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Searched refs:ResMaterialData (Results 1 – 9 of 9) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/res/
Dgfx_ResMaterial.cpp43 if (!ut::CheckFlag(this->GetFlags(), ResMaterialData::FLAG_HAS_BEEN_SETUP_TEXTURE)) in Setup()
49 if (!ut::CheckFlag(this->GetFlags(), ResMaterialData::FLAG_HAS_BEEN_SETUP_SHADER)) in Setup()
54 if (!ut::CheckFlag(this->GetFlags(), ResMaterialData::FLAG_HAS_BEEN_SETUP_FRAGMENTSHADER)) in Setup()
65 this->EnableFlags(ResMaterialData::FLAG_HAS_BEEN_SETUP_FRAGMENTSHADER); in Setup()
74 this->EnableFlags(ResMaterialData::FLAG_HAS_BEEN_SETUP); in Setup()
84 this->DisableFlags(ResMaterialData::FLAG_HAS_BEEN_SETUP); in Cleanup()
86 this->DisableFlags(ResMaterialData::FLAG_HAS_BEEN_SETUP_FRAGMENTSHADER); in Cleanup()
89 this->DisableFlags(ResMaterialData::FLAG_HAS_BEEN_SETUP_SHADER); in Cleanup()
99 this->DisableFlags((ResMaterialData::FLAG_HAS_BEEN_SETUP_TEXTURE)); in Cleanup()
232 this->EnableFlags(ResMaterialData::FLAG_HAS_BEEN_SETUP_TEXTURE); in SetupTextures()
[all …]
Dgfx_ResModel.cpp56 … if (!ut::CheckFlag(this->GetMaterials( i ).GetFlags(), ResMaterialData::FLAG_HAS_BEEN_SETUP)) in Setup()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_MaterialState.h311 if (ut::CheckFlag(flags, ResMaterialData::FLAG_FOG_ENABLED)) in ActivateFogParameters()
489 ut::CheckFlag(material.GetFlags(), ResMaterialData::FLAG_FRAGMENTLIGHT_ENABLED) && in ActivateFragmentLightParameters()
524 ut::CheckFlag(flags, ResMaterialData::FLAG_VERTEXLIGHT_ENABLED)) in ActivateShadingParameters()
540 ut::CheckFlag(flags, ResMaterialData::FLAG_HEMISPHERELIGHT_ENABLED)) in ActivateShadingParameters()
545 ut::CheckFlag(flags, ResMaterialData::FLAG_HEMISPHERE_OCCLUSION_ENABLED)); in ActivateShadingParameters()
563 if (ut::CheckFlag(flags, ResMaterialData::FLAG_FOG_ENABLED)) in ActivateShadingParameters()
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_Material.cpp149 bufferSize += sizeof(ResMaterialData); in GetMemorySizeInternal()
325 void* materialMemory = allocator->Alloc(sizeof(ResMaterialData)); in CopyResMaterial()
332 ResMaterialData* buffer = in CopyResMaterial()
333 new(materialMemory) ResMaterialData(this->GetOriginal().ref()); in CopyResMaterial()
Dgfx_SimpleMaterialActivator.cpp139 …bool lightEnabled = ut::CheckFlag(original.GetFlags(), ResMaterialData::FLAG_FRAGMENTLIGHT_ENABLED… in Activate()
Dgfx_MaterialActivator.cpp124 …bool lightEnabled = ut::CheckFlag(resShaderParameterMaterial.GetFlags(), ResMaterialData::FLAG_FRA… in Activate()
Dgfx_RenderContext.cpp403 …ut::CheckFlag(m_MaterialCache->GetOriginal().GetFlags(), ResMaterialData::FLAG_PARTICLE_MATERIAL_E… in ActivateParticleContext()
404 …ut::CheckFlag(m_Material->GetOriginal().GetFlags(), ResMaterialData::FLAG_PARTICLE_MATERIAL_ENABLE… in ActivateParticleContext()
/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResGraphicsFile.h1291 …resMaterial.SetFlags(ut::EnableFlag(resMaterial.GetFlags(), nw::gfx::ResMaterialData::FLAG_PARTICL… in operator()
Dgfx_ResMaterial.h166 struct ResMaterialData : public ResSceneObjectData struct