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Searched refs:ResLookupTable (Results 1 – 13 of 13) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/res/
Dgfx_ResLookupTable.cpp27 typedef void (*CleanupFunc)(ResLookupTable resLut);
28 typedef Result (*SetupFunc)(ResLookupTable resLut);
30 static void ResImageLut_Cleanup(ResLookupTable resLut);
31 static void ResReferenceLut_Cleanup(ResLookupTable resLut);
33 static Result ResImageLut_Setup(ResLookupTable resLut);
34 static Result ResReferenceLut_Setup(ResLookupTable resLut);
50 ResImageLut_Setup(ResLookupTable resLut) in ResImageLut_Setup()
62 ResReferenceLut_Setup(ResLookupTable resLut) in ResReferenceLut_Setup()
73 ResImageLut_Cleanup(ResLookupTable resLut) in ResImageLut_Cleanup()
83 ResReferenceLut_Cleanup(ResLookupTable resLut) in ResReferenceLut_Cleanup()
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Dgfx_ResUtil.cpp38 ::std::pair<ResLookupTable, bool> referenceResult; in SetupReferenceLut()
53 ::std::pair<ResLookupTable, bool>
Dgfx_ResLight.cpp57 ResLookupTable resLut = fragment.GetAngleSampler().GetSampler(); in Setup()
Dgfx_ResModel.cpp146 ResModel::ForceSetupLookupTable(const char* targetName, ResLookupTable lut) in ForceSetupLookupTable()
Dgfx_ResMaterial.cpp604 ResMaterial::ForceSetupLookupTable(const char* targetName, ResLookupTable lut) in ForceSetupLookupTable()
/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResLookupTable.h69 class ResLookupTable : public nw::ut::ResCommon<ResLookupTableData>
72 enum { TYPE_INFO = NW_GFX_RES_TYPE_INFO(ResLookupTable) };
74 NW_RES_CTOR( ResLookupTable ) in NW_RES_CTOR() argument
105 class ResImageLookupTable : public ResLookupTable
111 NW_RES_CTOR_INHERIT( ResImageLookupTable, ResLookupTable )
146 class ResReferenceLookupTable : public ResLookupTable
152 NW_RES_CTOR_INHERIT( ResReferenceLookupTable, ResLookupTable )
171 void ForceSetup(ResLookupTable lut);
174 void ForceSetup(const char* targetName, ResLookupTable lut);
234 ResLookupTable::Dereference() in Dereference()
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Dgfx_ResUtil.h28 class ResLookupTable; variable
40 ::std::pair<ResLookupTable, bool>
Dgfx_ResFragmentShader.h433 NW_RES_FIELD_CLASS_DECL( ResLookupTable, Sampler ) // GetSampler() in NW_RES_FIELD_CLASS_DECL() argument
460 void SetSampler(ResLookupTable lookupTable) in SetSampler()
474 void ForceSetupSampler(const char* targetName, ResLookupTable lookupTable) in ForceSetupSampler()
542 void ForceSetupLightingLut(const char* targetName, ResLookupTable lookupTable) in ForceSetupLightingLut()
1293 void ForceSetupLightingLut(const char* targetName, ResLookupTable lookupTable) in ForceSetupLightingLut()
Dgfx_ResLight.h274 NW_RES_FIELD_CLASS_DECL( ResLookupTable, DistanceSampler ) // GetDistanceSampler() in NW_RES_CTOR_INHERIT()
356 void ForceSetupDistanceSampler(const char* targetName, ResLookupTable lookupTable) in NW_RES_FIELD_BOOL_PRIMITIVE_DECL()
Dgfx_ResModel.h200 void ForceSetupLookupTable(const char* targetName, ResLookupTable lut);
Dgfx_ResMaterial.h1575 void ForceSetupLookupTable(const char* targetName, ResLookupTable lut);
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_FragmentLight.cpp319 ResLookupTable srcDistanceSampler = resource.GetDistanceSampler(); in CloneResFragmentLight()
347 ResLookupTable srcReferenceAngleSampler = srcAngleSampler.GetSampler(); in CloneResFragmentLight()
/NW4C-2.0.3/demos/gfx/DynamicMaterialDemo/sources/
DDynamicMaterialDemo.cpp171 nw::gfx::res::ResLookupTable s_ChangedLut;
550 nw::gfx::res::ResLookupTable resLut = resLightingLut.GetSampler().Dereference(); in ChangeMaterial()