCast<ResSkeletalModel>(resource); in Create()145 ResSkeletalModel resModel = *reinterpret_cast<ResSkeletalModel*>(&resSceneObject); in CreateSkeletalAnimGroup()
191 case ResSkeletalModel::TYPE_INFO: in BuildSceneObject()206 builder.GetMemorySizeInternal(pSize, ResStaticCast<ResSkeletalModel>(resource)); in BuildSceneObject()210 … builder.GetDeviceMemorySizeInternal(pDeviceSize, ResStaticCast<ResSkeletalModel>(resource)); in BuildSceneObject()
226 nw::gfx::ResSkeletalModel resModel = model->GetResSkeletalModel(); in InitializeSkeletalAnim()
241 nw::gfx::ResSkeletalModel resModel = model->GetResSkeletalModel(); in InitializeSkeletalAnim()
235 nw::gfx::ResSkeletalModel resModel = model->GetResSkeletalModel(); in InitializeSkeletalAnim()
245 nw::gfx::ResSkeletalModel resModel = pSkelModel->GetResSkeletalModel(); in CreateModel()
239 nw::gfx::ResSkeletalModel resModel = model->GetResSkeletalModel(); in InitializeSkeletalAnim()
277 nw::gfx::ResSkeletalModel resModel = model->GetResSkeletalModel(); in InitializeSkeletalAnim()
493 nw::gfx::ResSkeletalModel resModel = model->GetResSkeletalModel(); in InitializeSkeletalAnim()
500 nw::gfx::ResSkeletalModel resModel = model->GetResSkeletalModel(); in InitializeSkeletalAnim()