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Searched refs:ResLightingLookupTableData (Results 1 – 3 of 3) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_FragmentLight.cpp260 ResLightingLookupTableData* angleSampler = in CreateResFragmentLight()
261 AllocateAndFill<ResLightingLookupTableData>(allocator, 0); in CreateResFragmentLight()
342 ResLightingLookupTableData* angleSampler = in CloneResFragmentLight()
343 AllocateAndFill<ResLightingLookupTableData>(allocator, 0); in CloneResFragmentLight()
406 ResLightingLookupTableData* angleSampler = in DestroyResFragmentLight()
407 reinterpret_cast<ResLightingLookupTableData*>(resFragmentLight->toAngleSampler.to_ptr()); in DestroyResFragmentLight()
Dgfx_Material.cpp203 bufferSize += sizeof(ResLightingLookupTableData); in GetMemorySizeInternal()
208 bufferSize += sizeof(ResLightingLookupTableData); in GetMemorySizeInternal()
213 bufferSize += sizeof(ResLightingLookupTableData); in GetMemorySizeInternal()
218 bufferSize += sizeof(ResLightingLookupTableData); in GetMemorySizeInternal()
223 bufferSize += sizeof(ResLightingLookupTableData); in GetMemorySizeInternal()
228 bufferSize += sizeof(ResLightingLookupTableData); in GetMemorySizeInternal()
698 void* tableMemory = allocator->Alloc(sizeof(ResLightingLookupTableData)); in CopyResLightingLookupTable()
706 ResLightingLookupTableData* lightingLookupTable = in CopyResLightingLookupTable()
707 new(tableMemory) ResLightingLookupTableData(resLightingLookupTable.ref()); in CopyResLightingLookupTable()
/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResFragmentShader.h64 struct ResLightingLookupTableData struct
341 class ResLightingLookupTable : public nw::ut::ResCommon<ResLightingLookupTableData>