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Searched refs:ResReferenceLookupTable (Results 1 – 13 of 13) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/res/
Dgfx_ResFragmentShader.cpp59 ResReferenceLookupTable resReferenceLut = in Setup()
60 ResDynamicCast<ResReferenceLookupTable>(this->GetDistribution0Sampler().GetSampler()); in Setup()
74 ResReferenceLookupTable resReferenceLut = in Setup()
75 ResDynamicCast<ResReferenceLookupTable>(this->GetDistribution1Sampler().GetSampler()); in Setup()
89 ResReferenceLookupTable resReferenceLut = in Setup()
90 ResDynamicCast<ResReferenceLookupTable>(this->GetReflectanceRSampler().GetSampler()); in Setup()
104 ResReferenceLookupTable resReferenceLut = in Setup()
105 ResDynamicCast<ResReferenceLookupTable>(this->GetReflectanceGSampler().GetSampler()); in Setup()
119 ResReferenceLookupTable resReferenceLut = in Setup()
120 ResDynamicCast<ResReferenceLookupTable>(this->GetReflectanceBSampler().GetSampler()); in Setup()
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Dgfx_ResLookupTable.cpp85 ResReferenceLookupTable referLut = ResStaticCast<ResReferenceLookupTable>( resLut ); in ResReferenceLut_Cleanup()
106 case ResReferenceLookupTable::TYPE_INFO: in Setup()
131 case ResReferenceLookupTable::TYPE_INFO: in Cleanup()
145 ResReferenceLookupTable::ForceSetup(ResLookupTable lut) in ForceSetup()
155 ResReferenceLookupTable::ForceSetup(const char* targetName, ResLookupTable lut) in ForceSetup()
Dgfx_ResLight.cpp40 ResReferenceLookupTable referenceDistanceSampler = in Setup()
41 ResDynamicCast<ResReferenceLookupTable>(fragment.GetDistanceSampler()); in Setup()
61 ResReferenceLookupTable referenceAngleSampler = in Setup()
62 ResDynamicCast<ResReferenceLookupTable>(resLut); in Setup()
Dgfx_ResMaterial.cpp464ResReferenceLookupTable refLut = ResDynamicCast<ResReferenceLookupTable>(resFragmentLightingTable.… in CalcFragmentLightingTableHash()
474ResReferenceLookupTable refLut = ResDynamicCast<ResReferenceLookupTable>(resFragmentLightingTable.… in CalcFragmentLightingTableHash()
485ResReferenceLookupTable refLut = ResDynamicCast<ResReferenceLookupTable>(resFragmentLightingTable.… in CalcFragmentLightingTableHash()
496ResReferenceLookupTable refLut = ResDynamicCast<ResReferenceLookupTable>(resFragmentLightingTable.… in CalcFragmentLightingTableHash()
508ResReferenceLookupTable refLut = ResDynamicCast<ResReferenceLookupTable>(resFragmentLightingTable.… in CalcFragmentLightingTableHash()
520ResReferenceLookupTable refLut = ResDynamicCast<ResReferenceLookupTable>(resFragmentLightingTable.… in CalcFragmentLightingTableHash()
Dgfx_ResFog.cpp36 ResReferenceLookupTable refLut = in Setup()
37 ResDynamicCast<ResReferenceLookupTable>(this->GetFogSampler()); in Setup()
Dgfx_ResUtil.cpp29 SetupReferenceLut(ResReferenceLookupTable resReferenceLut, ResGraphicsFile graphicsFile) in SetupReferenceLut()
54 GetReferenceLutTarget(ResReferenceLookupTable referenceLut, ResGraphicsFile graphicsFile) in GetReferenceLutTarget()
/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResLookupTable.h146 class ResReferenceLookupTable : public ResLookupTable
149 enum { TYPE_INFO = NW_GFX_RES_TYPE_INFO(ResReferenceLookupTable) };
152 NW_RES_CTOR_INHERIT( ResReferenceLookupTable, ResLookupTable )
244 case ResReferenceLookupTable::TYPE_INFO: in Dereference()
246 ResReferenceLookupTable resRefLut = ResStaticCast<ResReferenceLookupTable>( *this ); in Dereference()
272 case ResReferenceLookupTable::TYPE_INFO: in Dereference()
274 ResReferenceLookupTable resRefLut = ResStaticCast<ResReferenceLookupTable>( *this ); in Dereference()
Dgfx_ResUtil.h31 class ResReferenceLookupTable; variable
37 Result SetupReferenceLut(ResReferenceLookupTable resReferenceLut, ResGraphicsFile graphicsFile);
41 GetReferenceLutTarget(ResReferenceLookupTable referenceLut, ResGraphicsFile graphicsFile);
Dgfx_ResLight.h286ResReferenceLookupTable referenceLut = ResStaticCast<ResReferenceLookupTable>(GetDistanceSampler()… in NW_RES_CTOR_INHERIT()
359ResReferenceLookupTable referenceLut = ResStaticCast<ResReferenceLookupTable>(GetDistanceSampler()… in NW_RES_FIELD_BOOL_PRIMITIVE_DECL()
Dgfx_ResGraphicsFile.h786 ResReferenceLookupTable distance = in ForeachUnresolvedReferenceLut()
787 ResDynamicCast<ResReferenceLookupTable>(fragmentLight.GetDistanceSampler()); in ForeachUnresolvedReferenceLut()
797 ResReferenceLookupTable angle = in ForeachUnresolvedReferenceLut()
798 ResDynamicCast<ResReferenceLookupTable>(lightingLut.GetSampler()); in ForeachUnresolvedReferenceLut()
1096 ResReferenceLookupTable refer = in CheckReferenceLutAndExec()
1097 ResDynamicCast<ResReferenceLookupTable>(lightingLut.GetSampler()); in CheckReferenceLutAndExec()
Dgfx_ResFragmentShader.h464 ResReferenceLookupTable referenceLut = ResStaticCast<ResReferenceLookupTable>(GetSampler()); in SetSampler()
479 ResReferenceLookupTable referenceLut = ResStaticCast<ResReferenceLookupTable>(GetSampler()); in ForceSetupSampler()
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_FragmentLight.cpp72 size += sizeof(ResReferenceLookupTable); in GetMemorySize()
74 size += sizeof(ResReferenceLookupTable); in GetMemorySize()
Dgfx_Material.cpp718 ResReferenceLookupTable sampler = in CopyResLightingLookupTable()
719 ut::ResStaticCast<ResReferenceLookupTable>(resLightingLookupTable.GetSampler()); in CopyResLightingLookupTable()