Searched refs:ResMaterialData (Results 1 – 9 of 9) sorted by relevance
| /NW4C-2.0.3/sources/libraries/gfx/res/ |
| D | gfx_ResMaterial.cpp | 43 if (!ut::CheckFlag(this->GetFlags(), ResMaterialData::FLAG_HAS_BEEN_SETUP_TEXTURE)) in Setup() 49 if (!ut::CheckFlag(this->GetFlags(), ResMaterialData::FLAG_HAS_BEEN_SETUP_SHADER)) in Setup() 54 if (!ut::CheckFlag(this->GetFlags(), ResMaterialData::FLAG_HAS_BEEN_SETUP_FRAGMENTSHADER)) in Setup() 65 this->EnableFlags(ResMaterialData::FLAG_HAS_BEEN_SETUP_FRAGMENTSHADER); in Setup() 74 this->EnableFlags(ResMaterialData::FLAG_HAS_BEEN_SETUP); in Setup() 84 this->DisableFlags(ResMaterialData::FLAG_HAS_BEEN_SETUP); in Cleanup() 86 this->DisableFlags(ResMaterialData::FLAG_HAS_BEEN_SETUP_FRAGMENTSHADER); in Cleanup() 89 this->DisableFlags(ResMaterialData::FLAG_HAS_BEEN_SETUP_SHADER); in Cleanup() 99 this->DisableFlags((ResMaterialData::FLAG_HAS_BEEN_SETUP_TEXTURE)); in Cleanup() 232 this->EnableFlags(ResMaterialData::FLAG_HAS_BEEN_SETUP_TEXTURE); in SetupTextures() [all …]
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| D | gfx_ResModel.cpp | 56 … if (!ut::CheckFlag(this->GetMaterials( i ).GetFlags(), ResMaterialData::FLAG_HAS_BEEN_SETUP)) in Setup()
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| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_MaterialState.h | 311 if (ut::CheckFlag(flags, ResMaterialData::FLAG_FOG_ENABLED)) in ActivateFogParameters() 489 ut::CheckFlag(material.GetFlags(), ResMaterialData::FLAG_FRAGMENTLIGHT_ENABLED) && in ActivateFragmentLightParameters() 524 ut::CheckFlag(flags, ResMaterialData::FLAG_VERTEXLIGHT_ENABLED)) in ActivateShadingParameters() 540 ut::CheckFlag(flags, ResMaterialData::FLAG_HEMISPHERELIGHT_ENABLED)) in ActivateShadingParameters() 545 ut::CheckFlag(flags, ResMaterialData::FLAG_HEMISPHERE_OCCLUSION_ENABLED)); in ActivateShadingParameters() 563 if (ut::CheckFlag(flags, ResMaterialData::FLAG_FOG_ENABLED)) in ActivateShadingParameters()
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| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_Material.cpp | 149 bufferSize += sizeof(ResMaterialData); in GetMemorySizeInternal() 325 void* materialMemory = allocator->Alloc(sizeof(ResMaterialData)); in CopyResMaterial() 332 ResMaterialData* buffer = in CopyResMaterial() 333 new(materialMemory) ResMaterialData(this->GetOriginal().ref()); in CopyResMaterial()
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| D | gfx_SimpleMaterialActivator.cpp | 139 …bool lightEnabled = ut::CheckFlag(original.GetFlags(), ResMaterialData::FLAG_FRAGMENTLIGHT_ENABLED… in Activate()
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| D | gfx_MaterialActivator.cpp | 124 …bool lightEnabled = ut::CheckFlag(resShaderParameterMaterial.GetFlags(), ResMaterialData::FLAG_FRA… in Activate()
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| D | gfx_RenderContext.cpp | 403 …ut::CheckFlag(m_MaterialCache->GetOriginal().GetFlags(), ResMaterialData::FLAG_PARTICLE_MATERIAL_E… in ActivateParticleContext() 404 …ut::CheckFlag(m_Material->GetOriginal().GetFlags(), ResMaterialData::FLAG_PARTICLE_MATERIAL_ENABLE… in ActivateParticleContext()
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| /NW4C-2.0.3/include/nw/gfx/res/ |
| D | gfx_ResGraphicsFile.h | 1291 …resMaterial.SetFlags(ut::EnableFlag(resMaterial.GetFlags(), nw::gfx::ResMaterialData::FLAG_PARTICL… in operator()
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| D | gfx_ResMaterial.h | 166 struct ResMaterialData : public ResSceneObjectData struct
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