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Searched refs:ResSkeletalModel (Results 1 – 13 of 13) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_SkeletalModel.h188 ResSkeletalModel resModel,
202 ResSkeletalModel,
213 ResSkeletalModel resModel) const in GetMemorySizeInternal()
242 ResSkeletalModel) const in GetDeviceMemorySizeInternal() argument
267 ResSkeletalModel GetResSkeletalModel() in GetResSkeletalModel()
269 return ResDynamicCast<ResSkeletalModel>(this->GetResSceneObject()); in GetResSkeletalModel()
273 const ResSkeletalModel GetResSkeletalModel() const in GetResSkeletalModel()
275 return ResDynamicCast<ResSkeletalModel>(this->GetResSceneObject()); in GetResSkeletalModel()
374 ResSkeletalModel resModel, in GetMemorySizeForInitialize()
412 ResSkeletalModel resource, in SkeletalModel()
/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResModel.h207 class ResSkeletalModel : public ResModel
210 enum { TYPE_INFO = NW_GFX_RES_TYPE_INFO(ResSkeletalModel) };
213 NW_RES_CTOR_INHERIT( ResSkeletalModel, ResModel )
Dgfx_ResGraphicsFile.h1310 resTypeInfo == ResSkeletalModel::TYPE_INFO) in operator()
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SkeletalModel.cpp46 ResSkeletalModel resModel = ResStaticCast<ResSkeletalModel>(resource); in Create()
145 ResSkeletalModel resModel = *reinterpret_cast<ResSkeletalModel*>(&resSceneObject); in CreateSkeletalAnimGroup()
Dgfx_SceneBuilder.cpp191 case ResSkeletalModel::TYPE_INFO: in BuildSceneObject()
206 builder.GetMemorySizeInternal(pSize, ResStaticCast<ResSkeletalModel>(resource)); in BuildSceneObject()
210 … builder.GetDeviceMemorySizeInternal(pDeviceSize, ResStaticCast<ResSkeletalModel>(resource)); in BuildSceneObject()
/NW4C-2.0.3/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp226 nw::gfx::ResSkeletalModel resModel = model->GetResSkeletalModel(); in InitializeSkeletalAnim()
/NW4C-2.0.3/demos/gfx/AnimationDemo/sources/
DAnimationDemo.cpp241 nw::gfx::ResSkeletalModel resModel = model->GetResSkeletalModel(); in InitializeSkeletalAnim()
/NW4C-2.0.3/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp235 nw::gfx::ResSkeletalModel resModel = model->GetResSkeletalModel(); in InitializeSkeletalAnim()
/NW4C-2.0.3/demos/Nw4cDemo/sources/
DGfxCtrl.cpp245 nw::gfx::ResSkeletalModel resModel = pSkelModel->GetResSkeletalModel(); in CreateModel()
/NW4C-2.0.3/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp239 nw::gfx::ResSkeletalModel resModel = model->GetResSkeletalModel(); in InitializeSkeletalAnim()
/NW4C-2.0.3/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp277 nw::gfx::ResSkeletalModel resModel = model->GetResSkeletalModel(); in InitializeSkeletalAnim()
/NW4C-2.0.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp493 nw::gfx::ResSkeletalModel resModel = model->GetResSkeletalModel(); in InitializeSkeletalAnim()
/NW4C-2.0.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp500 nw::gfx::ResSkeletalModel resModel = model->GetResSkeletalModel(); in InitializeSkeletalAnim()