Searched refs:ResCameraArray (Results 1 – 5 of 5) sorted by relevance
339 nw::gfx::ResCameraArray cameras = resourceSet->resource.GetCameras(); in InitializeScenes()340 nw::gfx::ResCameraArray::iterator camerasEnd = cameras.end(); in InitializeScenes()341 for (nw::gfx::ResCameraArray::iterator cameraResource = cameras.begin(); in InitializeScenes()
359 nw::gfx::ResCameraArray cameras = resourceSet->resource.GetCameras(); in BuildResources()360 nw::gfx::ResCameraArray::iterator camerasEnd = cameras.end(); in BuildResources()361 for (nw::gfx::ResCameraArray::iterator cameraResource = cameras.begin(); in BuildResources()
598 nw::gfx::ResCameraArray cameras = resourceSet->resource.GetCameras(); in BuildResources()599 nw::gfx::ResCameraArray::iterator camerasEnd = cameras.end(); in BuildResources()600 for (nw::gfx::ResCameraArray::iterator cameraResource = cameras.begin(); in BuildResources()
589 typedef nw::ut::ResArrayPatricia<ResCamera>::type ResCameraArray; typedef
589 nw::gfx::ResCameraArray cameras = resSet.resource.GetCameras(); in CreateCamera()