Searched refs:ResLookupTable (Results 1 – 13 of 13) sorted by relevance
| /NW4C-2.0.3/sources/libraries/gfx/res/ |
| D | gfx_ResLookupTable.cpp | 27 typedef void (*CleanupFunc)(ResLookupTable resLut); 28 typedef Result (*SetupFunc)(ResLookupTable resLut); 30 static void ResImageLut_Cleanup(ResLookupTable resLut); 31 static void ResReferenceLut_Cleanup(ResLookupTable resLut); 33 static Result ResImageLut_Setup(ResLookupTable resLut); 34 static Result ResReferenceLut_Setup(ResLookupTable resLut); 50 ResImageLut_Setup(ResLookupTable resLut) in ResImageLut_Setup() 62 ResReferenceLut_Setup(ResLookupTable resLut) in ResReferenceLut_Setup() 73 ResImageLut_Cleanup(ResLookupTable resLut) in ResImageLut_Cleanup() 83 ResReferenceLut_Cleanup(ResLookupTable resLut) in ResReferenceLut_Cleanup() [all …]
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| D | gfx_ResUtil.cpp | 38 ::std::pair<ResLookupTable, bool> referenceResult; in SetupReferenceLut() 53 ::std::pair<ResLookupTable, bool>
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| D | gfx_ResLight.cpp | 57 ResLookupTable resLut = fragment.GetAngleSampler().GetSampler(); in Setup()
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| D | gfx_ResModel.cpp | 146 ResModel::ForceSetupLookupTable(const char* targetName, ResLookupTable lut) in ForceSetupLookupTable()
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| D | gfx_ResMaterial.cpp | 604 ResMaterial::ForceSetupLookupTable(const char* targetName, ResLookupTable lut) in ForceSetupLookupTable()
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| /NW4C-2.0.3/include/nw/gfx/res/ |
| D | gfx_ResLookupTable.h | 69 class ResLookupTable : public nw::ut::ResCommon<ResLookupTableData> 72 enum { TYPE_INFO = NW_GFX_RES_TYPE_INFO(ResLookupTable) }; 74 NW_RES_CTOR( ResLookupTable ) in NW_RES_CTOR() argument 105 class ResImageLookupTable : public ResLookupTable 111 NW_RES_CTOR_INHERIT( ResImageLookupTable, ResLookupTable ) 146 class ResReferenceLookupTable : public ResLookupTable 152 NW_RES_CTOR_INHERIT( ResReferenceLookupTable, ResLookupTable ) 171 void ForceSetup(ResLookupTable lut); 174 void ForceSetup(const char* targetName, ResLookupTable lut); 234 ResLookupTable::Dereference() in Dereference() [all …]
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| D | gfx_ResUtil.h | 28 class ResLookupTable; variable 40 ::std::pair<ResLookupTable, bool>
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| D | gfx_ResFragmentShader.h | 433 NW_RES_FIELD_CLASS_DECL( ResLookupTable, Sampler ) // GetSampler() in NW_RES_FIELD_CLASS_DECL() argument 460 void SetSampler(ResLookupTable lookupTable) in SetSampler() 474 void ForceSetupSampler(const char* targetName, ResLookupTable lookupTable) in ForceSetupSampler() 542 void ForceSetupLightingLut(const char* targetName, ResLookupTable lookupTable) in ForceSetupLightingLut() 1293 void ForceSetupLightingLut(const char* targetName, ResLookupTable lookupTable) in ForceSetupLightingLut()
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| D | gfx_ResLight.h | 274 NW_RES_FIELD_CLASS_DECL( ResLookupTable, DistanceSampler ) // GetDistanceSampler() in NW_RES_CTOR_INHERIT() 356 void ForceSetupDistanceSampler(const char* targetName, ResLookupTable lookupTable) in NW_RES_FIELD_BOOL_PRIMITIVE_DECL()
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| D | gfx_ResModel.h | 200 void ForceSetupLookupTable(const char* targetName, ResLookupTable lut);
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| D | gfx_ResMaterial.h | 1575 void ForceSetupLookupTable(const char* targetName, ResLookupTable lut);
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| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_FragmentLight.cpp | 319 ResLookupTable srcDistanceSampler = resource.GetDistanceSampler(); in CloneResFragmentLight() 347 ResLookupTable srcReferenceAngleSampler = srcAngleSampler.GetSampler(); in CloneResFragmentLight()
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| /NW4C-2.0.3/demos/gfx/DynamicMaterialDemo/sources/ |
| D | DynamicMaterialDemo.cpp | 171 nw::gfx::res::ResLookupTable s_ChangedLut; 550 nw::gfx::res::ResLookupTable resLut = resLightingLut.GetSampler().Dereference(); in ChangeMaterial()
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