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Searched refs:ResSceneObject (Results 1 – 25 of 51) sorted by relevance

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/NW4C-2.0.3/include/nw/gfx/
Dgfx_SceneObject.h62 ResSceneObject GetResSceneObject() { return m_ResObject; } in GetResSceneObject()
65 const ResSceneObject GetResSceneObject() const { return m_ResObject; } in GetResSceneObject()
83 SceneObject(os::IAllocator* allocator, ResSceneObject resObj) in SceneObject()
94 ResSceneObject m_ResObject;
Dgfx_SceneBuilder.h56 SceneBuilder& Resource(ResSceneObject resource) { m_Resource = resource; return *this; } in Resource()
243 ResSceneObject resource,
266 ResSceneObject resource,
273 ResSceneObject m_Resource;
Dgfx_SceneNode.h199 ResSceneObject resource,
255 ResSceneObject,
267 ResSceneObject, in GetDeviceMemorySizeInternal() argument
Dgfx_AmbientLight.h121 ResSceneObject resource,
Dgfx_HemiSphereLight.h122 ResSceneObject resource,
Dgfx_VertexLight.h155 ResSceneObject resource,
Dgfx_SceneEnvironmentSetting.h105 ResSceneObject resource,
Dgfx_FragmentLight.h156 ResSceneObject resource,
Dgfx_ParticleModel.h121 ResSceneObject resource,
/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResSceneObject.h76 class ResSceneObject : public nw::ut::ResCommon< ResSceneObjectData >
79 enum { TYPE_INFO = NW_GFX_RES_TYPE_INFO(ResSceneObject) };
82 NW_RES_CTOR( ResSceneObject )
125 class ResSceneNode : public ResSceneObject
131 NW_RES_CTOR_INHERIT( ResSceneNode, ResSceneObject ) in NW_RES_CTOR_INHERIT() argument
173 …NW_RES_FIELD_CLASS_LIST_DECL( ResSceneObject, Children ) // GetChildren(int idx), GetChildrenCount… in NW_RES_CTOR_INHERIT()
Dgfx_ResSceneEnvironmentSetting.h90 NW_RES_FIELD_CLASS_DECL( ResSceneObject, Target ) // GetTarget()
121 class ResSceneEnvironmentSetting : public ResSceneObject
128 NW_RES_CTOR_INHERIT( ResSceneEnvironmentSetting, ResSceneObject ) in NW_RES_CTOR_INHERIT() argument
Dgfx_ResMesh.h57 class ResMesh : public ResSceneObject
68 NW_RES_CTOR_INHERIT( ResMesh, ResSceneObject ) in NW_RES_CTOR_INHERIT() argument
Dgfx_ResSkeleton.h231 class ResSkeleton : public ResSceneObject
243 NW_RES_CTOR_INHERIT( ResSkeleton, ResSceneObject )
Dgfx_ResLookupTable.h188 class ResLookupTableSet : public ResSceneObject
195 NW_RES_CTOR_INHERIT( ResLookupTableSet, ResSceneObject )
Dgfx_ResShape.h258 class ResShape : public ResSceneObject
269 NW_RES_CTOR_INHERIT( ResShape, ResSceneObject ) in NW_RES_CTOR_INHERIT() argument
Dgfx_ResShader.h695 class ResShader : public ResSceneObject
702 NW_RES_CTOR_INHERIT( ResShader, ResSceneObject ) in NW_RES_CTOR_INHERIT() argument
/NW4C-2.0.3/sources/libraries/gfx/res/
Dgfx_ResSceneObject.cpp29 NW_UT_RUNTIME_TYPEINFO_ROOT_DEFINITION( ResSceneObject );
30 NW_UT_RUNTIME_TYPEINFO_DEFINITION( ResSceneNode, ResSceneObject );
36 &ResSceneObject::s_TypeInfo,
/NW4C-2.0.3/demos/Nw4cDemo/sources/
DGfxCtrl.cpp214 nw::gfx::ResSceneObject((*models.begin()))); in CreateModel()
368 nw::gfx::ResSceneObject((*modelResource).ptr())); in CreateParticle()
393 nw::gfx::ResSceneObject((*emitterResource).ptr())); in CreateParticle()
476 .Resource( nw::gfx::ResSceneObject((*lightResource).ptr()) ) in CreateSceneEnvironment()
540 nw::gfx::ResSceneObject(*fogResource) in CreateSceneEnvironment()
594 .Resource( nw::gfx::ResSceneObject( *cameras.begin() ) ) in CreateCamera()
DSmModel.cpp221 .Create( NULL, nw::gfx::ResSceneObject( m_SkeletalModel->GetResModel() ), m_Allocator ); in Duplicate()
226 .Create(NULL, nw::gfx::ResSceneObject(m_SkeletalModel->GetResModel()), m_Allocator); in Duplicate()
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SceneNode.cpp60 ResSceneObject resource, in Create()
108 ResSceneObject resSceneObject = GetResSceneObject(); in CreateAnimBinding()
Dgfx_SkeletalModel.cpp41 ResSceneObject resource, in Create()
144 ResSceneObject resSceneObject = GetResSceneObject(); in CreateSkeletalAnimGroup()
Dgfx_SceneBuilder.cpp80 ResSceneObject resource, in BuildSceneObject()
542 ResSceneObject resource, in BuildChildren()
553 typedef nw::ut::ResArrayClass<ResSceneObject>::type ResSceneObjectArray; in BuildChildren()
Dgfx_TransformNode.cpp83 ResSceneObject resource, in Create()
Dgfx_AmbientLight.cpp92 ResSceneObject resource, in Create()
Dgfx_HemiSphereLight.cpp94 ResSceneObject resource, in Create()

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