Home
last modified time | relevance | path

Searched refs:ResLightArray (Results 1 – 20 of 20) sorted by relevance

/NW4C-2.0.3/demos/gfx/SimpleDemo/sources/
DSimpleDemo.cpp214 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources()
215 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in BuildResources()
216 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
/NW4C-2.0.3/demos/gfx/UserRenderNodeDemo/sources/
DUserRenderNodeDemo.cpp316 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources()
317 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in BuildResources()
318 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
/NW4C-2.0.3/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp352 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources()
353 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in BuildResources()
354 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
/NW4C-2.0.3/demos/gfx/AnimationDemo/sources/
DAnimationDemo.cpp405 nw::gfx::ResLightArray lights = resFile.GetLights(); in BuildResources()
406 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in BuildResources()
407 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
/NW4C-2.0.3/demos/gfx/FastCreateDemo/sources/
DFastCreateDemo.cpp259 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources()
260 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in BuildResources()
261 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
/NW4C-2.0.3/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp378 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources()
379 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in BuildResources()
380 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
/NW4C-2.0.3/demos/gfx/ResourceDemo/sources/
DResourceDemo.cpp326 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in InitializeScenes()
327 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in InitializeScenes()
328 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in InitializeScenes()
/NW4C-2.0.3/demos/Nw4cDemo/sources/
DGfxCtrl.cpp470 nw::gfx::ResLightArray lights = resSet.resource.GetLights(); in CreateSceneEnvironment()
471 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in CreateSceneEnvironment()
472 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in CreateSceneEnvironment()
/NW4C-2.0.3/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp347 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources()
348 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in BuildResources()
349 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
/NW4C-2.0.3/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp553 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources()
554 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in BuildResources()
555 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
/NW4C-2.0.3/demos/gfx/DynamicMaterialDemo/sources/
DDynamicMaterialDemo.cpp376 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources()
377 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in BuildResources()
378 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
/NW4C-2.0.3/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp344 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources()
345 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in BuildResources()
346 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
/NW4C-2.0.3/demos/gfx/ParticleChangeVtxDemo/sources/
DParticleChangeVtxDemo.cpp254 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources()
255 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
/NW4C-2.0.3/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp567 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources()
568 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in BuildResources()
569 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
/NW4C-2.0.3/demos/gfx/ParticleUpdaterDemo/sources/
DParticleUpdaterDemo.cpp420 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources()
421 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
/NW4C-2.0.3/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp343 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources()
344 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
/NW4C-2.0.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp698 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources()
699 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in BuildResources()
700 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResLight.h174 typedef nw::ut::ResArrayPatricia<ResLight>::type ResLightArray; typedef
/NW4C-2.0.3/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp366 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources()
367 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
/NW4C-2.0.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp757 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources()
758 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in BuildResources()
759 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()