Searched refs:ResCheckRevision (Results 1 – 16 of 16) sorted by relevance
914 if ( !internal::ResCheckRevision( this->GetModels(i) ) ) in IsValidRevision()923 if ( !internal::ResCheckRevision( this->GetTextures(i) ) ) in IsValidRevision()932 if ( !internal::ResCheckRevision( this->GetLutSets(i) ) ) in IsValidRevision()941 if ( !internal::ResCheckRevision( this->GetShaders(i) ) ) in IsValidRevision()950 if ( !internal::ResCheckRevision( this->GetCameras(i) ) ) in IsValidRevision()959 if ( !internal::ResCheckRevision( this->GetLights(i) ) ) in IsValidRevision()968 if ( !internal::ResCheckRevision( this->GetFogs(i) ) ) in IsValidRevision()977 if ( !internal::ResCheckRevision( this->GetSceneEnvironmentSettings(i) ) ) in IsValidRevision()986 if ( !internal::ResCheckRevision( this->GetSkeletalAnims(i) ) ) in IsValidRevision()995 if ( !internal::ResCheckRevision( this->GetMaterialAnims(i) ) ) in IsValidRevision()[all …]
40 NW_ASSERT( internal::ResCheckRevision( *this ) ); in Setup()41 NW_ASSERT( internal::ResCheckRevision( graphicsFile ) ); in Setup()
41 NW_ASSERT( internal::ResCheckRevision( *this ) ); in Setup()42 NW_ASSERT( internal::ResCheckRevision( graphicsFile ) ); in Setup()
40 NW_ASSERT( internal::ResCheckRevision( *this ) ); in Setup()
169 NW_ASSERT( internal::ResCheckRevision( *this ) ); in Setup()
35 NW_ASSERT( internal::ResCheckRevision( graphicsFile ) ); in Setup()36 NW_ASSERT( internal::ResCheckRevision( *this ) ); in Setup()
105 NW_ASSERT( internal::ResCheckRevision( *this ) ); in Setup()
502 NW_ASSERT( internal::ResCheckRevision( *this ) ); in Setup()
188 ResCheckRevision(const TRes res ) in ResCheckRevision() function
101 NW_ASSERT( internal::ResCheckRevision( resNode ) ); in Create()
103 NW_ASSERT( internal::ResCheckRevision( resNode ) ); in Create()
104 NW_ASSERT( internal::ResCheckRevision( resNode ) ); in Create()
44 NW_ASSERT( internal::ResCheckRevision( resSetting ) ); in Create()
130 NW_ASSERT( internal::ResCheckRevision( resNode ) ); in Create()
118 NW_ASSERT( internal::ResCheckRevision( resNode ) ); in Create()
401 NW_ASSERT( internal::ResCheckRevision( resCamera ) ); in Create()