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Searched refs:ResFragmentLightingData (Results 1 – 8 of 8) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/res/
Dgfx_ResFragmentShader.cpp160 if ( ut::CheckFlag(flags, ResFragmentLightingData::FLAG_DISTRIBUTION0_ENABLED) && in CheckFragmentShader()
163 flags = ut::DisableFlag(flags, ResFragmentLightingData::FLAG_DISTRIBUTION0_ENABLED); in CheckFragmentShader()
168 if ( ut::CheckFlag(flags, ResFragmentLightingData::FLAG_DISTRIBUTION1_ENABLED) && in CheckFragmentShader()
171 flags = ut::DisableFlag(flags, ResFragmentLightingData::FLAG_DISTRIBUTION1_ENABLED); in CheckFragmentShader()
184 if ( ut::CheckFlag(flags, ResFragmentLightingData::FLAG_REFLECTION_ENABLED) ) in CheckFragmentShader()
210 flags = ut::DisableFlag(flags, ResFragmentLightingData::FLAG_REFLECTION_ENABLED); in CheckFragmentShader()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_ActivateCommand.h358 …bool clampHighlights = ut::CheckFlag(fragmentLighting.GetFlags(), ResFragmentLightingData::FLAG_CL… in ActivateFragmentLighting()
379 …bool lutEnabledD0 = ut::CheckFlag(fragmentLighting.GetFlags(), ResFragmentLightingData::FLAG_DISTR… in ActivateFragmentLighting()
380 …bool lutEnabledD1 = ut::CheckFlag(fragmentLighting.GetFlags(), ResFragmentLightingData::FLAG_DISTR… in ActivateFragmentLighting()
381 …bool lutEnabledRefl = ut::CheckFlag(fragmentLighting.GetFlags(), ResFragmentLightingData::FLAG_REF… in ActivateFragmentLighting()
Dgfx_MaterialState.h661 ResFragmentLightingData::FLAG_GEOMETRIC_FACTOR0_ENABLED); in ActivateFragmentLighting()
665 ResFragmentLightingData::FLAG_GEOMETRIC_FACTOR1_ENABLED); in ActivateFragmentLighting()
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SimpleMaterialActivator.cpp143 …reflectionEnabled = ut::CheckFlag(resFragmentLighting.GetFlags(), ResFragmentLightingData::FLAG_RE… in Activate()
170 …Original().GetFragmentShader().GetFragmentLighting().GetFlags(), ResFragmentLightingData::FLAG_REF… in Activate()
Dgfx_MaterialActivator.cpp129 …reflectionEnabled = ut::CheckFlag(resFragmentLighting.GetFlags(), ResFragmentLightingData::FLAG_RE… in Activate()
161 …heMaterial.GetFragmentShader().GetFragmentLighting().GetFlags(), ResFragmentLightingData::FLAG_REF… in Activate()
Dgfx_MaterialState.cpp108 …bool isDistribution0Enbaled = ut::CheckFlag(flags, ResFragmentLightingData::FLAG_DISTRIBUTION0_ENA… in ActivateFragmentLightingTable()
109 …bool isDistribution1Enbaled = ut::CheckFlag(flags, ResFragmentLightingData::FLAG_DISTRIBUTION1_ENA… in ActivateFragmentLightingTable()
110 … bool isReflectionEnabled = ut::CheckFlag(flags, ResFragmentLightingData::FLAG_REFLECTION_ENABLED); in ActivateFragmentLightingTable()
Dgfx_DirectMaterialActivator.cpp121 …eflectionEnabled = ut::CheckFlag(resFragmentLighting.GetFlags(), ResFragmentLightingData::FLAG_REF… in Activate()
/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResFragmentShader.h35 struct ResFragmentLightingData struct
124 ResFragmentLightingData m_FragmentLighting;
141 class ResFragmentLighting : public nw::ut::ResCommon< ResFragmentLightingData >
309 …bool IsReflectionEnabled() const { return ut::CheckFlag(GetFlags(), ResFragmentLightingData::FLAG_… in NW_RES_FIELD_FLAGS_DECL()