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Searched refs:ResCubeTexture (Results 1 – 7 of 7) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_OffScreenBuffer.cpp69 case ResCubeTexture::TYPE_INFO: in OffScreenBuffer()
71 ResCubeTexture::CubeFace face = ResCubeTexture::CUBE_FACE_POSITIVE_X; in OffScreenBuffer()
72 … u32 address = ResStaticCast<ResCubeTexture>(resTexture).GetImage( face ).GetImageAddress(); in OffScreenBuffer()
Dgfx_IRenderTarget.cpp103 case ResCubeTexture::TYPE_INFO: in CreateOffScreenBuffer()
/NW4C-2.0.3/sources/libraries/gfx/res/
Dgfx_ResTexture.cpp305 ResCubeTexture resCubeTex = ResDynamicCast<ResCubeTexture>( resTex ); in ResCubeTexture_Setup()
321 for ( int face = 0; face < ResCubeTexture::MAX_CUBE_FACE; ++face ) in ResCubeTexture_Setup()
323 …ResPixelBasedImage resImage = resCubeTex.GetImage( static_cast<ResCubeTexture::CubeFace>( face ) ); in ResCubeTexture_Setup()
348 case ResCubeTexture::TYPE_INFO: in ResReferenceTexture_Setup()
438 ResCubeTexture resCubeTex = ResDynamicCast<ResCubeTexture>( resTex ); in ResCubeTexture_Cleanup()
447 for ( int face = 0; face < ResCubeTexture::MAX_CUBE_FACE; ++face ) in ResCubeTexture_Cleanup()
449 …ResPixelBasedImage resImage = resCubeTex.GetImage( static_cast<ResCubeTexture::CubeFace>( face ) ); in ResCubeTexture_Cleanup()
512 case ResCubeTexture::TYPE_INFO: in Setup()
561 case ResCubeTexture::TYPE_INFO: in Cleanup()
706 ResCubeTexture
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Dgfx_ResTextureMapper.cpp52 static void SetupTextureMapperCommand(ResPixelBasedTextureMapper mapper, ResCubeTexture texture);
149 case ResCubeTexture::TYPE_INFO: in ResPixelBasedTextureMapper_Setup()
150 …SetupTextureMapperCommand(resPixelBasedTextureMapper, ResStaticCast<ResCubeTexture>(resImageTextur… in ResPixelBasedTextureMapper_Setup()
517 case ResCubeTexture::TYPE_INFO: in SetTexture()
518 …SetupTextureMapperCommand(resPixelBasedTextureMapper, ResStaticCast<ResCubeTexture>(resImageTextur… in SetTexture()
573 case ResCubeTexture::TYPE_INFO: in ReferResTexture()
746 VerifyCubeTextureAddress_( ResCubeTexture texture ) in VerifyCubeTextureAddress_()
751 for ( int face = 0; face < ResCubeTexture::MAX_CUBE_FACE; ++face ) in VerifyCubeTextureAddress_()
753 … ResPixelBasedImage resImage = texture.GetImage( static_cast<ResCubeTexture::CubeFace>( face ) ); in VerifyCubeTextureAddress_()
757 if (face == ResCubeTexture::CUBE_FACE_POSITIVE_X) in VerifyCubeTextureAddress_()
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Dgfx_ResMaterial.cpp203 … resTextureMapper.GetTexture().Dereference().GetTypeInfo() != ResCubeTexture::TYPE_INFO) in SetupTextures()
/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResGraphicsFile.h1142 case nw::gfx::ResCubeTexture::TYPE_INFO: in operator()
1144 …nw::gfx::ResCubeTexture resCubeTexture = nw::gfx::ResStaticCast<nw::gfx::ResCubeTexture>( resTextu… in operator()
1146 for ( int face = 0; face < nw::gfx::ResCubeTexture::MAX_CUBE_FACE; ++face ) in operator()
1148 …gfx::ResPixelBasedImage resImage = resCubeTexture.GetImage( nw::gfx::ResCubeTexture::CubeFace(face… in operator()
1223 case ResCubeTexture::TYPE_INFO: in operator()
1225 ResCubeTexture resCubeTexture = ResStaticCast<ResCubeTexture>( resTexture ); in operator()
Dgfx_ResTexture.h552 class ResCubeTexture : public ResPixelBasedTexture
568 enum { TYPE_INFO = NW_GFX_RES_TYPE_INFO(ResCubeTexture) };
571 NW_RES_CTOR_INHERIT( ResCubeTexture, ResPixelBasedTexture ) in NW_RES_CTOR_INHERIT() argument
801 ResCubeTexture Create(os::IAllocator* allocator);