Searched refs:RenderElement (Results 1 – 6 of 6) sorted by relevance
| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_RenderElement.h | 690 typedef BasicRenderElement<RenderKeyType> RenderElement; typedef 723 RenderKeyType, RenderElement::ReverseDepth24bitQuantizer>::Create(allocator); in CreatePriorMaterialReverseDepthRenderKeyFactory() 739 RenderKeyType, RenderElement::ZeroQuantizer>::Create(allocator); in CreatePriorMaterialAndZeroDepthRenderKeyFactory() 770 RenderKeyType, RenderElement::ReverseDepth24bitQuantizer>::Create(allocator); in CreatePriorDepthReverseDepthRenderKeyFactory() 801 RenderKeyType, RenderElement::ReverseDepth24bitQuantizer>::Create(allocator); in CreateTopPriorDepthReverseDepthRenderKeyFactory()
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| D | gfx_RenderQueue.h | 776 : public std::binary_function<RenderElement, RenderElement, bool> 779 const RenderElement& lhs, in operator() 780 const RenderElement& rhs) in operator()
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| /NW4C-2.0.3/demos/Nw4cDemo/sources/ |
| D | SmSceneCtrl.cpp | 24 : public std::unary_function<nw::gfx::RenderElement&, void> 36 void operator()(nw::gfx::RenderElement& element) in operator ()()
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| /NW4C-2.0.3/sources/libraries/demo/ |
| D | demo_GraphicsSystem.cpp | 319 : public std::unary_function<gfx::RenderElement&, void> 331 void operator()(gfx::RenderElement& element) in operator ()()
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| /NW4C-2.0.3/demos/gfx/ProjectionShadowDemo/sources/ |
| D | ProjectionShadowDemo.cpp | 950 : public std::unary_function<nw::gfx::RenderElement&, void> 962 void operator()(nw::gfx::RenderElement& element) in operator ()()
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| /NW4C-2.0.3/demos/gfx/ShadowMapDemo/sources/ |
| D | ShadowMapDemo.cpp | 1016 : public std::unary_function<nw::gfx::RenderElement&, void> 1028 void operator()(nw::gfx::RenderElement& element) in operator ()()
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