| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_SceneObject.h | 62 ResSceneObject GetResSceneObject() { return m_ResObject; } in GetResSceneObject() 65 const ResSceneObject GetResSceneObject() const { return m_ResObject; } in GetResSceneObject() 83 SceneObject(os::IAllocator* allocator, ResSceneObject resObj) in SceneObject() 94 ResSceneObject m_ResObject;
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| D | gfx_SceneBuilder.h | 56 SceneBuilder& Resource(ResSceneObject resource) { m_Resource = resource; return *this; } in Resource() 243 ResSceneObject resource, 266 ResSceneObject resource, 273 ResSceneObject m_Resource;
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| D | gfx_SceneNode.h | 199 ResSceneObject resource, 255 ResSceneObject, 267 ResSceneObject, in GetDeviceMemorySizeInternal() argument
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| D | gfx_AmbientLight.h | 121 ResSceneObject resource,
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| D | gfx_HemiSphereLight.h | 122 ResSceneObject resource,
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| D | gfx_VertexLight.h | 155 ResSceneObject resource,
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| D | gfx_SceneEnvironmentSetting.h | 105 ResSceneObject resource,
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| D | gfx_FragmentLight.h | 156 ResSceneObject resource,
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| D | gfx_ParticleModel.h | 121 ResSceneObject resource,
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| /NW4C-2.0.3/include/nw/gfx/res/ |
| D | gfx_ResSceneObject.h | 76 class ResSceneObject : public nw::ut::ResCommon< ResSceneObjectData > 79 enum { TYPE_INFO = NW_GFX_RES_TYPE_INFO(ResSceneObject) }; 82 NW_RES_CTOR( ResSceneObject ) 125 class ResSceneNode : public ResSceneObject 131 NW_RES_CTOR_INHERIT( ResSceneNode, ResSceneObject ) in NW_RES_CTOR_INHERIT() argument 173 …NW_RES_FIELD_CLASS_LIST_DECL( ResSceneObject, Children ) // GetChildren(int idx), GetChildrenCount… in NW_RES_CTOR_INHERIT()
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| D | gfx_ResSceneEnvironmentSetting.h | 90 NW_RES_FIELD_CLASS_DECL( ResSceneObject, Target ) // GetTarget() 121 class ResSceneEnvironmentSetting : public ResSceneObject 128 NW_RES_CTOR_INHERIT( ResSceneEnvironmentSetting, ResSceneObject ) in NW_RES_CTOR_INHERIT() argument
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| D | gfx_ResMesh.h | 57 class ResMesh : public ResSceneObject 68 NW_RES_CTOR_INHERIT( ResMesh, ResSceneObject ) in NW_RES_CTOR_INHERIT() argument
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| D | gfx_ResSkeleton.h | 231 class ResSkeleton : public ResSceneObject 243 NW_RES_CTOR_INHERIT( ResSkeleton, ResSceneObject )
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| D | gfx_ResLookupTable.h | 188 class ResLookupTableSet : public ResSceneObject 195 NW_RES_CTOR_INHERIT( ResLookupTableSet, ResSceneObject )
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| D | gfx_ResShape.h | 258 class ResShape : public ResSceneObject 269 NW_RES_CTOR_INHERIT( ResShape, ResSceneObject ) in NW_RES_CTOR_INHERIT() argument
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| D | gfx_ResShader.h | 695 class ResShader : public ResSceneObject 702 NW_RES_CTOR_INHERIT( ResShader, ResSceneObject ) in NW_RES_CTOR_INHERIT() argument
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| /NW4C-2.0.3/sources/libraries/gfx/res/ |
| D | gfx_ResSceneObject.cpp | 29 NW_UT_RUNTIME_TYPEINFO_ROOT_DEFINITION( ResSceneObject ); 30 NW_UT_RUNTIME_TYPEINFO_DEFINITION( ResSceneNode, ResSceneObject ); 36 &ResSceneObject::s_TypeInfo,
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| /NW4C-2.0.3/demos/Nw4cDemo/sources/ |
| D | GfxCtrl.cpp | 214 nw::gfx::ResSceneObject((*models.begin()))); in CreateModel() 368 nw::gfx::ResSceneObject((*modelResource).ptr())); in CreateParticle() 393 nw::gfx::ResSceneObject((*emitterResource).ptr())); in CreateParticle() 476 .Resource( nw::gfx::ResSceneObject((*lightResource).ptr()) ) in CreateSceneEnvironment() 540 nw::gfx::ResSceneObject(*fogResource) in CreateSceneEnvironment() 594 .Resource( nw::gfx::ResSceneObject( *cameras.begin() ) ) in CreateCamera()
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| D | SmModel.cpp | 221 .Create( NULL, nw::gfx::ResSceneObject( m_SkeletalModel->GetResModel() ), m_Allocator ); in Duplicate() 226 .Create(NULL, nw::gfx::ResSceneObject(m_SkeletalModel->GetResModel()), m_Allocator); in Duplicate()
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| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_SceneNode.cpp | 60 ResSceneObject resource, in Create() 108 ResSceneObject resSceneObject = GetResSceneObject(); in CreateAnimBinding()
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| D | gfx_SkeletalModel.cpp | 41 ResSceneObject resource, in Create() 144 ResSceneObject resSceneObject = GetResSceneObject(); in CreateSkeletalAnimGroup()
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| D | gfx_SceneBuilder.cpp | 80 ResSceneObject resource, in BuildSceneObject() 542 ResSceneObject resource, in BuildChildren() 553 typedef nw::ut::ResArrayClass<ResSceneObject>::type ResSceneObjectArray; in BuildChildren()
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| D | gfx_TransformNode.cpp | 83 ResSceneObject resource, in Create()
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| D | gfx_AmbientLight.cpp | 92 ResSceneObject resource, in Create()
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| D | gfx_HemiSphereLight.cpp | 94 ResSceneObject resource, in Create()
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