Searched refs:ResReferenceLookupTable (Results 1 – 13 of 13) sorted by relevance
59 ResReferenceLookupTable resReferenceLut = in Setup()60 ResDynamicCast<ResReferenceLookupTable>(this->GetDistribution0Sampler().GetSampler()); in Setup()74 ResReferenceLookupTable resReferenceLut = in Setup()75 ResDynamicCast<ResReferenceLookupTable>(this->GetDistribution1Sampler().GetSampler()); in Setup()89 ResReferenceLookupTable resReferenceLut = in Setup()90 ResDynamicCast<ResReferenceLookupTable>(this->GetReflectanceRSampler().GetSampler()); in Setup()104 ResReferenceLookupTable resReferenceLut = in Setup()105 ResDynamicCast<ResReferenceLookupTable>(this->GetReflectanceGSampler().GetSampler()); in Setup()119 ResReferenceLookupTable resReferenceLut = in Setup()120 ResDynamicCast<ResReferenceLookupTable>(this->GetReflectanceBSampler().GetSampler()); in Setup()[all …]
85 ResReferenceLookupTable referLut = ResStaticCast<ResReferenceLookupTable>( resLut ); in ResReferenceLut_Cleanup()106 case ResReferenceLookupTable::TYPE_INFO: in Setup()131 case ResReferenceLookupTable::TYPE_INFO: in Cleanup()145 ResReferenceLookupTable::ForceSetup(ResLookupTable lut) in ForceSetup()155 ResReferenceLookupTable::ForceSetup(const char* targetName, ResLookupTable lut) in ForceSetup()
40 ResReferenceLookupTable referenceDistanceSampler = in Setup()41 ResDynamicCast<ResReferenceLookupTable>(fragment.GetDistanceSampler()); in Setup()61 ResReferenceLookupTable referenceAngleSampler = in Setup()62 ResDynamicCast<ResReferenceLookupTable>(resLut); in Setup()
464 …ResReferenceLookupTable refLut = ResDynamicCast<ResReferenceLookupTable>(resFragmentLightingTable.… in CalcFragmentLightingTableHash()474 …ResReferenceLookupTable refLut = ResDynamicCast<ResReferenceLookupTable>(resFragmentLightingTable.… in CalcFragmentLightingTableHash()485 …ResReferenceLookupTable refLut = ResDynamicCast<ResReferenceLookupTable>(resFragmentLightingTable.… in CalcFragmentLightingTableHash()496 …ResReferenceLookupTable refLut = ResDynamicCast<ResReferenceLookupTable>(resFragmentLightingTable.… in CalcFragmentLightingTableHash()508 …ResReferenceLookupTable refLut = ResDynamicCast<ResReferenceLookupTable>(resFragmentLightingTable.… in CalcFragmentLightingTableHash()520 …ResReferenceLookupTable refLut = ResDynamicCast<ResReferenceLookupTable>(resFragmentLightingTable.… in CalcFragmentLightingTableHash()
36 ResReferenceLookupTable refLut = in Setup()37 ResDynamicCast<ResReferenceLookupTable>(this->GetFogSampler()); in Setup()
29 SetupReferenceLut(ResReferenceLookupTable resReferenceLut, ResGraphicsFile graphicsFile) in SetupReferenceLut()54 GetReferenceLutTarget(ResReferenceLookupTable referenceLut, ResGraphicsFile graphicsFile) in GetReferenceLutTarget()
146 class ResReferenceLookupTable : public ResLookupTable149 enum { TYPE_INFO = NW_GFX_RES_TYPE_INFO(ResReferenceLookupTable) };152 NW_RES_CTOR_INHERIT( ResReferenceLookupTable, ResLookupTable )244 case ResReferenceLookupTable::TYPE_INFO: in Dereference()246 ResReferenceLookupTable resRefLut = ResStaticCast<ResReferenceLookupTable>( *this ); in Dereference()272 case ResReferenceLookupTable::TYPE_INFO: in Dereference()274 ResReferenceLookupTable resRefLut = ResStaticCast<ResReferenceLookupTable>( *this ); in Dereference()
31 class ResReferenceLookupTable; variable37 Result SetupReferenceLut(ResReferenceLookupTable resReferenceLut, ResGraphicsFile graphicsFile);41 GetReferenceLutTarget(ResReferenceLookupTable referenceLut, ResGraphicsFile graphicsFile);
286 …ResReferenceLookupTable referenceLut = ResStaticCast<ResReferenceLookupTable>(GetDistanceSampler()… in NW_RES_CTOR_INHERIT()359 …ResReferenceLookupTable referenceLut = ResStaticCast<ResReferenceLookupTable>(GetDistanceSampler()… in NW_RES_FIELD_BOOL_PRIMITIVE_DECL()
786 ResReferenceLookupTable distance = in ForeachUnresolvedReferenceLut()787 ResDynamicCast<ResReferenceLookupTable>(fragmentLight.GetDistanceSampler()); in ForeachUnresolvedReferenceLut()797 ResReferenceLookupTable angle = in ForeachUnresolvedReferenceLut()798 ResDynamicCast<ResReferenceLookupTable>(lightingLut.GetSampler()); in ForeachUnresolvedReferenceLut()1096 ResReferenceLookupTable refer = in CheckReferenceLutAndExec()1097 ResDynamicCast<ResReferenceLookupTable>(lightingLut.GetSampler()); in CheckReferenceLutAndExec()
464 ResReferenceLookupTable referenceLut = ResStaticCast<ResReferenceLookupTable>(GetSampler()); in SetSampler()479 ResReferenceLookupTable referenceLut = ResStaticCast<ResReferenceLookupTable>(GetSampler()); in ForceSetupSampler()
72 size += sizeof(ResReferenceLookupTable); in GetMemorySize()74 size += sizeof(ResReferenceLookupTable); in GetMemorySize()
718 ResReferenceLookupTable sampler = in CopyResLightingLookupTable()719 ut::ResStaticCast<ResReferenceLookupTable>(resLightingLookupTable.GetSampler()); in CopyResLightingLookupTable()