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Searched refs:ResMeshArray (Results 1 – 11 of 11) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_SceneUpdateHelper.h115 gfx::ResMeshArray meshs = skeletalModel->GetResMeshes(); in operator()
132 gfx::ResMeshArray meshs = model->GetResMeshes(); in operator()
Dgfx_Model.h267 ResMeshArray GetResMeshes() in GetResMeshes()
774 void DestroyResMeshes(os::IAllocator* allocator, ResMeshArray resMeshes);
810 ResMeshArray m_MeshBuffers;
Dgfx_RenderQueue.h510 gfx::ResMeshArray meshs = model->GetResMeshes(); in EnqueueModel()
529 gfx::ResMeshArray meshs = model->GetResMeshes(); in EnqueueSkeletalModel()
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_Model.cpp414 m_MeshBuffers = ResMeshArray(meshOffsets, meshesCount); in CreateResMeshes()
485 void Model::DestroyResMeshes(os::IAllocator* allocator, ResMeshArray resMeshes) in DestroyResMeshes()
494 allocator->Free(static_cast<ResMeshArray::pointer>(resMeshes)); in DestroyResMeshes()
675 ResMeshArray::iterator end = this->m_MeshBuffers.end(); in InvalidateRenderKeyCache()
676 for (ResMeshArray::iterator mesh = this->m_MeshBuffers.begin(); mesh != end; ++mesh) in InvalidateRenderKeyCache()
Dgfx_ParticleSet.cpp3012 nw::gfx::ResMeshArray resMeshes = model->GetResMeshes(); in UpdateParticles()
3013 nw::gfx::ResMeshArray::iterator meshEnd = resMeshes.end(); in UpdateParticles()
3014 for(nw::gfx::ResMeshArray::iterator mesh = resMeshes.begin(); in UpdateParticles()
/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResMesh.h182 typedef nw::ut::ResArrayClass<ResMesh>::type ResMeshArray; typedef
/NW4C-2.0.3/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp599 nw::gfx::ResMeshArray resMeshes = (*model)->GetResMeshes(); in RenderScene()
601 nw::gfx::ResMeshArray::iterator meshEnd = resMeshes.end(); in RenderScene()
602 for(nw::gfx::ResMeshArray::iterator mesh = resMeshes.begin(); in RenderScene()
/NW4C-2.0.3/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp696 nw::gfx::ResMeshArray resMeshes = (*model)->GetResMeshes(); in RenderScene()
698 nw::gfx::ResMeshArray::iterator meshEnd = resMeshes.end(); in RenderScene()
699 for(nw::gfx::ResMeshArray::iterator mesh = resMeshes.begin(); in RenderScene()
/NW4C-2.0.3/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp647 nw::gfx::ResMeshArray resMeshes = (*model)->GetResMeshes(); in RenderScene()
649 nw::gfx::ResMeshArray::iterator meshEnd = resMeshes.end(); in RenderScene()
650 for(nw::gfx::ResMeshArray::iterator mesh = resMeshes.begin(); in RenderScene()
/NW4C-2.0.3/sources/libraries/demo/
Ddemo_GraphicsSystem.cpp694 gfx::ResMeshArray meshArray = m_SkyModel->GetResMeshes(); in ClearBySkyModel()
695 gfx::ResMeshArray::iterator endMesh = meshArray.end(); in ClearBySkyModel()
696 for (gfx::ResMeshArray::iterator iter = meshArray.begin(); in ClearBySkyModel()
/NW4C-2.0.3/demos/Nw4cDemo/sources/
DSmModel.cpp451 nw::gfx::ResMeshArray meshArray = m_SkeletalModel->GetResMeshes(); in SetVisibleZone()