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Searched refs:ResSceneEnvironmentSetting (Results 1 – 5 of 5) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_SceneEnvironmentSetting.h115 ResSceneEnvironmentSetting resource,
130 ResSceneEnvironmentSetting resource,
160 ResSceneEnvironmentSetting GetResSceneEnvironmentSetting() in GetResSceneEnvironmentSetting()
162 return ResDynamicCast<ResSceneEnvironmentSetting>(this->GetResSceneObject()); in GetResSceneEnvironmentSetting()
169 const ResSceneEnvironmentSetting GetResSceneEnvironmentSetting() const in GetResSceneEnvironmentSetting()
171 return ResDynamicCast<ResSceneEnvironmentSetting>(this->GetResSceneObject()); in GetResSceneEnvironmentSetting()
292 ResSceneEnvironmentSetting resSetting, in SceneEnvironmentSetting()
307 void CreateEnvironmentArray(os::IAllocator* allocator, ResSceneEnvironmentSetting );
/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResSceneEnvironmentSetting.h121 class ResSceneEnvironmentSetting : public ResSceneObject
124 enum { TYPE_INFO = NW_GFX_RES_TYPE_INFO(ResSceneEnvironmentSetting) };
128 NW_RES_CTOR_INHERIT( ResSceneEnvironmentSetting, ResSceneObject ) in NW_RES_CTOR_INHERIT() argument
168 typedef nw::ut::ResArrayPatricia<ResSceneEnvironmentSetting>::type ResSceneEnvironmentSettingArray;
Dgfx_ResGraphicsFile.h450 …NW_RES_FIELD_CLASS_DIC_DECL( ResSceneEnvironmentSetting, SceneEnvironmentSettings, nw::ut::ResDicP…
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SceneEnvironmentSetting.cpp42 ResSceneEnvironmentSetting resSetting = ResDynamicCast<ResSceneEnvironmentSetting>(resource); in Create()
61 …mentSetting::CreateEnvironmentArray(os::IAllocator* allocator, ResSceneEnvironmentSetting resSetti… in CreateEnvironmentArray()
101ResSceneEnvironmentSetting resSetting = ResStaticCast<ResSceneEnvironmentSetting>(this->GetResScen… in ResolveReference()
232 ResSceneEnvironmentSetting resource, in GetMemorySizeInternal()
Dgfx_SceneBuilder.cpp485 case ResSceneEnvironmentSetting::TYPE_INFO: in BuildSceneObject()
493 …EnvironmentSetting::GetMemorySizeInternal(pSize, ResStaticCast<ResSceneEnvironmentSetting>(resourc… in BuildSceneObject()