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Searched refs:ResModel (Results 1 – 15 of 15) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResModel.h90 class ResModel : public ResTransformNode
93 enum { TYPE_INFO = NW_GFX_RES_TYPE_INFO(ResModel) };
97 NW_RES_CTOR_INHERIT( ResModel, ResTransformNode ) in NW_RES_CTOR_INHERIT() argument
202 typedef nw::ut::ResArrayPatricia<ResModel>::type ResModelArray;
207 class ResSkeletalModel : public ResModel
213 NW_RES_CTOR_INHERIT( ResSkeletalModel, ResModel )
Dgfx_ResParticleModel.h44 class ResParticleModel : public ResModel
51 NW_RES_CTOR_INHERIT( ResParticleModel, ResModel )
Dgfx_ResMesh.h174 Result Setup(ResModel owner, os::IAllocator* allocator, ResGraphicsFile graphicsFile);
Dgfx_ResGraphicsFile.h443 …NW_RES_FIELD_CLASS_DIC_DECL( ResModel, Models, nw::ut::ResDicPatricia ) // GetMode…
1284 void operator()(ResModel resModel, ResMaterial resMaterial) const in operator()
1304 void operator()(ResModel resModel, ResMaterial resMaterial) const in operator()
1309 if (resTypeInfo == ResModel::TYPE_INFO || in operator()
/NW4C-2.0.3/sources/libraries/gfx/res/
Dgfx_ResModel.cpp37 ResModel::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup()
84 ResModel::Cleanup() in Cleanup()
110 ResModel::ForceSetupTexture(const char* targetName, ResTexture texture) in ForceSetupTexture()
128 ResModel::ForceSetupShader(const char* targetName, ResShader shader) in ForceSetupShader()
146 ResModel::ForceSetupLookupTable(const char* targetName, ResLookupTable lut) in ForceSetupLookupTable()
Dgfx_ResMesh.cpp141 ResMesh::Setup(ResModel owner, os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_Model.h204 ResModel resModel,
219 ResModel resModel, in GetMemorySizeInternal()
247 ResModel GetResModel() in GetResModel()
250 return ResModel(this->GetResSceneObject().ptr()); in GetResModel()
254 const ResModel GetResModel() const in GetResModel()
257 return ResModel(this->GetResSceneObject().ptr()); in GetResModel()
271 ResModel model = this->GetResModel(); in GetResMeshes()
291 ResModel model = this->GetResModel(); in GetResMeshNodeVisibilities()
646 SetVisible(ResStaticCast<ResModel>(resource).IsVisible()); in Model()
672 ResModel resModel, in GetMemorySizeForInitialize()
Dgfx_ParticleUtil.h104 void operator()(ResModel resModel) const in operator()
Dgfx_RenderQueue.h152 ResModel resModel;
203 ResModel resModel;
345 const ResModel model = element.GetModel()->GetResModel(); in operator()
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_Model.cpp46 ResModel resNode = ResDynamicCast<ResModel>(resource); in Create()
238 ResModel resModel = GetResModel(); in CreateAnimGroups()
334 ResModel resModel = this->GetResModel(); in CreateMaterials()
380 ResModel resModel = this->GetResModel(); in CreateResMeshes()
442 ResModel resModel = this->GetResModel(); in CreateResMeshNodeVisibilities()
Dgfx_SceneBuilder.cpp156 case ResModel::TYPE_INFO: in BuildSceneObject()
172 … Model::GetMemorySizeInternal(pSize, ResStaticCast<ResModel>(resource), description); in BuildSceneObject()
176 … Model::GetDeviceMemorySizeInternal(pDeviceSize, ResStaticCast<ResModel>(resource), description); in BuildSceneObject()
/NW4C-2.0.3/include/nw/anim/res/
Danim_ResAnimGroup.h36 class ResModel; variable
/NW4C-2.0.3/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp614 nw::gfx::ResModel resModel = (*node)->GetResModel(); in SubmitView()
/NW4C-2.0.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp779 nw::gfx::ResModel resShadowModel = resourceSet->resource.GetModels("ShadowModel"); in InitializeScenes()
/NW4C-2.0.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp838 nw::gfx::ResModel resShadowModel = resourceSet->resource.GetModels("ShadowModel"); in InitializeScenes()