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Searched refs:ResReferenceTexture (Results 1 – 9 of 9) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResUtil.h32 class ResReferenceTexture; variable
45 GetReferenceTextureTarget(ResReferenceTexture referenceTexture, ResGraphicsFile graphicsFile);
Dgfx_ResTexture.h1007 class ResReferenceTexture : public ResTexture
1010 enum { TYPE_INFO = NW_GFX_RES_TYPE_INFO(ResReferenceTexture) };
1013 NW_RES_CTOR_INHERIT( ResReferenceTexture, ResTexture )
1037 if ( this->ref().typeInfo == ResReferenceTexture::TYPE_INFO ) in Dereference()
1039 return ResStaticCast<ResReferenceTexture>(*this).GetTargetTexture(); in Dereference()
1053 if ( this->ref().typeInfo == ResReferenceTexture::TYPE_INFO ) in Dereference()
1055 return ResStaticCast<ResReferenceTexture>(*this).GetTargetTexture(); in Dereference()
Dgfx_ResGraphicsFile.h1052 if (texture.ref().typeInfo == ResReferenceTexture::TYPE_INFO) in operator()
1054 ResReferenceTexture refer = ResStaticCast<ResReferenceTexture>(texture); in operator()
/NW4C-2.0.3/sources/libraries/gfx/res/
Dgfx_ResUtil.cpp80 GetReferenceTextureTarget(ResReferenceTexture referenceTexture, ResGraphicsFile graphicsFile) in GetReferenceTextureTarget()
88 ResReferenceTexture refer = ResDynamicCast<ResReferenceTexture>(resTexture); in GetReferenceTextureTarget()
Dgfx_ResTextureMapper.cpp501 ResReferenceTexture referenceTexture = ResStaticCast<ResReferenceTexture>(this->GetTexture()); in SetTexture()
561 texture->typeInfo = ResReferenceTexture::TYPE_INFO; in ReferResTexture()
578 case ResReferenceTexture::TYPE_INFO: in ReferResTexture()
580 ResReferenceTexture referenceTexture = ResDynamicCast<ResReferenceTexture>(resTexture); in ReferResTexture()
617 ResReferenceTexture refer = ResDynamicCast<ResReferenceTexture>(resTexture); in SetupTexture()
904 ResReferenceTexture refer = ResStaticCast<ResReferenceTexture>(this->GetTexture()); in ForceSetupTexture()
Dgfx_ResTexture.cpp337 ResReferenceTexture resRefTex = ResStaticCast<ResReferenceTexture>( resTex ); in ResReferenceTexture_Setup()
353 case ResReferenceTexture::TYPE_INFO: in ResReferenceTexture_Setup()
464 ResReferenceTexture resRefTex = ResStaticCast<ResReferenceTexture>( resTex ); in ResReferenceTexture_Cleanup()
517 case ResReferenceTexture::TYPE_INFO: in Setup()
566 case ResReferenceTexture::TYPE_INFO: in Cleanup()
Dgfx_ResMaterial.cpp546 ResReferenceTexture target = ResDynamicCast<ResReferenceTexture>(texMap.GetTexture()); in ForceSetupTexture()
/NW4C-2.0.3/sources/libraries/anim/res/
Danim_ResAnimGroup.cpp232 ResReferenceTexture texture(offset.to_ptr()); in SetValue()
/NW4C-2.0.3/include/nw/anim/res/
Danim_ResAnim.h1079 …NW_RES_FIELD_CLASS_LIST_DECL( gfx::ResReferenceTexture, Textures ) // GetTexturesCount(), GetText…