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Searched refs:ResBoneData (Results 1 – 4 of 4) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_CalculatedTransform.cpp38 if ( ut::CheckFlag(bone.GetFlags(), ResBoneData::FLAG_IS_IDENTITY) ) in Setup()
42 if ( ut::CheckFlag(bone.GetFlags(), ResBoneData::FLAG_IS_TRANSLATE_ZERO) ) in Setup()
47 if ( ut::CheckFlag(bone.GetFlags(), ResBoneData::FLAG_IS_ROTATE_ZERO) ) in Setup()
52 if ( ut::CheckFlag(bone.GetFlags(), ResBoneData::FLAG_IS_SCALE_ONE) ) in Setup()
56 if ( ut::CheckFlag(bone.GetFlags(), ResBoneData::FLAG_IS_UNIFORM_SCALE) ) in Setup()
Dgfx_SkeletonUpdater.cpp120 ut::CheckFlag(bone.GetFlags(), ResBoneData::FLAG_IS_SEGMENTSCALE_COMPENSATE)); in UpdateWorld()
287 …ut::CheckFlag(bone.GetFlags(), ResBoneData::FLAG_HAS_SKINNING_MATRIX | ResBoneData::FLAG_IS_NEED_R… in UpdateView()
Dgfx_MeshRenderer.cpp552 bool hasSkinningMatrix = (bone.GetFlags() & ResBoneData::FLAG_HAS_SKINNING_MATRIX) != 0; in SetMatrixPalette()
/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResSkeleton.h32 struct ResBoneData struct
84 class ResBone : public nw::ut::ResCommon< ResBoneData > argument