Home
last modified time | relevance | path

Searched refs:ResAnimGroup (Results 1 – 16 of 16) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_AnimGroup.cpp54 case anim::ResAnimGroup::BLENDOP_BOOL: in GetAnimBlendOpByType()
56 case anim::ResAnimGroup::BLENDOP_INT: in GetAnimBlendOpByType()
58 case anim::ResAnimGroup::BLENDOP_FLOAT: in GetAnimBlendOpByType()
60 case anim::ResAnimGroup::BLENDOP_VECTOR2: in GetAnimBlendOpByType()
62 case anim::ResAnimGroup::BLENDOP_VECTOR3: in GetAnimBlendOpByType()
64 case anim::ResAnimGroup::BLENDOP_RGBA_COLOR: in GetAnimBlendOpByType()
66 case anim::ResAnimGroup::BLENDOP_TEXTURE: in GetAnimBlendOpByType()
69 case anim::ResAnimGroup::BLENDOP_CALCULATED_TRANSFORM: in GetAnimBlendOpByType()
71 case anim::ResAnimGroup::BLENDOP_CALCULATED_TRANSFORM_ACCURATE_SCALE: in GetAnimBlendOpByType()
73 case anim::ResAnimGroup::BLENDOP_CALCULATED_TRANSFORM_QUAT: in GetAnimBlendOpByType()
[all …]
Dgfx_AnimBinding.cpp75 …NW_ASSERT(!(animGroup->GetResAnimGroup().GetFlags() & anim::ResAnimGroup::FLAG_IS_CALCULATED_TRANS… in EvaluateSimple()
95 …NW_ASSERT(animGroup->GetResAnimGroup().GetFlags() & anim::ResAnimGroup::FLAG_IS_CALCULATED_TRANSFO… in EvaluateTransformSimple()
113 if (animGroup->GetResAnimGroup().GetFlags() & anim::ResAnimGroup::FLAG_IS_CALCULATED_TRANSFORM) in EvaluateBlender()
Dgfx_SkeletalModel.cpp155 anim::ResAnimGroup resAnimGroup = resModel.GetAnimGroups(animGroupIdx); in CreateSkeletalAnimGroup()
158 (resAnimGroup.GetFlags() & anim::ResAnimGroup::FLAG_IS_CALCULATED_TRANSFORM) != 0; in CreateSkeletalAnimGroup()
163 .ResAnimGroup(resAnimGroup) in CreateSkeletalAnimGroup()
Dgfx_Light.cpp59 anim::ResAnimGroup resAnimGroup = resSceneNode.GetAnimGroups(0); in CreateAnimGroup()
64 .ResAnimGroup(resAnimGroup) in CreateAnimGroup()
Dgfx_Fog.cpp431 anim::ResAnimGroup resAnimGroup = resFog.GetAnimGroups(0); in CreateAnimGroup()
436 .ResAnimGroup(resAnimGroup) in CreateAnimGroup()
538 .ResAnimGroup(resFog.GetAnimGroups(0)) in GetMemorySizeInternal()
Dgfx_AmbientLight.cpp252 .ResAnimGroup(resAmbientLight.GetAnimGroups(0)) in GetMemorySizeInternal()
Dgfx_HemiSphereLight.cpp253 .ResAnimGroup(resHemiSphereLight.GetAnimGroups(0)) in GetMemorySizeInternal()
Dgfx_VertexLight.cpp272 .ResAnimGroup(resVertexLight.GetAnimGroups(0)) in GetMemorySizeInternal()
Dgfx_Model.cpp244 anim::ResAnimGroup resAnimGroup = resModel.GetAnimGroups(animGroupIdx); in CreateAnimGroups()
258 .ResAnimGroup(resAnimGroup) in CreateAnimGroups()
Dgfx_Camera.cpp97 anim::ResAnimGroup resAnimGroup = resCamera.GetAnimGroups(0); in CreateAnimGroup()
102 .ResAnimGroup(resAnimGroup) in CreateAnimGroup()
571 .ResAnimGroup(resCamera.GetAnimGroups(0)) in GetMemorySizeInternal()
Dgfx_FragmentLight.cpp484 .ResAnimGroup(resFragmentLight.GetAnimGroups(0)) in GetMemorySizeInternal()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_AnimGroup.h67 Builder& ResAnimGroup(anim::ResAnimGroup resAnimGroup) in ResAnimGroup() function
135 anim::ResAnimGroup m_ResAnimGroup;
146 anim::ResAnimGroup GetResAnimGroup() const { return m_ResAnimGroup; } in GetResAnimGroup()
282 anim::ResAnimGroup resAnimGroup,
296 …tMemorySizeForInitialize(os::MemorySizeCalculator* pSize, const anim::ResAnimGroup resAnimGroup, b…
304 anim::ResAnimGroup m_ResAnimGroup; //!< アニメーショングループのリソースです。
Dgfx_SkeletalModel.h388 anim::ResAnimGroup resAnimGroup = resModel.GetAnimGroups(animGroupIdx); in GetMemorySizeForInitialize()
391 … (resAnimGroup.GetFlags() & anim::ResAnimGroup::FLAG_IS_CALCULATED_TRANSFORM) != 0; in GetMemorySizeForInitialize()
396 .ResAnimGroup(resAnimGroup) in GetMemorySizeForInitialize()
Dgfx_Model.h734 anim::ResAnimGroup resAnimGroup = resModel.GetAnimGroups(animGroupIdx); in GetMemorySizeForInitialize()
741 .ResAnimGroup(resAnimGroup) in GetMemorySizeForInitialize()
/NW4C-2.0.3/include/nw/anim/res/
Danim_ResAnimGroup.h726 class ResAnimGroup : public ut::ResCommon<ResAnimGroupData>
729 enum { TYPE_INFO = NW_ANIM_RES_TYPE_INFO(ResAnimGroup) };
762 NW_RES_CTOR( ResAnimGroup )
837 class ResGraphicsAnimGroup : public ResAnimGroup
860 NW_RES_CTOR_INHERIT( ResGraphicsAnimGroup, ResAnimGroup )
/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResSceneObject.h174 …NW_RES_FIELD_CLASS_DIC_DECL( nw::anim::ResAnimGroup, AnimGroups, nw::ut::ResDicPatricia ) // GetAn… in NW_RES_CTOR_INHERIT()