Searched refs:ResShader (Results 1 – 9 of 9) sorted by relevance
| /NW4C-2.0.3/sources/libraries/gfx/res/ |
| D | gfx_ResShader.cpp | 31 typedef Result (*SetupFunc)(os::IAllocator* allocator, ResShader resShader); 33 static Result ResBinaryShader_Setup(os::IAllocator* allocator, ResShader resShader); 34 static Result ResReferenceShader_Setup(os::IAllocator* allocator, ResShader resShader); 44 ResShader::Dereference() in Dereference() 73 ResShader::Dereference() const in Dereference() 101 ResShader::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() 129 ResShader::Setup(os::IAllocator* allocator) in Setup() 136 ResBinaryShader_Setup(os::IAllocator* allocator, ResShader resShader) in ResBinaryShader_Setup() 217 ResReferenceShader_Setup(os::IAllocator* allocator, ResShader resShader) in ResReferenceShader_Setup() 236 ResShader::Cleanup() in Cleanup()
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| D | gfx_ResUtil.cpp | 112 ::std::pair<ResShader, bool> 117 ResShader resShader = graphicsFile.GetShaders(path); in GetReferenceShaderTarget() 126 ::std::pair<ResShader, bool> referenceResult; in GetReferenceShaderTarget()
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| D | gfx_ResMaterial.cpp | 341 ResShader resShader, in SetupShader() 346 ResShader setupShader; in SetupShader() 361 ::std::pair<ResShader, bool> referenceResult; in SetupShader() 406 ResMaterial::SetShader(ResShader resShader) in SetShader() 577 ResMaterial::ForceSetupShader(const char* targetName, ResShader shader) in ForceSetupShader()
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| D | gfx_ResModel.cpp | 128 ResModel::ForceSetupShader(const char* targetName, ResShader shader) in ForceSetupShader()
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| /NW4C-2.0.3/include/nw/gfx/res/ |
| D | gfx_ResShader.h | 695 class ResShader : public ResSceneObject 698 enum { TYPE_INFO = NW_GFX_RES_TYPE_INFO(ResShader) }; 702 NW_RES_CTOR_INHERIT( ResShader, ResSceneObject ) in NW_RES_CTOR_INHERIT() argument 740 class ResBinaryShader : public ResShader 746 NW_RES_CTOR_INHERIT( ResBinaryShader, ResShader ) in NW_RES_CTOR_INHERIT() argument 838 class ResReferenceShader : public ResShader 844 NW_RES_CTOR_INHERIT( ResReferenceShader, ResShader ) 855 NW_RES_FIELD_CLASS_DECL( ResShader, TargetShader ) // GetTargetShader()
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| D | gfx_ResUtil.h | 30 class ResShader; variable 48 ::std::pair<ResShader,bool>
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| D | gfx_ResModel.h | 195 void ForceSetupShader(const char* targetName, ResShader shader);
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| D | gfx_ResMaterial.h | 1468 NW_RES_FIELD_CLASS_DECL( ResShader, Shader ) // GetShader() in NW_RES_CTOR_INHERIT() 1562 void SetShader(ResShader resShader); 1571 void ForceSetupShader(const char* targetName, ResShader resShader); 1683 … Result SetupShader(os::IAllocator* allocator, ResShader resShader, ResGraphicsFile graphicsFile);
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| D | gfx_ResGraphicsFile.h | 446 …NW_RES_FIELD_CLASS_DIC_DECL( ResShader, Shaders, nw::ut::ResDicPatricia ) // GetShad…
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