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Searched refs:ResShader (Results 1 – 9 of 9) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/res/
Dgfx_ResShader.cpp31 typedef Result (*SetupFunc)(os::IAllocator* allocator, ResShader resShader);
33 static Result ResBinaryShader_Setup(os::IAllocator* allocator, ResShader resShader);
34 static Result ResReferenceShader_Setup(os::IAllocator* allocator, ResShader resShader);
44 ResShader::Dereference() in Dereference()
73 ResShader::Dereference() const in Dereference()
101 ResShader::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup()
129 ResShader::Setup(os::IAllocator* allocator) in Setup()
136 ResBinaryShader_Setup(os::IAllocator* allocator, ResShader resShader) in ResBinaryShader_Setup()
217 ResReferenceShader_Setup(os::IAllocator* allocator, ResShader resShader) in ResReferenceShader_Setup()
236 ResShader::Cleanup() in Cleanup()
Dgfx_ResUtil.cpp112 ::std::pair<ResShader, bool>
117 ResShader resShader = graphicsFile.GetShaders(path); in GetReferenceShaderTarget()
126 ::std::pair<ResShader, bool> referenceResult; in GetReferenceShaderTarget()
Dgfx_ResMaterial.cpp341 ResShader resShader, in SetupShader()
346 ResShader setupShader; in SetupShader()
361 ::std::pair<ResShader, bool> referenceResult; in SetupShader()
406 ResMaterial::SetShader(ResShader resShader) in SetShader()
577 ResMaterial::ForceSetupShader(const char* targetName, ResShader shader) in ForceSetupShader()
Dgfx_ResModel.cpp128 ResModel::ForceSetupShader(const char* targetName, ResShader shader) in ForceSetupShader()
/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResShader.h695 class ResShader : public ResSceneObject
698 enum { TYPE_INFO = NW_GFX_RES_TYPE_INFO(ResShader) };
702 NW_RES_CTOR_INHERIT( ResShader, ResSceneObject ) in NW_RES_CTOR_INHERIT() argument
740 class ResBinaryShader : public ResShader
746 NW_RES_CTOR_INHERIT( ResBinaryShader, ResShader ) in NW_RES_CTOR_INHERIT() argument
838 class ResReferenceShader : public ResShader
844 NW_RES_CTOR_INHERIT( ResReferenceShader, ResShader )
855 NW_RES_FIELD_CLASS_DECL( ResShader, TargetShader ) // GetTargetShader()
Dgfx_ResUtil.h30 class ResShader; variable
48 ::std::pair<ResShader,bool>
Dgfx_ResModel.h195 void ForceSetupShader(const char* targetName, ResShader shader);
Dgfx_ResMaterial.h1468 NW_RES_FIELD_CLASS_DECL( ResShader, Shader ) // GetShader() in NW_RES_CTOR_INHERIT()
1562 void SetShader(ResShader resShader);
1571 void ForceSetupShader(const char* targetName, ResShader resShader);
1683 … Result SetupShader(os::IAllocator* allocator, ResShader resShader, ResGraphicsFile graphicsFile);
Dgfx_ResGraphicsFile.h446 …NW_RES_FIELD_CLASS_DIC_DECL( ResShader, Shaders, nw::ut::ResDicPatricia ) // GetShad…