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Searched refs:ResShadowTexture (Results 1 – 6 of 6) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/res/
Dgfx_ResTexture.cpp278 ResShadowTexture resSdwTex = ResDynamicCast<ResShadowTexture>( resTex ); in ResShadowTexture_Setup()
363 case ResShadowTexture::TYPE_INFO: in ResReferenceTexture_Setup()
416 ResShadowTexture resSdwTex = ResDynamicCast<ResShadowTexture>( resTex ); in ResShadowTexture_Cleanup()
527 case ResShadowTexture::TYPE_INFO: in Setup()
576 case ResShadowTexture::TYPE_INFO: in Cleanup()
835 ResShadowTexture
836 ResShadowTexture::DynamicBuilder::Create( in Create()
859 textureData->typeInfo = ResShadowTexture::TYPE_INFO; in Create()
860 textureData->m_Header.revision = ResShadowTexture::BINARY_REVISION; in Create()
861 textureData->m_Header.signature = ResShadowTexture::SIGNATURE; in Create()
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Dgfx_ResTextureMapper.cpp53 static void SetupTextureMapperCommand(ResPixelBasedTextureMapper mapper, ResShadowTexture texture);
152 case ResShadowTexture::TYPE_INFO: in ResPixelBasedTextureMapper_Setup()
153 …SetupTextureMapperCommand(resPixelBasedTextureMapper, ResStaticCast<ResShadowTexture>(resImageText… in ResPixelBasedTextureMapper_Setup()
520 case ResShadowTexture::TYPE_INFO: in SetTexture()
521 …SetupTextureMapperCommand(resPixelBasedTextureMapper, ResStaticCast<ResShadowTexture>(resImageText… in SetTexture()
852 SetupTextureMapperCommand(ResPixelBasedTextureMapper mapper, ResShadowTexture texture) in SetupTextureMapperCommand()
917 case ResShadowTexture::TYPE_INFO: in ForceSetupTexture()
918 SetupTextureMapperCommand(*this, ResStaticCast<ResShadowTexture>(resImageTexture)); in ForceSetupTexture()
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_OffScreenBuffer.cpp77 case ResShadowTexture::TYPE_INFO: in OffScreenBuffer()
79 u32 address = ResStaticCast<ResShadowTexture>(resTexture).GetImage().GetImageAddress(); in OffScreenBuffer()
Dgfx_IRenderTarget.cpp108 case ResShadowTexture::TYPE_INFO: in CreateOffScreenBuffer()
/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResTexture.h818 class ResShadowTexture : public ResPixelBasedTexture
821 enum { TYPE_INFO = NW_GFX_RES_TYPE_INFO(ResShadowTexture) };
824 NW_RES_CTOR_INHERIT( ResShadowTexture, ResPixelBasedTexture ) in NW_RES_CTOR_INHERIT() argument
991 ResShadowTexture Create(os::IAllocator* allocator);
/NW4C-2.0.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp269 nw::gfx::ResShadowTexture s_ShadowTexture;
382 nw::gfx::ResShadowTexture::DynamicBuilder() in InitializeGraphics()