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Searched refs:ResHemiSphereLight (Results 1 – 7 of 7) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_HemiSphereLight.h132 ResHemiSphereLight resource,
147 ResHemiSphereLight resource,
169 ResHemiSphereLight GetResHemiSphereLight() in GetResHemiSphereLight()
171 return ResStaticCast<ResHemiSphereLight>(this->GetResSceneObject()); in GetResHemiSphereLight()
175 const ResHemiSphereLight GetResHemiSphereLight() const in GetResHemiSphereLight()
177 return ResStaticCast<ResHemiSphereLight>(this->GetResSceneObject()); in GetResHemiSphereLight()
205 ResHemiSphereLight resObj, in HemiSphereLight()
220 ResHemiSphereLight(resource.Get()), in HemiSphereLight()
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_HemiSphereLight.cpp101 ResHemiSphereLight resNode = ResDynamicCast<ResHemiSphereLight>(resource); in Create()
147 resHemiSphereLight->typeInfo = ResHemiSphereLight::TYPE_INFO; in CreateResHemiSphereLight()
202 m_OriginalValue = ResHemiSphereLight(originalValue); in CreateOriginalValue()
231 ResHemiSphereLight resHemiSphereLight, in GetMemorySizeInternal()
Dgfx_SceneBuilder.cpp390 case ResHemiSphereLight::TYPE_INFO: in BuildSceneObject()
403 …HemiSphereLight::GetMemorySizeInternal(pSize, ResStaticCast<ResHemiSphereLight>(resource), descrip… in BuildSceneObject()
407 …phereLight::GetDeviceMemorySizeInternal(pDeviceSize, ResStaticCast<ResHemiSphereLight>(resource), … in BuildSceneObject()
Dgfx_RenderContext.cpp574 ResHemiSphereLight resLight = hemiSphereLight->GetResHemiSphereLight(); in ActivateHemiSphereLight()
/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResLight.h497 class ResHemiSphereLight : public ResLight
500 enum { TYPE_INFO = NW_GFX_RES_TYPE_INFO(ResHemiSphereLight) };
503 NW_RES_CTOR_INHERIT( ResHemiSphereLight, ResLight ) in NW_RES_CTOR_INHERIT() argument
/NW4C-2.0.3/sources/libraries/anim/res/
Danim_ResAnimGroup.cpp705 ResHemiSphereLight light(object); in SetValue()
/NW4C-2.0.3/demos/gfx/SceneTreeDemo/sources/
DSceneTreeDemo.cpp239 nw::gfx::ResHemiSphereLight resHemiSphereLight(hemiSphereLight->GetResHemiSphereLight()); in BuildLights()