Searched refs:ResFragmentLight (Results 1 – 11 of 11) sorted by relevance
| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_FragmentLight.h | 166 ResFragmentLight resource, 197 ResFragmentLight resource, 207 ResFragmentLight resource, 215 ResFragmentLight resource, 246 ResFragmentLight GetResFragmentLight() in GetResFragmentLight() 248 return ResStaticCast<ResFragmentLight>(this->GetResSceneObject()); in GetResFragmentLight() 252 const ResFragmentLight GetResFragmentLight() const in GetResFragmentLight() 254 return ResStaticCast<ResFragmentLight>(this->GetResSceneObject()); in GetResFragmentLight() 285 ResFragmentLight resObj, in FragmentLight() 301 ResFragmentLight(resource.Get()), in FragmentLight() [all …]
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| D | gfx_MaterialState.h | 671 ResFragmentLight resLight = light->GetResFragmentLight(); in ActivateFragmentLighting() 675 …bool isDirectional = (lightKind == ResFragmentLight::KIND_DIRECTIONAL) || GraphicsDevice::GetFragm… in ActivateFragmentLighting()
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| D | gfx_ActivateCommand.h | 192 ResFragmentLight resLight = light->GetResFragmentLight(); in ActivateFragmentLight()
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| /NW4C-2.0.3/sources/libraries/gfx/res/ |
| D | gfx_ResLight.cpp | 36 ResFragmentLight fragment = ResDynamicCast<ResFragmentLight>(*this); in Setup() 87 ResFragmentLight fragment = ResDynamicCast<ResFragmentLight>(*this); in Cleanup()
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| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_FragmentLight.cpp | 96 ResFragmentLight resource, in GetMemorySizeForCreateClone() 128 ResFragmentLight resNode = ResDynamicCast<ResFragmentLight>(resource); in Create() 157 ResFragmentLight resource, in CreateClone() 191 ResFragmentLight resLight = this->GetResFragmentLight(); in UpdateDirection() 226 resFragmentLight->typeInfo = ResFragmentLight::TYPE_INFO; in CreateResFragmentLight() 282 FragmentLight::CloneResFragmentLight(ResFragmentLight resource, os::IAllocator* allocator) in CloneResFragmentLight() 433 m_OriginalValue = ResFragmentLight(originalValue); in CreateOriginalValue() 462 ResFragmentLight resFragmentLight, in GetMemorySizeInternal()
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| D | gfx_RenderContext.cpp | 622 ResFragmentLight resLight = light->GetResFragmentLight(); in ActivateFragmentLight() 626 NW_ASSERT(lightKind < ResFragmentLight::KIND_COUNT); in ActivateFragmentLight() 633 if ( lightKind == ResFragmentLight::KIND_DIRECTIONAL ) in ActivateFragmentLight() 647 else if ( lightKind == ResFragmentLight::KIND_POINT ) in ActivateFragmentLight() 674 else if ( lightKind == ResFragmentLight::KIND_SPOT ) in ActivateFragmentLight()
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| D | gfx_SceneBuilder.cpp | 293 case ResFragmentLight::TYPE_INFO: in BuildSceneObject() 306 …FragmentLight::GetMemorySizeInternal(pSize, ResStaticCast<ResFragmentLight>(resource), description… in BuildSceneObject() 310 …agmentLight::GetDeviceMemorySizeInternal(pDeviceSize, ResStaticCast<ResFragmentLight>(resource), d… in BuildSceneObject()
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| /NW4C-2.0.3/include/nw/gfx/res/ |
| D | gfx_ResLight.h | 179 class ResFragmentLight : public ResLight 182 enum { TYPE_INFO = NW_GFX_RES_TYPE_INFO(ResFragmentLight) }; 185 NW_RES_CTOR_INHERIT( ResFragmentLight, ResLight ) in NW_RES_CTOR_INHERIT() argument
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| D | gfx_ResGraphicsFile.h | 780 ResFragmentLight fragmentLight = in ForeachUnresolvedReferenceLut() 781 ResDynamicCast<ResFragmentLight>(this->GetLights(i)); in ForeachUnresolvedReferenceLut()
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| /NW4C-2.0.3/demos/gfx/SceneTreeDemo/sources/ |
| D | SceneTreeDemo.cpp | 269 nw::gfx::ResFragmentLight resFragmentLight(fragmentLight->GetResFragmentLight()); in BuildLights() 270 resFragmentLight.SetLightKind(nw::gfx::ResFragmentLight::KIND_DIRECTIONAL); in BuildLights()
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| /NW4C-2.0.3/sources/libraries/anim/res/ |
| D | anim_ResAnimGroup.cpp | 564 ResFragmentLight light(object); in SetValue()
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