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Searched refs:ResGraphicsFile (Results 1 – 25 of 42) sorted by relevance

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/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResUtil.h34 class ResGraphicsFile; variable
37 Result SetupReferenceLut(ResReferenceLookupTable resReferenceLut, ResGraphicsFile graphicsFile);
41 GetReferenceLutTarget(ResReferenceLookupTable referenceLut, ResGraphicsFile graphicsFile);
45 GetReferenceTextureTarget(ResReferenceTexture referenceTexture, ResGraphicsFile graphicsFile);
49 GetReferenceShaderTarget(ResReferenceShader referenceShader, ResGraphicsFile graphicsFile);
Dgfx_ResModel.h35 class ResGraphicsFile; variable
180 Result Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile);
Dgfx_ResMesh.h174 Result Setup(ResModel owner, os::IAllocator* allocator, ResGraphicsFile graphicsFile);
Dgfx_ResFog.h179 Result Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile);
Dgfx_ResLight.h32 class ResGraphicsFile; variable
167 Result Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile);
Dgfx_ResMaterial.h41 class ResGraphicsFile; variable
1551 Result Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile);
1683 … Result SetupShader(os::IAllocator* allocator, ResShader resShader, ResGraphicsFile graphicsFile);
1686 …Result SetupTextures(os::IAllocator* allocator, ResMaterial resMaterial, ResGraphicsFile graphicsF…
1695 …s::IAllocator* allocator, ResFragmentLightingTable resLightingTable, ResGraphicsFile graphicsFile);
Dgfx_ResLookupTable.h217 Result Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile);
Dgfx_ResShader.h39 class ResGraphicsFile; variable
717 Result Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile);
Dgfx_ResTextureMapper.h29 class ResGraphicsFile; variable
531 Result Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile);
/NW4C-2.0.3/sources/libraries/gfx/res/
Dgfx_ResUtil.cpp29 SetupReferenceLut(ResReferenceLookupTable resReferenceLut, ResGraphicsFile graphicsFile) in SetupReferenceLut()
54 GetReferenceLutTarget(ResReferenceLookupTable referenceLut, ResGraphicsFile graphicsFile) in GetReferenceLutTarget()
80 GetReferenceTextureTarget(ResReferenceTexture referenceTexture, ResGraphicsFile graphicsFile) in GetReferenceTextureTarget()
113 GetReferenceShaderTarget(ResReferenceShader referenceShader, ResGraphicsFile graphicsFile) in GetReferenceShaderTarget()
Dgfx_ResGraphicsFile.cpp36 ResGraphicsFile::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup()
114 ResGraphicsFile::Cleanup() in Cleanup()
Dgfx_ResTextureMapper.cpp29 …pFunc)(ResTextureMapper resTextureMapper, os::IAllocator* allocator, ResGraphicsFile graphicsFile);
34 …_Setup(ResTextureMapper resTextureMapper, os::IAllocator* allocator, ResGraphicsFile graphicsFile);
35 …_Setup(ResTextureMapper resTextureMapper, os::IAllocator* allocator, ResGraphicsFile graphicsFile);
48 ResGraphicsFile graphicsFile
129 …r_Setup(ResTextureMapper resTextureMapper, os::IAllocator* allocator, ResGraphicsFile graphicsFile) in ResPixelBasedTextureMapper_Setup()
170 …r_Setup(ResTextureMapper resTextureMapper, os::IAllocator* allocator, ResGraphicsFile graphicsFile) in ResProceduralTextureMapper_Setup()
445 ResGraphicsFile graphicsFile in Setup()
608 ResGraphicsFile graphicsFile in SetupTexture()
Dgfx_ResFog.cpp30 ResFog::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup()
Dgfx_ResFragmentShader.cpp30 ResFragmentShader::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup()
50 ResFragmentLightingTable::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup()
Dgfx_ResLight.cpp30 ResLight::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup()
Dgfx_ResMaterial.cpp33 ResMaterial::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup()
118 ResMaterial::SetupTextures(os::IAllocator* allocator, ResMaterial resMaterial, ResGraphicsFile grap… in SetupTextures()
342 ResGraphicsFile graphicsFile in SetupShader()
Dgfx_ResLookupTable.cpp165 ResLookupTableSet::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup()
Dgfx_ResModel.cpp37 ResModel::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup()
Dgfx_ResShader.cpp101 ResShader::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup()
131 return this->Setup(allocator, ResGraphicsFile(NULL)); in Setup()
/NW4C-2.0.3/sources/libraries/demo/
Ddemo_Particle.cpp115 ParticleEffect::Setup(gfx::ResGraphicsFile resource, bool useParticleMaterial) in Setup()
148 ParticleEffect::Register(gfx::ResGraphicsFile resource, const char** nodeNames) in Register()
203 ParticleEffect::Register(gfx::ResGraphicsFile resource) in Register()
379 m_ShaderResource->resource = nw::gfx::ResGraphicsFile(&(m_ShaderResource->buffer.front())); in InitializeShaderBinary()
/NW4C-2.0.3/demos/Nw4cDemo/include/
DGfxCtrl.h47 nw::gfx::ResGraphicsFile resource;
/NW4C-2.0.3/sources/libraries/anim/res/
Danim_ResAnim.cpp219 ResTextureAnim::Setup(os::IAllocator* allocator, gfx::ResGraphicsFile graphicsFile) in Setup()
380 ResMemberAnim::Setup(os::IAllocator* allocator, gfx::ResGraphicsFile graphicsFile) in Setup()
497 ResAnim::Setup(os::IAllocator* allocator, gfx::ResGraphicsFile graphicsFile) in Setup()
/NW4C-2.0.3/include/nw/demo/
Ddemo_Particle.h581 void Setup(gfx::ResGraphicsFile resource, bool useParticleMaterial = false);
587 void Register(gfx::ResGraphicsFile resource, const char** nodeNames);
592 void Register(gfx::ResGraphicsFile resource);
/NW4C-2.0.3/include/nw/anim/res/
Danim_ResAnim.h41 class ResGraphicsFile; variable
530 gfx::Result Setup(os::IAllocator* allocator, gfx::ResGraphicsFile graphicsFile);
650 gfx::Result Setup(os::IAllocator* allocator, gfx::ResGraphicsFile graphicsFile);
1082 gfx::Result Setup(os::IAllocator* allocator, gfx::ResGraphicsFile graphicsFile);
/NW4C-2.0.3/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp76 nw::gfx::ResGraphicsFile resource;
113 nw::ut::FixedSizeArray<nw::gfx::ResGraphicsFile, ANIMATION_RESOURCES_COUNT> s_ResAnims;
311 resourceSet.resource = nw::gfx::ResGraphicsFile(&(resourceSet.buffer.front())); in LoadResources()

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