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Searched refs:ResF32 (Results 1 – 25 of 25) sorted by relevance

/NW4C-2.0.3/include/nw/ut/
Dut_ResTypes.h121 typedef f32 ResF32; //!< @details :private typedef
147 typedef ResNum<f32> ResF32; //!< @details :private typedef
280 nw::ut::ResF32 x;
281 nw::ut::ResF32 y;
289 nw::ut::ResF32 x;
290 nw::ut::ResF32 y;
291 nw::ut::ResF32 z;
302 nw::ut::ResF32 x;
303 nw::ut::ResF32 y;
304 nw::ut::ResF32 z;
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Dut_Color.h1111 nw::ut::ResF32 r;
1112 nw::ut::ResF32 g;
1113 nw::ut::ResF32 b;
1114 nw::ut::ResF32 a;
Dut_ResMetaData.h49 nw::ut::ResF32 m_Values[1]; // ValueCount分の値が格納されている
/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResParticleForm.h64 nw::ut::ResF32 m_Inner;
92 nw::ut::ResF32 m_Inner;
93 nw::ut::ResF32 m_AngleWidth;
94 nw::ut::ResF32 m_AngleOffset;
95 nw::ut::ResF32 m_AngleSwing;
128 nw::ut::ResF32 m_Inner;
129 nw::ut::ResF32 m_AngleWidth;
130 nw::ut::ResF32 m_AngleOffset;
131 nw::ut::ResF32 m_AngleSwing;
184 nw::ut::ResF32 m_Inner;
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Dgfx_ResParticleInitializer.h68 nw::ut::ResF32 m_Power;
92 nw::ut::ResF32 m_Power;
94 nw::ut::ResF32 m_Angle;
119 nw::ut::ResF32 m_Power;
140 nw::ut::ResF32 m_Power;
161 nw::ut::ResF32 m_Power;
182 nw::ut::ResF32 m_BaseValue;
183 nw::ut::ResF32 m_Random;
205 nw::ut::ResF32 m_MaxValue;
206 nw::ut::ResF32 m_MinValue;
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Dgfx_ResParticleEmitter.h40 nw::ut::ResF32 m_EmissionRatio;
41 nw::ut::ResF32 m_EmissionRatioRandom;
43 nw::ut::ResF32 m_EmissionIntervalRandom;
56 nw::ut::ResF32 m_EmissionRatio;
57 nw::ut::ResF32 m_EmissionRatioRandom;
59 nw::ut::ResF32 m_EmissionIntervalRandom;
Dgfx_ResCamera.h41 nw::ut::ResF32 m_WScale;
54 nw::ut::ResF32 m_Near;
55 nw::ut::ResF32 m_Far;
70 nw::ut::ResF32 m_Twist;
102 nw::ut::ResF32 m_AspectRatio;
103 nw::ut::ResF32 m_Height;
206 nw::ut::ResF32 m_AspectRatio;
207 nw::ut::ResF32 m_Fovy;
Dgfx_ResFog.h36 nw::ut::ResF32 m_MinFogDepth;
37 nw::ut::ResF32 m_MaxFogDepth;
38 nw::ut::ResF32 m_Density;
Dgfx_ResLight.h68 nw::ut::ResF32 m_DistanceAttenuationStart; // アニメーション書き込み用バッファ
69 nw::ut::ResF32 m_DistanceAttenuationEnd; // アニメーション書き込み用バッファ
103 nw::ut::ResF32 m_IsDistanceAttenuationEnabled;
121 nw::ut::ResF32 m_LerpFactor;
Dgfx_ResParticleUpdater.h110 nw::ut::ResF32 m_Factor;
131 nw::ut::ResF32 m_DefaultValue;
254 nw::ut::ResF32 m_Power;
277 nw::ut::ResF32 m_Power;
549 nw::ut::ResF32 m_Start;
550 nw::ut::ResF32 m_End;
Dgfx_ResParticleAnimationOption.h34 nw::ut::ResF32 m_AnimationDuration;
Dgfx_ResVertex.h153 nw::ut::ResF32 m_Scale;
243 nw::ut::ResF32 m_Scale;
Dgfx_ResProceduralTexture.h70 nw::ut::ResF32 m_TextureLodBias;
Dgfx_ResTexture.h114 nw::ut::ResF32 m_ShadowZBias;
115 nw::ut::ResF32 m_ShadowZScale;
Dgfx_ResMaterial.h86 nw::ut::ResF32 m_PolygonOffsetUnit;
156 nw::ut::ResF32 m_Rotate;
Dgfx_ResShader.h52 nw::ut::ResF32 m_Value[1]; // UniformType によってこの後に可変長のデータが続きます。
Dgfx_ResTextureMapper.h43 nw::ut::ResF32 m_LodBias;
/NW4C-2.0.3/include/nw/anim/res/
Danim_ResAnimCurve.h88 ut::ResF32 m_Frame;
89 ut::ResF32 m_Value;
109 ut::ResF32 m_Frame;
110 ut::ResF32 m_Value;
111 ut::ResF32 m_InSlope;
112 ut::ResF32 m_OutSlope;
151 ut::ResF32 m_Frame;
152 ut::ResF32 m_Value;
153 ut::ResF32 m_Slope;
197 ut::ResF32 m_Scale; // Valueに適用する
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Danim_ResAnim.h72 ut::ResF32 m_FrameSize;
143 ut::ResF32 constantValue;
192 ut::ResF32 constantValueCurveX;
197 ut::ResF32 constantValueCurveY;
224 ut::ResF32 constantValueCurveX;
229 ut::ResF32 constantValueCurveY;
234 ut::ResF32 constantValueCurveZ;
265 ut::ResF32 constantValueCurveR;
270 ut::ResF32 constantValueCurveG;
275 ut::ResF32 constantValueCurveB;
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/NW4C-2.0.3/include/nw/lyt/
Dlyt_Types.h265 typedef ResNum<f32> ResF32;
273 typedef f32 ResF32; typedef
1373 ut::ResF32 x;
1375 ut::ResF32 y;
1424 ut::ResF32 x;
1427 ut::ResF32 y;
1430 ut::ResF32 z;
1489 ut::ResF32 width;
1492 ut::ResF32 height;
1592 ut::ResF32 rotate;
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Dlyt_Resources.h1001 ut::ResF32 charSpace;
1003 ut::ResF32 lineSpace;
1557 ut::ResF32 frame;
1559 ut::ResF32 value;
1561 ut::ResF32 slope;
1577 ut::ResF32 frame;
/NW4C-2.0.3/include/nw/snd/
Dsnd_WaveSoundFile.h239 ut::ResF32 position;
240 ut::ResF32 length;
Dsnd_AnimSoundFile.h154 nw::ut::ResF32 pitch;
Dsnd_Util.h301 *value = *reinterpret_cast<const nw::ut::ResF32*>( in GetValueF32()
302 ut::AddOffsetToPtr( this, ( count * sizeof(nw::ut::ResF32) ) ) ); in GetValueF32()
Dsnd_SoundArchiveFile.h338 ut::ResF32 decayRatio; // 減衰率