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Searched refs:ResFloatColor (Results 1 – 8 of 8) sorted by relevance

/NW4C-2.0.3/sources/libraries/anim/
Danim_AnimBlend.cpp189 reinterpret_cast<ut::ResFloatColor*>(dst->GetValueBuffer())->ToArray(); in Blend()
191 reinterpret_cast<const ut::ResFloatColor*>(src->GetValueBuffer())->ToArray(); in Blend()
220 reinterpret_cast<ut::ResFloatColor*>(dst->GetValueBuffer())->ToArray(); in Override()
222 reinterpret_cast<const ut::ResFloatColor*>(src->GetValueBuffer())->ToArray(); in Override()
244 float* dstColor = reinterpret_cast<ut::ResFloatColor*>(target)->ToArray(); in Apply()
246 reinterpret_cast<const ut::ResFloatColor*>(result->GetValueBuffer())->ToArray(); in Apply()
263 float* dstColor = reinterpret_cast<ut::ResFloatColor*>(result->GetValueBuffer())->ToArray(); in ConvertToAnimResult()
265 reinterpret_cast<const ut::ResFloatColor*>(source)->ToArray(); in ConvertToAnimResult()
/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResLight.h57 nw::ut::ResFloatColor m_Ambient;
58 nw::ut::ResFloatColor m_Diffuse;
59 nw::ut::ResFloatColor m_Specular0;
60 nw::ut::ResFloatColor m_Specular1;
80 nw::ut::ResFloatColor m_Ambient;
99 nw::ut::ResFloatColor m_Ambient;
100 nw::ut::ResFloatColor m_Diffuse;
118 nw::ut::ResFloatColor m_GroundColor;
119 nw::ut::ResFloatColor m_SkyColor;
Dgfx_ResMaterial.h46 nw::ut::ResFloatColor m_Emission;
47 nw::ut::ResFloatColor m_AmbientAndVertexColorScale;
48 nw::ut::ResFloatColor m_Diffuse;
49 nw::ut::ResFloatColor m_Specular0;
50 nw::ut::ResFloatColor m_Specular1;
51 nw::ut::ResFloatColor m_Constant0;
52 nw::ut::ResFloatColor m_Constant1;
53 nw::ut::ResFloatColor m_Constant2;
54 nw::ut::ResFloatColor m_Constant3;
55 nw::ut::ResFloatColor m_Constant4;
[all …]
Dgfx_ResFog.h54 nw::ut::ResFloatColor m_Color;
Dgfx_ResTextureMapper.h42 nw::ut::ResFloatColor m_BorderColor;
Dgfx_ResFragmentShader.h123 nw::ut::ResFloatColor m_BufferColor;
/NW4C-2.0.3/sources/libraries/anim/res/
Danim_ResAnim.cpp52 return sizeof(ut::ResFloatColor); in GetPrimitiveSize()
164 ut::ResFloatColor* dst = reinterpret_cast<ut::ResFloatColor*>(dstBuf); in EvaluateResult()
196 ut::ResFloatColor* dst = reinterpret_cast<ut::ResFloatColor*>(target); in ApplyCache()
197 const ut::ResFloatColor* src = reinterpret_cast<const ut::ResFloatColor*>(cacheBuf); in ApplyCache()
/NW4C-2.0.3/include/nw/ut/
Dut_Color.h1106 typedef FloatColor ResFloatColor; typedef
1119 } ResFloatColor; typedef