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Searched refs:ResReferenceTextureData (Results 1 – 3 of 3) sorted by relevance

/NW4C-2.0.3/sources/libraries/anim/res/
Danim_ResUtil.cpp45 allocator->Alloc(sizeof(nw::gfx::ResReferenceTextureData) * texturesCount); in CloneTextureAnimMember()
46 nw::gfx::ResReferenceTextureData* textures = in CloneTextureAnimMember()
47 reinterpret_cast<nw::gfx::ResReferenceTextureData*>(texturesMemory); in CloneTextureAnimMember()
51 nw::gfx::ResReferenceTextureData& texture = textures[i]; in CloneTextureAnimMember()
52 const nw::gfx::ResReferenceTextureData* srcTexture = src.GetTextures(i).ptr(); in CloneTextureAnimMember()
/NW4C-2.0.3/sources/libraries/gfx/res/
Dgfx_ResTextureMapper.cpp403 size += sizeof(ResReferenceTextureData); in GetMemorySizeForCloneInternal()
554 void* textureMemory = allocator->Alloc(sizeof(ResReferenceTextureData)); in ReferResTexture()
560 ResReferenceTextureData* texture = new(textureMemory) ResReferenceTextureData(); in ReferResTexture()
/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResTexture.h119 struct ResReferenceTextureData : public ResTextureData struct