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Searched refs:ResFragmentLight (Results 1 – 11 of 11) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_FragmentLight.h166 ResFragmentLight resource,
197 ResFragmentLight resource,
207 ResFragmentLight resource,
215 ResFragmentLight resource,
246 ResFragmentLight GetResFragmentLight() in GetResFragmentLight()
248 return ResStaticCast<ResFragmentLight>(this->GetResSceneObject()); in GetResFragmentLight()
252 const ResFragmentLight GetResFragmentLight() const in GetResFragmentLight()
254 return ResStaticCast<ResFragmentLight>(this->GetResSceneObject()); in GetResFragmentLight()
285 ResFragmentLight resObj, in FragmentLight()
301 ResFragmentLight(resource.Get()), in FragmentLight()
[all …]
Dgfx_MaterialState.h671 ResFragmentLight resLight = light->GetResFragmentLight(); in ActivateFragmentLighting()
675 …bool isDirectional = (lightKind == ResFragmentLight::KIND_DIRECTIONAL) || GraphicsDevice::GetFragm… in ActivateFragmentLighting()
Dgfx_ActivateCommand.h192 ResFragmentLight resLight = light->GetResFragmentLight(); in ActivateFragmentLight()
/NW4C-2.0.3/sources/libraries/gfx/res/
Dgfx_ResLight.cpp36 ResFragmentLight fragment = ResDynamicCast<ResFragmentLight>(*this); in Setup()
87 ResFragmentLight fragment = ResDynamicCast<ResFragmentLight>(*this); in Cleanup()
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_FragmentLight.cpp96 ResFragmentLight resource, in GetMemorySizeForCreateClone()
128 ResFragmentLight resNode = ResDynamicCast<ResFragmentLight>(resource); in Create()
157 ResFragmentLight resource, in CreateClone()
191 ResFragmentLight resLight = this->GetResFragmentLight(); in UpdateDirection()
226 resFragmentLight->typeInfo = ResFragmentLight::TYPE_INFO; in CreateResFragmentLight()
282 FragmentLight::CloneResFragmentLight(ResFragmentLight resource, os::IAllocator* allocator) in CloneResFragmentLight()
433 m_OriginalValue = ResFragmentLight(originalValue); in CreateOriginalValue()
462 ResFragmentLight resFragmentLight, in GetMemorySizeInternal()
Dgfx_RenderContext.cpp622 ResFragmentLight resLight = light->GetResFragmentLight(); in ActivateFragmentLight()
626 NW_ASSERT(lightKind < ResFragmentLight::KIND_COUNT); in ActivateFragmentLight()
633 if ( lightKind == ResFragmentLight::KIND_DIRECTIONAL ) in ActivateFragmentLight()
647 else if ( lightKind == ResFragmentLight::KIND_POINT ) in ActivateFragmentLight()
674 else if ( lightKind == ResFragmentLight::KIND_SPOT ) in ActivateFragmentLight()
Dgfx_SceneBuilder.cpp293 case ResFragmentLight::TYPE_INFO: in BuildSceneObject()
306 …FragmentLight::GetMemorySizeInternal(pSize, ResStaticCast<ResFragmentLight>(resource), description… in BuildSceneObject()
310 …agmentLight::GetDeviceMemorySizeInternal(pDeviceSize, ResStaticCast<ResFragmentLight>(resource), d… in BuildSceneObject()
/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResLight.h179 class ResFragmentLight : public ResLight
182 enum { TYPE_INFO = NW_GFX_RES_TYPE_INFO(ResFragmentLight) };
185 NW_RES_CTOR_INHERIT( ResFragmentLight, ResLight ) in NW_RES_CTOR_INHERIT() argument
Dgfx_ResGraphicsFile.h780 ResFragmentLight fragmentLight = in ForeachUnresolvedReferenceLut()
781 ResDynamicCast<ResFragmentLight>(this->GetLights(i)); in ForeachUnresolvedReferenceLut()
/NW4C-2.0.3/demos/gfx/SceneTreeDemo/sources/
DSceneTreeDemo.cpp269 nw::gfx::ResFragmentLight resFragmentLight(fragmentLight->GetResFragmentLight()); in BuildLights()
270 resFragmentLight.SetLightKind(nw::gfx::ResFragmentLight::KIND_DIRECTIONAL); in BuildLights()
/NW4C-2.0.3/sources/libraries/anim/res/
Danim_ResAnimGroup.cpp564 ResFragmentLight light(object); in SetValue()