Searched refs:ResLight (Results 1 – 13 of 13) sorted by relevance
127 class ResLight : public ResTransformNode142 NW_RES_CTOR_INHERIT( ResLight, ResTransformNode ) in NW_RES_CTOR_INHERIT() argument174 typedef nw::ut::ResArrayPatricia<ResLight>::type ResLightArray;179 class ResFragmentLight : public ResLight185 NW_RES_CTOR_INHERIT( ResFragmentLight, ResLight ) in NW_RES_CTOR_INHERIT() argument367 class ResAmbientLight : public ResLight373 NW_RES_CTOR_INHERIT( ResAmbientLight, ResLight )393 class ResVertexLight : public ResLight399 NW_RES_CTOR_INHERIT( ResVertexLight, ResLight ) in NW_RES_CTOR_INHERIT() argument497 class ResHemiSphereLight : public ResLight[all …]
34 class ResLight; variable
448 …NW_RES_FIELD_CLASS_DIC_DECL( ResLight, Lights, nw::ut::ResDicPatricia ) // GetLigh…
30 ResLight::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup()85 ResLight::Cleanup() in Cleanup()
126 m_OriginalValue = ResLight(NULL); in DestroyOriginalValue()142 ResLight resLight = ResDynamicCast<ResLight>(this->GetResSceneObject()); in GetAnimTargetObject()
146 resAmbientLight->m_Header.revision = ResLight::BINARY_REVISION; in CreateResAmbientLight()147 resAmbientLight->m_Header.signature = ResLight::SIGNATURE; in CreateResAmbientLight()
148 resHemiSphereLight->m_Header.revision = ResLight::BINARY_REVISION; in CreateResHemiSphereLight()149 resHemiSphereLight->m_Header.signature = ResLight::SIGNATURE; in CreateResHemiSphereLight()
166 resVertexLight->m_Header.revision = ResLight::BINARY_REVISION; in CreateResVertexLight()167 resVertexLight->m_Header.signature = ResLight::SIGNATURE; in CreateResVertexLight()
227 resFragmentLight->m_Header.revision = ResLight::BINARY_REVISION; in CreateResFragmentLight()228 resFragmentLight->m_Header.signature = ResLight::SIGNATURE; in CreateResFragmentLight()
145 ResLight m_OriginalValue;
264 return ResLight::KIND_UNUSED; in GetLightKind()
267 return ResLight::KIND_UNUSED; in GetLightKind()
546 ResLight light(object); in SetValue()