Searched refs:ResParticleAnimationOption (Results 1 – 5 of 5) sorted by relevance
41 class ResParticleAnimationOption : public nw::ut::ResCommon< ResParticleAnimationOptionData >44 enum { TYPE_INFO = NW_GFX_RES_TYPE_INFO(ResParticleAnimationOption) };47 NW_RES_CTOR( ResParticleAnimationOption )71 class ResParticleFittingAnimationOption : public ResParticleAnimationOption77 NW_RES_CTOR_INHERIT( ResParticleFittingAnimationOption, ResParticleAnimationOption )92 class ResParticleFrameLoopAnimationOption : public ResParticleAnimationOption98 NW_RES_CTOR_INHERIT( ResParticleFrameLoopAnimationOption, ResParticleAnimationOption )113 class ResParticleRandomAnimationOption : public ResParticleAnimationOption119 NW_RES_CTOR_INHERIT( ResParticleRandomAnimationOption, ResParticleAnimationOption )
55 NW_RES_FIELD_CLASS_DECL( ResParticleAnimationOption, ParticleAnimationOption ) in NW_RES_FIELD_CLASS_DECL() argument
32 ResParticleAnimationOption::GetHash( in GetHash()59 ResParticleAnimationOption::EvaluateAnimationFrame( in EvaluateAnimationFrame()
499 const ResParticleAnimationOption& option = in GetMemorySizeForDuplicateResParticleUpdaterInternal()505 case ResParticleAnimationOption::TYPE_INFO: in GetMemorySizeForDuplicateResParticleUpdaterInternal()683 const ResParticleAnimationOption& option = in DuplicateResParticleUpdater()689 case ResParticleAnimationOption::TYPE_INFO: in DuplicateResParticleUpdater()775 const ResParticleAnimationOption& option = animation.GetParticleAnimationOption(); in DuplicateResParticleUpdater()
1544 const ResParticleAnimationOption& animationOption, in CalcAnimationDataIndex()1679 ResParticleAnimationOption animationOption = animation.GetParticleAnimationOption(); in ParticleFloatImmediateUpdater()2135 ResParticleAnimationOption animationOption = animation.GetParticleAnimationOption(); in ParticleVector2ImmediateUpdater()2236 ResParticleAnimationOption animationOption = animation.GetParticleAnimationOption(); in ParticleVector3AdditiveUpdater()2344 ResParticleAnimationOption animationOption = animation.GetParticleAnimationOption(); in ParticleVector3ImmediateUpdater()2450 ResParticleAnimationOption animationOption = animation.GetParticleAnimationOption(); in ParticleVector3RandomAdditiveUpdater()2645 ResParticleAnimationOption animationOption = animation.GetParticleAnimationOption(); in ParticleTexturePatternUpdater()