Searched refs:ResFragmentLightingData (Results 1 – 8 of 8) sorted by relevance
| /NW4C-2.0.3/sources/libraries/gfx/res/ |
| D | gfx_ResFragmentShader.cpp | 160 if ( ut::CheckFlag(flags, ResFragmentLightingData::FLAG_DISTRIBUTION0_ENABLED) && in CheckFragmentShader() 163 flags = ut::DisableFlag(flags, ResFragmentLightingData::FLAG_DISTRIBUTION0_ENABLED); in CheckFragmentShader() 168 if ( ut::CheckFlag(flags, ResFragmentLightingData::FLAG_DISTRIBUTION1_ENABLED) && in CheckFragmentShader() 171 flags = ut::DisableFlag(flags, ResFragmentLightingData::FLAG_DISTRIBUTION1_ENABLED); in CheckFragmentShader() 184 if ( ut::CheckFlag(flags, ResFragmentLightingData::FLAG_REFLECTION_ENABLED) ) in CheckFragmentShader() 210 flags = ut::DisableFlag(flags, ResFragmentLightingData::FLAG_REFLECTION_ENABLED); in CheckFragmentShader()
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| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_ActivateCommand.h | 358 …bool clampHighlights = ut::CheckFlag(fragmentLighting.GetFlags(), ResFragmentLightingData::FLAG_CL… in ActivateFragmentLighting() 379 …bool lutEnabledD0 = ut::CheckFlag(fragmentLighting.GetFlags(), ResFragmentLightingData::FLAG_DISTR… in ActivateFragmentLighting() 380 …bool lutEnabledD1 = ut::CheckFlag(fragmentLighting.GetFlags(), ResFragmentLightingData::FLAG_DISTR… in ActivateFragmentLighting() 381 …bool lutEnabledRefl = ut::CheckFlag(fragmentLighting.GetFlags(), ResFragmentLightingData::FLAG_REF… in ActivateFragmentLighting()
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| D | gfx_MaterialState.h | 661 ResFragmentLightingData::FLAG_GEOMETRIC_FACTOR0_ENABLED); in ActivateFragmentLighting() 665 ResFragmentLightingData::FLAG_GEOMETRIC_FACTOR1_ENABLED); in ActivateFragmentLighting()
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| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_SimpleMaterialActivator.cpp | 143 …reflectionEnabled = ut::CheckFlag(resFragmentLighting.GetFlags(), ResFragmentLightingData::FLAG_RE… in Activate() 170 …Original().GetFragmentShader().GetFragmentLighting().GetFlags(), ResFragmentLightingData::FLAG_REF… in Activate()
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| D | gfx_MaterialActivator.cpp | 129 …reflectionEnabled = ut::CheckFlag(resFragmentLighting.GetFlags(), ResFragmentLightingData::FLAG_RE… in Activate() 161 …heMaterial.GetFragmentShader().GetFragmentLighting().GetFlags(), ResFragmentLightingData::FLAG_REF… in Activate()
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| D | gfx_MaterialState.cpp | 108 …bool isDistribution0Enbaled = ut::CheckFlag(flags, ResFragmentLightingData::FLAG_DISTRIBUTION0_ENA… in ActivateFragmentLightingTable() 109 …bool isDistribution1Enbaled = ut::CheckFlag(flags, ResFragmentLightingData::FLAG_DISTRIBUTION1_ENA… in ActivateFragmentLightingTable() 110 … bool isReflectionEnabled = ut::CheckFlag(flags, ResFragmentLightingData::FLAG_REFLECTION_ENABLED); in ActivateFragmentLightingTable()
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| D | gfx_DirectMaterialActivator.cpp | 121 …eflectionEnabled = ut::CheckFlag(resFragmentLighting.GetFlags(), ResFragmentLightingData::FLAG_REF… in Activate()
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| /NW4C-2.0.3/include/nw/gfx/res/ |
| D | gfx_ResFragmentShader.h | 35 struct ResFragmentLightingData struct 124 ResFragmentLightingData m_FragmentLighting; 141 class ResFragmentLighting : public nw::ut::ResCommon< ResFragmentLightingData > 309 …bool IsReflectionEnabled() const { return ut::CheckFlag(GetFlags(), ResFragmentLightingData::FLAG_… in NW_RES_FIELD_FLAGS_DECL()
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