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Searched refs:ResCheckRevision (Results 1 – 16 of 16) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResGraphicsFile.h914 if ( !internal::ResCheckRevision( this->GetModels(i) ) ) in IsValidRevision()
923 if ( !internal::ResCheckRevision( this->GetTextures(i) ) ) in IsValidRevision()
932 if ( !internal::ResCheckRevision( this->GetLutSets(i) ) ) in IsValidRevision()
941 if ( !internal::ResCheckRevision( this->GetShaders(i) ) ) in IsValidRevision()
950 if ( !internal::ResCheckRevision( this->GetCameras(i) ) ) in IsValidRevision()
959 if ( !internal::ResCheckRevision( this->GetLights(i) ) ) in IsValidRevision()
968 if ( !internal::ResCheckRevision( this->GetFogs(i) ) ) in IsValidRevision()
977 if ( !internal::ResCheckRevision( this->GetSceneEnvironmentSettings(i) ) ) in IsValidRevision()
986 if ( !internal::ResCheckRevision( this->GetSkeletalAnims(i) ) ) in IsValidRevision()
995 if ( !internal::ResCheckRevision( this->GetMaterialAnims(i) ) ) in IsValidRevision()
[all …]
/NW4C-2.0.3/sources/libraries/gfx/res/
Dgfx_ResGraphicsFile.cpp40 NW_ASSERT( internal::ResCheckRevision( *this ) ); in Setup()
41 NW_ASSERT( internal::ResCheckRevision( graphicsFile ) ); in Setup()
Dgfx_ResModel.cpp41 NW_ASSERT( internal::ResCheckRevision( *this ) ); in Setup()
42 NW_ASSERT( internal::ResCheckRevision( graphicsFile ) ); in Setup()
Dgfx_ResParticleModel.cpp40 NW_ASSERT( internal::ResCheckRevision( *this ) ); in Setup()
Dgfx_ResLookupTable.cpp169 NW_ASSERT( internal::ResCheckRevision( *this ) ); in Setup()
Dgfx_ResMaterial.cpp35 NW_ASSERT( internal::ResCheckRevision( graphicsFile ) ); in Setup()
36 NW_ASSERT( internal::ResCheckRevision( *this ) ); in Setup()
Dgfx_ResShader.cpp105 NW_ASSERT( internal::ResCheckRevision( *this ) ); in Setup()
Dgfx_ResTexture.cpp502 NW_ASSERT( internal::ResCheckRevision( *this ) ); in Setup()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_Common.h188 ResCheckRevision(const TRes res ) in ResCheckRevision() function
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_AmbientLight.cpp101 NW_ASSERT( internal::ResCheckRevision( resNode ) ); in Create()
Dgfx_HemiSphereLight.cpp103 NW_ASSERT( internal::ResCheckRevision( resNode ) ); in Create()
Dgfx_VertexLight.cpp104 NW_ASSERT( internal::ResCheckRevision( resNode ) ); in Create()
Dgfx_SceneEnvironmentSetting.cpp44 NW_ASSERT( internal::ResCheckRevision( resSetting ) ); in Create()
Dgfx_FragmentLight.cpp130 NW_ASSERT( internal::ResCheckRevision( resNode ) ); in Create()
Dgfx_Fog.cpp118 NW_ASSERT( internal::ResCheckRevision( resNode ) ); in Create()
Dgfx_Camera.cpp401 NW_ASSERT( internal::ResCheckRevision( resCamera ) ); in Create()