Searched refs:ResModel (Results 1 – 15 of 15) sorted by relevance
| /NW4C-2.0.3/include/nw/gfx/res/ |
| D | gfx_ResModel.h | 90 class ResModel : public ResTransformNode 93 enum { TYPE_INFO = NW_GFX_RES_TYPE_INFO(ResModel) }; 97 NW_RES_CTOR_INHERIT( ResModel, ResTransformNode ) in NW_RES_CTOR_INHERIT() argument 202 typedef nw::ut::ResArrayPatricia<ResModel>::type ResModelArray; 207 class ResSkeletalModel : public ResModel 213 NW_RES_CTOR_INHERIT( ResSkeletalModel, ResModel )
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| D | gfx_ResParticleModel.h | 44 class ResParticleModel : public ResModel 51 NW_RES_CTOR_INHERIT( ResParticleModel, ResModel )
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| D | gfx_ResMesh.h | 174 Result Setup(ResModel owner, os::IAllocator* allocator, ResGraphicsFile graphicsFile);
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| D | gfx_ResGraphicsFile.h | 443 …NW_RES_FIELD_CLASS_DIC_DECL( ResModel, Models, nw::ut::ResDicPatricia ) // GetMode… 1284 void operator()(ResModel resModel, ResMaterial resMaterial) const in operator() 1304 void operator()(ResModel resModel, ResMaterial resMaterial) const in operator() 1309 if (resTypeInfo == ResModel::TYPE_INFO || in operator()
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| /NW4C-2.0.3/sources/libraries/gfx/res/ |
| D | gfx_ResModel.cpp | 37 ResModel::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() 84 ResModel::Cleanup() in Cleanup() 110 ResModel::ForceSetupTexture(const char* targetName, ResTexture texture) in ForceSetupTexture() 128 ResModel::ForceSetupShader(const char* targetName, ResShader shader) in ForceSetupShader() 146 ResModel::ForceSetupLookupTable(const char* targetName, ResLookupTable lut) in ForceSetupLookupTable()
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| D | gfx_ResMesh.cpp | 141 ResMesh::Setup(ResModel owner, os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup()
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| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_Model.h | 204 ResModel resModel, 219 ResModel resModel, in GetMemorySizeInternal() 247 ResModel GetResModel() in GetResModel() 250 return ResModel(this->GetResSceneObject().ptr()); in GetResModel() 254 const ResModel GetResModel() const in GetResModel() 257 return ResModel(this->GetResSceneObject().ptr()); in GetResModel() 271 ResModel model = this->GetResModel(); in GetResMeshes() 291 ResModel model = this->GetResModel(); in GetResMeshNodeVisibilities() 646 SetVisible(ResStaticCast<ResModel>(resource).IsVisible()); in Model() 672 ResModel resModel, in GetMemorySizeForInitialize()
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| D | gfx_ParticleUtil.h | 104 void operator()(ResModel resModel) const in operator()
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| D | gfx_RenderQueue.h | 152 ResModel resModel; 203 ResModel resModel; 345 const ResModel model = element.GetModel()->GetResModel(); in operator()
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| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_Model.cpp | 46 ResModel resNode = ResDynamicCast<ResModel>(resource); in Create() 238 ResModel resModel = GetResModel(); in CreateAnimGroups() 334 ResModel resModel = this->GetResModel(); in CreateMaterials() 380 ResModel resModel = this->GetResModel(); in CreateResMeshes() 442 ResModel resModel = this->GetResModel(); in CreateResMeshNodeVisibilities()
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| D | gfx_SceneBuilder.cpp | 156 case ResModel::TYPE_INFO: in BuildSceneObject() 172 … Model::GetMemorySizeInternal(pSize, ResStaticCast<ResModel>(resource), description); in BuildSceneObject() 176 … Model::GetDeviceMemorySizeInternal(pDeviceSize, ResStaticCast<ResModel>(resource), description); in BuildSceneObject()
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| /NW4C-2.0.3/include/nw/anim/res/ |
| D | anim_ResAnimGroup.h | 36 class ResModel; variable
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| /NW4C-2.0.3/demos/gfx/ParticleLowLayerDemo/sources/ |
| D | ParticleLowLayerDemo.cpp | 614 nw::gfx::ResModel resModel = (*node)->GetResModel(); in SubmitView()
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| /NW4C-2.0.3/demos/gfx/ProjectionShadowDemo/sources/ |
| D | ProjectionShadowDemo.cpp | 779 nw::gfx::ResModel resShadowModel = resourceSet->resource.GetModels("ShadowModel"); in InitializeScenes()
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| /NW4C-2.0.3/demos/gfx/ShadowMapDemo/sources/ |
| D | ShadowMapDemo.cpp | 838 nw::gfx::ResModel resShadowModel = resourceSet->resource.GetModels("ShadowModel"); in InitializeScenes()
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