Searched refs:ResCubeTexture (Results 1 – 7 of 7) sorted by relevance
69 case ResCubeTexture::TYPE_INFO: in OffScreenBuffer()71 ResCubeTexture::CubeFace face = ResCubeTexture::CUBE_FACE_POSITIVE_X; in OffScreenBuffer()72 … u32 address = ResStaticCast<ResCubeTexture>(resTexture).GetImage( face ).GetImageAddress(); in OffScreenBuffer()
103 case ResCubeTexture::TYPE_INFO: in CreateOffScreenBuffer()
305 ResCubeTexture resCubeTex = ResDynamicCast<ResCubeTexture>( resTex ); in ResCubeTexture_Setup()321 for ( int face = 0; face < ResCubeTexture::MAX_CUBE_FACE; ++face ) in ResCubeTexture_Setup()323 …ResPixelBasedImage resImage = resCubeTex.GetImage( static_cast<ResCubeTexture::CubeFace>( face ) ); in ResCubeTexture_Setup()348 case ResCubeTexture::TYPE_INFO: in ResReferenceTexture_Setup()438 ResCubeTexture resCubeTex = ResDynamicCast<ResCubeTexture>( resTex ); in ResCubeTexture_Cleanup()447 for ( int face = 0; face < ResCubeTexture::MAX_CUBE_FACE; ++face ) in ResCubeTexture_Cleanup()449 …ResPixelBasedImage resImage = resCubeTex.GetImage( static_cast<ResCubeTexture::CubeFace>( face ) ); in ResCubeTexture_Cleanup()512 case ResCubeTexture::TYPE_INFO: in Setup()561 case ResCubeTexture::TYPE_INFO: in Cleanup()706 ResCubeTexture [all …]
52 static void SetupTextureMapperCommand(ResPixelBasedTextureMapper mapper, ResCubeTexture texture);149 case ResCubeTexture::TYPE_INFO: in ResPixelBasedTextureMapper_Setup()150 …SetupTextureMapperCommand(resPixelBasedTextureMapper, ResStaticCast<ResCubeTexture>(resImageTextur… in ResPixelBasedTextureMapper_Setup()517 case ResCubeTexture::TYPE_INFO: in SetTexture()518 …SetupTextureMapperCommand(resPixelBasedTextureMapper, ResStaticCast<ResCubeTexture>(resImageTextur… in SetTexture()573 case ResCubeTexture::TYPE_INFO: in ReferResTexture()746 VerifyCubeTextureAddress_( ResCubeTexture texture ) in VerifyCubeTextureAddress_()751 for ( int face = 0; face < ResCubeTexture::MAX_CUBE_FACE; ++face ) in VerifyCubeTextureAddress_()753 … ResPixelBasedImage resImage = texture.GetImage( static_cast<ResCubeTexture::CubeFace>( face ) ); in VerifyCubeTextureAddress_()757 if (face == ResCubeTexture::CUBE_FACE_POSITIVE_X) in VerifyCubeTextureAddress_()[all …]
203 … resTextureMapper.GetTexture().Dereference().GetTypeInfo() != ResCubeTexture::TYPE_INFO) in SetupTextures()
1142 case nw::gfx::ResCubeTexture::TYPE_INFO: in operator()1144 …nw::gfx::ResCubeTexture resCubeTexture = nw::gfx::ResStaticCast<nw::gfx::ResCubeTexture>( resTextu… in operator()1146 for ( int face = 0; face < nw::gfx::ResCubeTexture::MAX_CUBE_FACE; ++face ) in operator()1148 …gfx::ResPixelBasedImage resImage = resCubeTexture.GetImage( nw::gfx::ResCubeTexture::CubeFace(face… in operator()1223 case ResCubeTexture::TYPE_INFO: in operator()1225 ResCubeTexture resCubeTexture = ResStaticCast<ResCubeTexture>( resTexture ); in operator()
552 class ResCubeTexture : public ResPixelBasedTexture568 enum { TYPE_INFO = NW_GFX_RES_TYPE_INFO(ResCubeTexture) };571 NW_RES_CTOR_INHERIT( ResCubeTexture, ResPixelBasedTexture ) in NW_RES_CTOR_INHERIT() argument801 ResCubeTexture Create(os::IAllocator* allocator);