Searched refs:ResAnimGroup (Results 1 – 16 of 16) sorted by relevance
54 case anim::ResAnimGroup::BLENDOP_BOOL: in GetAnimBlendOpByType()56 case anim::ResAnimGroup::BLENDOP_INT: in GetAnimBlendOpByType()58 case anim::ResAnimGroup::BLENDOP_FLOAT: in GetAnimBlendOpByType()60 case anim::ResAnimGroup::BLENDOP_VECTOR2: in GetAnimBlendOpByType()62 case anim::ResAnimGroup::BLENDOP_VECTOR3: in GetAnimBlendOpByType()64 case anim::ResAnimGroup::BLENDOP_RGBA_COLOR: in GetAnimBlendOpByType()66 case anim::ResAnimGroup::BLENDOP_TEXTURE: in GetAnimBlendOpByType()69 case anim::ResAnimGroup::BLENDOP_CALCULATED_TRANSFORM: in GetAnimBlendOpByType()71 case anim::ResAnimGroup::BLENDOP_CALCULATED_TRANSFORM_ACCURATE_SCALE: in GetAnimBlendOpByType()73 case anim::ResAnimGroup::BLENDOP_CALCULATED_TRANSFORM_QUAT: in GetAnimBlendOpByType()[all …]
75 …NW_ASSERT(!(animGroup->GetResAnimGroup().GetFlags() & anim::ResAnimGroup::FLAG_IS_CALCULATED_TRANS… in EvaluateSimple()95 …NW_ASSERT(animGroup->GetResAnimGroup().GetFlags() & anim::ResAnimGroup::FLAG_IS_CALCULATED_TRANSFO… in EvaluateTransformSimple()113 if (animGroup->GetResAnimGroup().GetFlags() & anim::ResAnimGroup::FLAG_IS_CALCULATED_TRANSFORM) in EvaluateBlender()
155 anim::ResAnimGroup resAnimGroup = resModel.GetAnimGroups(animGroupIdx); in CreateSkeletalAnimGroup()158 (resAnimGroup.GetFlags() & anim::ResAnimGroup::FLAG_IS_CALCULATED_TRANSFORM) != 0; in CreateSkeletalAnimGroup()163 .ResAnimGroup(resAnimGroup) in CreateSkeletalAnimGroup()
59 anim::ResAnimGroup resAnimGroup = resSceneNode.GetAnimGroups(0); in CreateAnimGroup()64 .ResAnimGroup(resAnimGroup) in CreateAnimGroup()
431 anim::ResAnimGroup resAnimGroup = resFog.GetAnimGroups(0); in CreateAnimGroup()436 .ResAnimGroup(resAnimGroup) in CreateAnimGroup()538 .ResAnimGroup(resFog.GetAnimGroups(0)) in GetMemorySizeInternal()
252 .ResAnimGroup(resAmbientLight.GetAnimGroups(0)) in GetMemorySizeInternal()
253 .ResAnimGroup(resHemiSphereLight.GetAnimGroups(0)) in GetMemorySizeInternal()
272 .ResAnimGroup(resVertexLight.GetAnimGroups(0)) in GetMemorySizeInternal()
244 anim::ResAnimGroup resAnimGroup = resModel.GetAnimGroups(animGroupIdx); in CreateAnimGroups()258 .ResAnimGroup(resAnimGroup) in CreateAnimGroups()
97 anim::ResAnimGroup resAnimGroup = resCamera.GetAnimGroups(0); in CreateAnimGroup()102 .ResAnimGroup(resAnimGroup) in CreateAnimGroup()571 .ResAnimGroup(resCamera.GetAnimGroups(0)) in GetMemorySizeInternal()
484 .ResAnimGroup(resFragmentLight.GetAnimGroups(0)) in GetMemorySizeInternal()
67 Builder& ResAnimGroup(anim::ResAnimGroup resAnimGroup) in ResAnimGroup() function135 anim::ResAnimGroup m_ResAnimGroup;146 anim::ResAnimGroup GetResAnimGroup() const { return m_ResAnimGroup; } in GetResAnimGroup()282 anim::ResAnimGroup resAnimGroup,296 …tMemorySizeForInitialize(os::MemorySizeCalculator* pSize, const anim::ResAnimGroup resAnimGroup, b…304 anim::ResAnimGroup m_ResAnimGroup; //!< アニメーショングループのリソースです。
388 anim::ResAnimGroup resAnimGroup = resModel.GetAnimGroups(animGroupIdx); in GetMemorySizeForInitialize()391 … (resAnimGroup.GetFlags() & anim::ResAnimGroup::FLAG_IS_CALCULATED_TRANSFORM) != 0; in GetMemorySizeForInitialize()396 .ResAnimGroup(resAnimGroup) in GetMemorySizeForInitialize()
734 anim::ResAnimGroup resAnimGroup = resModel.GetAnimGroups(animGroupIdx); in GetMemorySizeForInitialize()741 .ResAnimGroup(resAnimGroup) in GetMemorySizeForInitialize()
726 class ResAnimGroup : public ut::ResCommon<ResAnimGroupData>729 enum { TYPE_INFO = NW_ANIM_RES_TYPE_INFO(ResAnimGroup) };762 NW_RES_CTOR( ResAnimGroup )837 class ResGraphicsAnimGroup : public ResAnimGroup860 NW_RES_CTOR_INHERIT( ResGraphicsAnimGroup, ResAnimGroup )
174 …NW_RES_FIELD_CLASS_DIC_DECL( nw::anim::ResAnimGroup, AnimGroups, nw::ut::ResDicPatricia ) // GetAn… in NW_RES_CTOR_INHERIT()