Searched refs:ResMeshArray (Results 1 – 11 of 11) sorted by relevance
115 gfx::ResMeshArray meshs = skeletalModel->GetResMeshes(); in operator()132 gfx::ResMeshArray meshs = model->GetResMeshes(); in operator()
267 ResMeshArray GetResMeshes() in GetResMeshes()774 void DestroyResMeshes(os::IAllocator* allocator, ResMeshArray resMeshes);810 ResMeshArray m_MeshBuffers;
510 gfx::ResMeshArray meshs = model->GetResMeshes(); in EnqueueModel()529 gfx::ResMeshArray meshs = model->GetResMeshes(); in EnqueueSkeletalModel()
414 m_MeshBuffers = ResMeshArray(meshOffsets, meshesCount); in CreateResMeshes()485 void Model::DestroyResMeshes(os::IAllocator* allocator, ResMeshArray resMeshes) in DestroyResMeshes()494 allocator->Free(static_cast<ResMeshArray::pointer>(resMeshes)); in DestroyResMeshes()675 ResMeshArray::iterator end = this->m_MeshBuffers.end(); in InvalidateRenderKeyCache()676 for (ResMeshArray::iterator mesh = this->m_MeshBuffers.begin(); mesh != end; ++mesh) in InvalidateRenderKeyCache()
3012 nw::gfx::ResMeshArray resMeshes = model->GetResMeshes(); in UpdateParticles()3013 nw::gfx::ResMeshArray::iterator meshEnd = resMeshes.end(); in UpdateParticles()3014 for(nw::gfx::ResMeshArray::iterator mesh = resMeshes.begin(); in UpdateParticles()
182 typedef nw::ut::ResArrayClass<ResMesh>::type ResMeshArray; typedef
599 nw::gfx::ResMeshArray resMeshes = (*model)->GetResMeshes(); in RenderScene()601 nw::gfx::ResMeshArray::iterator meshEnd = resMeshes.end(); in RenderScene()602 for(nw::gfx::ResMeshArray::iterator mesh = resMeshes.begin(); in RenderScene()
696 nw::gfx::ResMeshArray resMeshes = (*model)->GetResMeshes(); in RenderScene()698 nw::gfx::ResMeshArray::iterator meshEnd = resMeshes.end(); in RenderScene()699 for(nw::gfx::ResMeshArray::iterator mesh = resMeshes.begin(); in RenderScene()
647 nw::gfx::ResMeshArray resMeshes = (*model)->GetResMeshes(); in RenderScene()649 nw::gfx::ResMeshArray::iterator meshEnd = resMeshes.end(); in RenderScene()650 for(nw::gfx::ResMeshArray::iterator mesh = resMeshes.begin(); in RenderScene()
694 gfx::ResMeshArray meshArray = m_SkyModel->GetResMeshes(); in ClearBySkyModel()695 gfx::ResMeshArray::iterator endMesh = meshArray.end(); in ClearBySkyModel()696 for (gfx::ResMeshArray::iterator iter = meshArray.begin(); in ClearBySkyModel()
451 nw::gfx::ResMeshArray meshArray = m_SkeletalModel->GetResMeshes(); in SetVisibleZone()