Searched refs:ResMeshData (Results 1 – 3 of 3) sorted by relevance
32 struct ResMeshData : public ResSceneObjectData struct
389 ResMeshData* buffer = allocator->Alloc<ResMeshData>(meshesCount); in CreateResMeshes()575 ResMeshData* ptr = GetResMeshes()[meshIndex].ptr(); in GetAnimTargetObject()
686 size += sizeof(ResMeshData) * meshesCount; in GetMemorySizeForInitialize()