Searched refs:ResReferenceTexture (Results 1 – 9 of 9) sorted by relevance
32 class ResReferenceTexture; variable45 GetReferenceTextureTarget(ResReferenceTexture referenceTexture, ResGraphicsFile graphicsFile);
1007 class ResReferenceTexture : public ResTexture1010 enum { TYPE_INFO = NW_GFX_RES_TYPE_INFO(ResReferenceTexture) };1013 NW_RES_CTOR_INHERIT( ResReferenceTexture, ResTexture )1037 if ( this->ref().typeInfo == ResReferenceTexture::TYPE_INFO ) in Dereference()1039 return ResStaticCast<ResReferenceTexture>(*this).GetTargetTexture(); in Dereference()1053 if ( this->ref().typeInfo == ResReferenceTexture::TYPE_INFO ) in Dereference()1055 return ResStaticCast<ResReferenceTexture>(*this).GetTargetTexture(); in Dereference()
1052 if (texture.ref().typeInfo == ResReferenceTexture::TYPE_INFO) in operator()1054 ResReferenceTexture refer = ResStaticCast<ResReferenceTexture>(texture); in operator()
80 GetReferenceTextureTarget(ResReferenceTexture referenceTexture, ResGraphicsFile graphicsFile) in GetReferenceTextureTarget()88 ResReferenceTexture refer = ResDynamicCast<ResReferenceTexture>(resTexture); in GetReferenceTextureTarget()
501 ResReferenceTexture referenceTexture = ResStaticCast<ResReferenceTexture>(this->GetTexture()); in SetTexture()561 texture->typeInfo = ResReferenceTexture::TYPE_INFO; in ReferResTexture()578 case ResReferenceTexture::TYPE_INFO: in ReferResTexture()580 ResReferenceTexture referenceTexture = ResDynamicCast<ResReferenceTexture>(resTexture); in ReferResTexture()617 ResReferenceTexture refer = ResDynamicCast<ResReferenceTexture>(resTexture); in SetupTexture()904 ResReferenceTexture refer = ResStaticCast<ResReferenceTexture>(this->GetTexture()); in ForceSetupTexture()
337 ResReferenceTexture resRefTex = ResStaticCast<ResReferenceTexture>( resTex ); in ResReferenceTexture_Setup()353 case ResReferenceTexture::TYPE_INFO: in ResReferenceTexture_Setup()464 ResReferenceTexture resRefTex = ResStaticCast<ResReferenceTexture>( resTex ); in ResReferenceTexture_Cleanup()517 case ResReferenceTexture::TYPE_INFO: in Setup()566 case ResReferenceTexture::TYPE_INFO: in Cleanup()
546 ResReferenceTexture target = ResDynamicCast<ResReferenceTexture>(texMap.GetTexture()); in ForceSetupTexture()
232 ResReferenceTexture texture(offset.to_ptr()); in SetValue()
1079 …NW_RES_FIELD_CLASS_LIST_DECL( gfx::ResReferenceTexture, Textures ) // GetTexturesCount(), GetText…