Searched refs:ResMesh (Results 1 – 17 of 17) sorted by relevance
| /NW4C-2.0.3/sources/libraries/gfx/res/ |
| D | gfx_ResMesh.cpp | 70 …ResSeparateDataShape_SetupVertexIrScale( ResMesh mesh, ResSeparateDataShape shape, ResShaderProgra… in ResSeparateDataShape_SetupVertexIrScale() 76 mesh.ref().m_Flags &= ~(ResMesh::FLAG_HAS_VERTEX_ALPHA | ResMesh::FLAG_HAS_BONE_WEIGHT_W); in ResSeparateDataShape_SetupVertexIrScale() 128 mesh.ref().m_Flags |= ResMesh::FLAG_HAS_VERTEX_ALPHA; in ResSeparateDataShape_SetupVertexIrScale() 132 mesh.ref().m_Flags |= ResMesh::FLAG_HAS_BONE_WEIGHT_W; in ResSeparateDataShape_SetupVertexIrScale() 141 ResMesh::Setup(ResModel owner, os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() 201 this->EnableFlags(ResMesh::FLAG_HAS_BEEN_SETUP); in Setup() 210 ResMesh::Cleanup() in Cleanup() 212 this->DisableFlags(ResMesh::FLAG_HAS_BEEN_SETUP); in Cleanup()
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| D | gfx_ResModel.cpp | 70 ResMesh mesh = this->GetMeshes( i ); in Setup() 71 if (!ut::CheckFlag(mesh.GetFlags(), ResMesh::FLAG_HAS_BEEN_SETUP)) in Setup()
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| /NW4C-2.0.3/include/nw/gfx/res/ |
| D | gfx_ResMesh.h | 57 class ResMesh : public ResSceneObject 68 NW_RES_CTOR_INHERIT( ResMesh, ResSceneObject ) in NW_RES_CTOR_INHERIT() argument 182 typedef nw::ut::ResArrayClass<ResMesh>::type ResMeshArray;
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| D | gfx_ResModel.h | 159 NW_RES_FIELD_CLASS_LIST_DECL( ResMesh, Meshes ) // GetMeshes(int idx), GetMeshesCount() in NW_RES_CTOR_INHERIT()
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| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_RenderQueue.h | 83 IsCalculatingOnlyLayer1Functor(Model* model, ResMesh mesh) in IsCalculatingOnlyLayer1Functor() 107 AlwaysCalculatingFunctor(Model* model, ResMesh mesh) in AlwaysCalculatingFunctor() 135 float operator ()(ResMesh mesh, const Camera& camera, IsCalculating isCalculating) const in operator() 171 float operator ()(ResMesh mesh, const Camera& camera, IsCalculating isCalculating) const in operator() 210 struct BasicEnqueueModelFunctor : public std::unary_function<ResMesh, void> 262 struct BasicEnqueueModelTranslucentModelBaseFunctor : public std::unary_function<ResMesh, void> 344 const ResMesh mesh = element.GetMesh(); in operator() 458 … if (ut::CheckFlag<u32, u32>(back->GetMesh().GetFlags(), ResMesh::FLAG_VALID_RENDER_KEY_CACHE)) in EnqueueElement() 471 back->GetMesh().GetFlags(), ResMesh::FLAG_VALID_RENDER_KEY_CACHE)); in EnqueueElement() 486 ResMesh mesh, in EnqueueMesh()
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| D | gfx_RenderElement.h | 288 BasicRenderElement(ResMesh mesh, Model* model) in BasicRenderElement() 310 ResMesh GetMesh() { return m_Mesh; } in GetMesh() 313 const ResMesh GetMesh() const { return m_Mesh; } in GetMesh() 350 ResMesh m_Mesh; 447 const ResMesh mesh = renderElement.GetMesh(); in CreateRenderKey() 543 const ResMesh mesh = renderElement.GetMesh(); in CreateRenderKey() 642 const ResMesh mesh = renderElement.GetMesh(); in CreateRenderKey()
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| D | gfx_MeshRenderer.h | 89 void RenderMesh(ResMesh mesh, Model* model);
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| D | gfx_RenderContext.h | 516 void ActivateVertexAttribute( ResMesh mesh ); 523 void DeactivateVertexAttribute( ResMesh mesh ); 701 RenderContext::DeactivateVertexAttribute( ResMesh mesh ) in DeactivateVertexAttribute()
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| D | gfx_Model.h | 51 typedef ut::Signal3<void, Model*, ResMesh, RenderContext*> RenderSignal; 537 ResMaterial::TranslucencyKind GetRenderLayerId(ResMesh mesh) in GetRenderLayerId() 567 bool IsMeshVisible(ResMesh mesh) in IsMeshVisible()
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| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_RenderContext.cpp | 423 RenderContext::ActivateVertexAttribute( ResMesh mesh ) in ActivateVertexAttribute() 436 … const bool hasVertexAlpha = (mesh.ref().m_Flags & ResMesh::FLAG_HAS_VERTEX_ALPHA) ? true : false; in ActivateVertexAttribute() 437 … const bool hasBoneWeightW = (mesh.ref().m_Flags & ResMesh::FLAG_HAS_BONE_WEIGHT_W) ? true : false; in ActivateVertexAttribute()
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| D | gfx_MeshRenderer.cpp | 92 MeshRenderer::RenderMesh(ResMesh mesh, Model* model) in RenderMesh()
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| D | gfx_Model.cpp | 679 ut::DisableFlag<u32, u32>((*mesh).GetFlags(), ResMesh::FLAG_VALID_RENDER_KEY_CACHE)); in InvalidateRenderKeyCache()
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| /NW4C-2.0.3/demos/Nw4cDemo/sources/ |
| D | SmSceneCtrl.cpp | 46 nw::gfx::ResMesh mesh = element.GetMesh(); in operator ()()
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| /NW4C-2.0.3/sources/libraries/anim/res/ |
| D | anim_ResAnimGroup.cpp | 331 ResMesh mesh(object); in SetValue()
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| /NW4C-2.0.3/sources/libraries/demo/ |
| D | demo_GraphicsSystem.cpp | 341 gfx::ResMesh mesh = element.GetMesh(); in operator ()()
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| /NW4C-2.0.3/demos/gfx/ProjectionShadowDemo/sources/ |
| D | ProjectionShadowDemo.cpp | 972 nw::gfx::ResMesh mesh = element.GetMesh(); in operator ()()
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| /NW4C-2.0.3/demos/gfx/ShadowMapDemo/sources/ |
| D | ShadowMapDemo.cpp | 1038 nw::gfx::ResMesh mesh = element.GetMesh(); in operator ()()
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