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Searched refs:ResLight (Results 1 – 13 of 13) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResLight.h127 class ResLight : public ResTransformNode
142 NW_RES_CTOR_INHERIT( ResLight, ResTransformNode ) in NW_RES_CTOR_INHERIT() argument
174 typedef nw::ut::ResArrayPatricia<ResLight>::type ResLightArray;
179 class ResFragmentLight : public ResLight
185 NW_RES_CTOR_INHERIT( ResFragmentLight, ResLight ) in NW_RES_CTOR_INHERIT() argument
367 class ResAmbientLight : public ResLight
373 NW_RES_CTOR_INHERIT( ResAmbientLight, ResLight )
393 class ResVertexLight : public ResLight
399 NW_RES_CTOR_INHERIT( ResVertexLight, ResLight ) in NW_RES_CTOR_INHERIT() argument
497 class ResHemiSphereLight : public ResLight
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Dgfx_ResSceneEnvironmentSetting.h34 class ResLight; variable
Dgfx_ResGraphicsFile.h448 …NW_RES_FIELD_CLASS_DIC_DECL( ResLight, Lights, nw::ut::ResDicPatricia ) // GetLigh…
/NW4C-2.0.3/sources/libraries/gfx/res/
Dgfx_ResLight.cpp30 ResLight::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup()
85 ResLight::Cleanup() in Cleanup()
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_Light.cpp126 m_OriginalValue = ResLight(NULL); in DestroyOriginalValue()
142 ResLight resLight = ResDynamicCast<ResLight>(this->GetResSceneObject()); in GetAnimTargetObject()
Dgfx_AmbientLight.cpp146 resAmbientLight->m_Header.revision = ResLight::BINARY_REVISION; in CreateResAmbientLight()
147 resAmbientLight->m_Header.signature = ResLight::SIGNATURE; in CreateResAmbientLight()
Dgfx_HemiSphereLight.cpp148 resHemiSphereLight->m_Header.revision = ResLight::BINARY_REVISION; in CreateResHemiSphereLight()
149 resHemiSphereLight->m_Header.signature = ResLight::SIGNATURE; in CreateResHemiSphereLight()
Dgfx_VertexLight.cpp166 resVertexLight->m_Header.revision = ResLight::BINARY_REVISION; in CreateResVertexLight()
167 resVertexLight->m_Header.signature = ResLight::SIGNATURE; in CreateResVertexLight()
Dgfx_FragmentLight.cpp227 resFragmentLight->m_Header.revision = ResLight::BINARY_REVISION; in CreateResFragmentLight()
228 resFragmentLight->m_Header.signature = ResLight::SIGNATURE; in CreateResFragmentLight()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_Light.h145 ResLight m_OriginalValue;
Dgfx_AmbientLight.h264 return ResLight::KIND_UNUSED; in GetLightKind()
Dgfx_HemiSphereLight.h267 return ResLight::KIND_UNUSED; in GetLightKind()
/NW4C-2.0.3/sources/libraries/anim/res/
Danim_ResAnimGroup.cpp546 ResLight light(object); in SetValue()